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<1…28293031323334>
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even ... using C. Its a big ask to do it in ... background tiles and number of sprite characters moving to estimate ... screen. If there are big enemies (eg end of ... no idea of z88dk.[/QUOTE]

    z88dk is not fully ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... s header (in z88dk/include/sprites/sp1.h ... /> struct sp1_ss { // "sprite structs" Every sprite is described by one ... ; // +2 width of sprite in tiles
    uchar ... // +15 BIG ENDIAN ; first struct sp1_cs of this sprite
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row major ... sp1_update *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies (MSB ... all the draw functions in z88dk/libsrc/sprites/software/sp1/spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... the more. That is if z88dk generates more efficient assembly.
    z88dk (this comes at the expense ... particular I think the SP1 sprite engine might be interesting since ... display size) this is a big bonus.

    OTOH, if ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • 25 years of gamesWith the anniversary fast approaching I wanted to start some discussions about the last 25 years of the Spectrum firstly of course comes game Which…

    Here's a big picture take on this topic. ... Spectrum debut as a white man becuase of the limitations of ... out arcade game like Jet Pac becuase the Spectrum and C64 ...
    Jumping Stack Jumping Stack March 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... stdlib[/URL], for example. z88dk's implementation of the standard ... non-trivial C program, big programs are broken up into ... And, besides the standard libraries, z88dk also has a bunch of ... Things like graphics commands, sprite commands, commands for reading the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that comes with z88dk to handle all display and sprite responsibilities. Using ... )
    struct sp1_cs *slist; // +4 BIG ENDIAN ; list of sprites occupying ...
    struct sp1_update *ulist; // +6 BIG ENDIAN ; next update struct in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... lib function. There is big chance that library has ... an example, the SP1 sprite library probably contains about ... br /> The malloc() library in z88dk is a dynamic memory allocator ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/malloc/HeapFree_callee ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…

    ... but man, they couldn't even program a decent main sprite... by ... hey, I'm not a big fan of the Amstrad really ...
    Fizza Fizza November 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... lib: sp_Initialize, sp_Border (no big deal, I can do the ... from $7000 onwards and the sprite data?
    [/quote]
    z88dk.

    ** sp_CreateSpr
    ... the background graphic and sprite character in each character ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... use the screen$ and sprite functions within Z88DK. In particular I have ... or big sprites would be fine. I know with the windows z88dk ... package there's a sprite editor that can ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... use the screen$ and sprite functions within Z88DK. In particular I have ... or big sprites would be fine. I know with the windows z88dk ... package there's a sprite editor that ... As you saw the monochrome sprite library is for monochrome sprites ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... free blocks (initially one single big memory block).

    The ... the basic compiler (in particular sprite code) but it would require ... 't know which .obj format Z88DK uses. I'm very interested ... many of the .obj code Z88DK uses so people will be ...
    boriel boriel June 2008 Development
  • The Sacred Armour of AntiriadOK, this is ToxieDogg's fault, because I said TSAOA was toss and got called unclean in return. Here's the thing. The thing: I've tried various TZX …

    ... do. Can you kill the big pink enemies in the trees ... the animation of the main sprite is pretty good. Many of ... crouch and fire in Mega Man on the NES but I ... , you can't kill the big pink sloth things in the ...
    ToxieDogg ToxieDogg July 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... C64 by using it's sprite capabilities to lessen the CPU ... be more Speccy games with "big" creatures (such as dragon from ... that did this was Mega Man 2 with it's late ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... these big squares, each containing a picture of a little man, with ... , you'd have your first Sprite routine.

    Of course ... ROM directly but that little man is going to be walking ... code, let you put that man on the screen with single ...
    Turkwel Turkwel November 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... in spectrum version) for each sprite created and one "struct sp1_cs ... in spectrum version) for each sprite character.

    A program ... s how it knows how big the block is when free ... can make this assumption because z88dk is compiling beginning at address ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... the game is just one big long level. With what ... with me being a graphics man and all that. And ... for patterns and tiles and sprite animation and all that ... . I'm even creating sprite sheets for the arcade sprites ... size as the main sprite in Target Renegade and ...
    redballoon redballoon January 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... I've been playing with z88dk and splib (with a little ... from the UWOL source code -- z88dk and splib are pretty hard ... also like to say a big THANK YOU to everyone here ... it nowadays).[/QUOTE]

    Man, this look great!
    Please ...
    Mister Beep Mister Beep March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... This is done in the z88dk heap implementation, linked list ... // +0 BIG ENDIAN ; next sprite char within same sprite in row major ... update; // +2 BIG ENDIAN ; tile this sprite char currently occupies ( ... new stdio implementation in z88dk. But I've run ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... , designing clever double-buffered software sprite routines, and making hardware do ... to do [B]IS[/B] big and clever -- but it's ... to make a game with z88dk, but to be honest I ...
    Timmy Timmy May 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... to hand will make a big difference as to how well ... scrolling commands.
    Bob and sprite commands, collision detection commands
    man indeed to write this from ...
    kgmcneil kgmcneil August 2010 Sinclair Miscellaneous
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... using the excellent SP1 sprite library for Z88DK. In fact it's ... the "development" subforum.

    Big thanks to all in the ...
    mel the bell mel the bell December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... asm.

    Regarding sprite and graphics libraries, there is ... in [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... game may contain all unshifted sprite graphics and before a ... that reserved area and how big it is in the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... memory intensive using z88dk. (96 bytes for one 16x16 sprite frame is ... /> Ah, Smug Mode! Hehe cheers man :-)

    I've got ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... compiler (for compiling basic programs), z88dk (for C programs), various cross ... ), and a sprite library for C or asm in z88dk.

    big, PC tools are the way ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... some other non-moving sprite game. In the process ... (for compiling basic programs), z88dk (for C programs), various ... and a sprite library for C or asm in z88dk.
    ... ready to start something big, PC tools are the ... if I want the sprite/graphic bigger say 8x16 ...
    meow meow September 2011 Development
  • New Game: 4k Tap-N-JoinJust finished my fourth and final entry into this years mini game competition. This one is in the 4k category and is called 4k Tap-N-Join. The game …

    ... talents to use on a big project soon?, hope so ... ve been working on a big project for a while ... it became a little too big and I keep getting ... to test the scripting and sprite engine on something a little ... genre (no not another bomber-man clone). Got the map ...
    TomD TomD November 2011 Brand new software
  • New old stock - help needed!Hi! I thought I'd introduce myself with this modest set of games I recently acquired. I was hoping that you could help me out and let me know if ther…

    ... of elit vol 1
    big ben strikes again
    biggles ... br /> jail break
    jet pac
    jetpac
    jewels of ... br /> missile defence
    molecule man
    monty is innocent
    spectrum xbasic
    spider-man
    spindizzy
    spitting image ...
    sf78 sf78 November 2011 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the frames for each sprite's animation. Here's ... every other time is no big deal? [/QUOTE]

    [img]http://www.z88dk.org/wiki/lib/exe/fetch ... handle programming with a sprite engine provided to you ... (you would issue move sprite commands and the engine ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
<1…28293031323334>

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