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Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • The best ANIMATION?Hi pplz) I like so-called 'Spanish' graphics style and when my nephew and I made a couple of screenshots to see how animation phases were done he sa…

    ... talking about smooth (and preferably big) sprite animation, not just game animation ...
    NRA NRA January 2011 Games
  • nostalgia for saturdayswhat do you remember best of saturdays gone? for me itd be [B]childhood[/B] Going to mi grans up the village, playing in the park, grandstand on th…

    ... Atari 2600 games. A big yes to Action-Man, but also Lego ... , but not so much Action man. In the winter nights it ...
    Graz Graz February 2011 Chit chat
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... />
    That's not one big sprite, it's 32 16x16 sprites ... give the illusion of a big sprite.
    The advantage is you ... don't need any specialist sprite routine, any bog-standard 16x16 ...
    Turkwel Turkwel March 2011 Development
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... ]
    Well, looking at the big sprite I see two eyes and ... monobrow. Looking at the smaller sprite, I see a ghost that ...
    joefish joefish September 2011 Development
  • your Top 5 Books?that Jordan/ghostwriting tangent in the other thread got me thinking about how I don't read much, but some of the books I have read, have blown me aw…

    ... Tom Bombadil as a big scary looking beardy man, always thought the ...
    dm_boozefreek dm_boozefreek September 2011 Chit chat
  • your Top 5 Books?that Jordan/ghostwriting tangent in the other thread got me thinking about how I don't read much, but some of the books I have read, have blown me aw…

    ... Tom Bombadil as a big scary looking beardy man, always thought the ...
    mile mile September 2011 Chit chat
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... pleasing to see such a big sprite (sorry udg conglomerate) moving about ...
    R-Tape R-Tape October 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... pleasing to see such a big sprite (sorry udg conglomerate) moving about ... needed to display your super sprite where you want. Probably reinventing ...
    BloodBaz BloodBaz October 2011 Games
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... hoping to find a sprite of a man in a top hat ...
    gasman gasman October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... way.

    The other sprite I borrowed is one of ... the room, especially since my big sprite I recycled happens to be ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... on screen 11, got the big sprite as good as I'm ... never designed to have a sprite that size moving around onscreen ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Sacred Armour of Antiriad - thoughts and opinions[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004300]Sacred Armour of Antiriad[/url] Just being playing this on ZXDS. Loved it back in the …

    ... really good. I loved the big sprite of the main character and ...
    Spectrum Spectrum December 2011 Games
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... appears to be a really big sprite, but hardly any work to ...
    Gedlion Gedlion October 2012 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... We can see bug on sprite of the elephant (first ... if there is any sprite in that line. If ... the part of the sprite corresponding to that line.< ... the background instead of the sprite. And the marker at ... corner is treated as a big sprite. Depending on the number ...
    Metalbrain Metalbrain October 2012 Infoseek database
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... There's nothing wrong with big sprites. Anything can be ... issue is, the main sprite defines the scale of the ... 3 enemy sprites + player sprite. that is not a lot ... of doing a detailed big sprite when there can't ... , where you could fight big sprites (i.e. after ...
    zx_kel zx_kel November 2013 Development
  • SNES versus Megadrive (yet again...)One of the most debated things on the Internet is which is best between the [B]Super Nintendo[/B] and the [B]Megadrive[/B] (we've even covered it on …

    ... as if it was one big sprite, and make it spin and ...
    joefish joefish November 2013 Chit chat
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... small sprites to make a big sprite. Now with all that extra ...
    pkersey pkersey January 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    I'm pretty sure that the finished Spectrum version isn't the version that is mentioned in that article.

    If you look at that preview in Sinclair User, the sprite of Pac-Man has been totally re-drawn in the final version.
    Swainy Swainy January 2014 Games
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... PAUSE 0
    10 REM Pack man
    20 CLS : PAPER 0 ... REM Graphics, needs man, woman, things to pack or packing crates, gaffer ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    As is the lo-res Commie-ported sprite of Pac Man himself.
    Personally I think the whole graphics engine needs re-writing from scratch, with [I]Trap Door[/I] style blocky attribute handling. The daft thing doesn't even scroll.
    joefish joefish January 2014 Games
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... the right, there's a big sprite of the horse, and, when ... the smaller portion with the big sprite helps you with timing the ...
    WhenIWasCruel WhenIWasCruel March 2014 Games
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ...
    170 SPRITE SCALE jj,4: SPRITE SHOW jj: SPRITE SHOW kk
    180 SPRITE MOVE kk ... collision checking for jj (the big sprite) at line 200 (zone1 is ...
    180 move the small sprite diaganaly across the screen
    ASH-II ASH-II June 2014 Sinclair Basic
  • The Spectrum Show 33Welcome to Episode 33 of The Spectrum Show... NOW ON YOUTUBE... In this episode...we get all the Sinclair news and top selling Spectrum games from O…

    ... /> I'm not a big fan of Metal Man though. I can ...
    Sokurah Sokurah September 2014 Announcements
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... the Powerpoint you have the sprite names:
    -exploding ball
    My guess is that the big sprite was to be used perhaps ... would use the smaller miner sprite.

    For the sake ...
    4throck 4throck October 2014 Development
  • A Tale From The Other Side : Commodore Format PP62Those who dabbled in the black arts of Commode usage back in ye olden days, might be interested to know about this.... [img]http://commodoreformat.f…

    ... commodoreformat.wordpress.com/your-power-pack-63-is-here/"]tape....[/url ... With the release of Power Pack 63, we?re now starting ... work on one final, big tape ? Power Pack 64. This really is ... commodoreformat.wordpress.com/announcing-power-pack-63/"]here.....[/url]
    deadpan666 deadpan666 January 2015 Chit chat
  • Look at my willyVery early days and there is still loads to do but have a look. [youtube=0-nifgUJtw8]

    ... exits where also included plus sprite/coin positions and directions of ... rope swing is also a big sprite and when willy collides with ... is rotating using specbase's SPRITE ROTATE and others are ... images (normally 4 frames) per sprite.

    but it ...
    ASH-II ASH-II August 2015 Sinclair Basic
  • Look at my willyVery early days and there is still loads to do but have a look. [youtube=0-nifgUJtw8]

    ... exits where also included plus sprite/coin positions and directions of ... rope swing is also a big sprite and when willy collides with ... is rotating using specbase's SPRITE ROTATE and others are ... images (normally 4 frames) per sprite.

    but it ...
    clausjahn clausjahn August 2015 Sinclair Basic
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ...

    you have one big sprite "carpet"
    sized 256 bytes ... 128 sprites 16x16 on this big sprite

    here is a ... />
    and here is a sprite routine for drawing
    [quote ...
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ="Jerri;835404"]you have one big sprite "carpet"
    sized 256 bytes ... 128 sprites 16x16 on this big sprite[/quote]

    That's ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    that big sprite demo looks very interesting - is ... just learning the basics of sprite programming and would love to ...
    mister_wavey mister_wavey June 2016 Development
<1234567…34>

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