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Search Again :: Adv Search 1000 results in 0.022s
<1234567…34>
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    [quote="mister_wavey;865767"]that big sprite demo looks very interesting - is ... just learning the basics of sprite programming and would love to ... on how you can do big sprites; for someone in the ... little too advanced for learning sprite basics.
    Kiwi Kiwi July 2016 Development
  • TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …

    copying the DLLs worked great for me!

    Love that big sprite demo :)

    [img]https://dl.dropboxusercontent.com/u/810525/Screen%20Shot%202016-07-11%20at%2020.39.43.png[/img]
    mister_wavey mister_wavey July 2016 Development
  • New "Sh*t Game Time" video, Kung-Fu Master for Speccy, oh that MUSIC!Hi guys and subs, new requested Sh*t Game Time video now up and live, this time It's the speccy's turn with Kung-Fu Master,...hold on to your ears wi…

    ... 't do well with animating big sprites (and especially when there ... name a couple of successful 'big sprite' games, but different types of ...
    Grunaki Grunaki August 2016 Games
  • A game you want to love, but can't...but keep trying...but can't...but keep trying...ad infinitum!You know, one of those games where you think you might just be missing something. For me, this game is Tynesoft's Auf Wiedersehen Pet. I loved the te…

    Dun Darach, Tir Na Nog. I didn't get any sense of atmosphere, too much wondering. The hype just seemed based on watching the big sprite move. And it had better be good animation, cos you'll be watching it for several hours with nothing else going on.
    morph morph February 2017 Games
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... /> Short story shorter: your sprite is so big that can't avoid ... /dfdfd.jpg?382[/img]
    Big Sprite busy tying his spacebootlace.
    WhenIWasCruel WhenIWasCruel February 2017 Games
  • "Made by the ton" softwareGag time The obvious one is "Make a chip" Published by Sinclair Research and written by Incognito Software . For some reason this was produced…

    ... /> In the WOS archive a "pack identifier" that I like , which ... do not get a big "100 game" pack that was available with ... !).

    So this particular pack is called the "ZX Spectrum ... game tapes included in the pack were Missile Ground Zero , ...
    harriusherbartio harriusherbartio January 2018 Sinclair Miscellaneous
  • Films and TV shows that you're surprised didn't get an official game.Looking through the archive and see there are no games based on [b]Starfleet[/b], [b]Dogtanian And The Three Muskerhounds[/b] or [b]The Mysterious Ci…

    ... what it did. Maybe a big-sprite platform shooter like [i]Thundercats ...
    joefish joefish September 2018 Games
  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... use of strings for the big sprite- were applied.

    So ...
    IvanBasic IvanBasic May 2019 Brand new software
  • Smallest playfield game?What is the game with the smallest playfield? I'm not referring to map size, but where the action takes place. Some examples: - Jet Pac: The acti…

    ... which has an a stupidly big sprite for the playing areas.
    morph morph June 2020 Games
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be entertained ... a fresh release of the Sprite Pack library in the next couple ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... software sprite engine. It has now been integrated into z88dk ... by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ... .

    8. Sprite animation frames now use absolute ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted Software to Swap for Rom Carts ;)Wot I have for grabs is 4 Complete ROM Carts which I will swap for my wants below Horace [url="http://www.cornishdavey.dsl.pipex.com/4.jpg"]http://w…

    ... Spectrum Starter Pack
    Starter Pack 1
    Starter Pack 2 < ... br /> Frank Bruno's Big Box Compilation
    ... br /> Flashpoint
    Laser Sprite Generator
    Quondam
    Sanity Man

    Widgit< ...
    Cornishdavey:)) Cornishdavey:)) February 2004 Wanted
  • My first attempt with z88dkI've just completed my first attempt at a Spectrum game with z88dk. Before you get too excited, it's pretty crap - it's a port of a game I wrote for …

    ... at a Spectrum game with z88dk. Before you get too excited ... what can be achieved with z88dk in a very small amount ... a 'proper' game using z88dk and Sprite Pack. Expect it sometime next century ...
    Lee Tonks Lee Tonks April 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... m making some tests with z88dk+splib2, with the idea ... , I must create a sprite for every single instance of ... 10x 14 bytes allocations per sprite, a lot of memory ... and use a kind of "sprite instancing"? I mean, I ... , and say "I want sprite 1 drawn at coordinate (X ...
    utopian utopian October 2005 Development
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... files together, to make a big tapfile with all files in ... /> 5. The tapfile created by Z88DK containing the main compiled program ... by the 'appmake' tool of Z88DK in "sidspan3.tap"). It's ... wonder can Z88DK do something similar? I looked at 'man appmake' but ...
    Digital Prawn Digital Prawn January 2011 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ?p=594378#post594378"]Timmy's "Sprite Demo 1" [/URL]- it' ... my z88dk folder has a comment naming "[B][COLOR="blue"]SPRITE PACK v3 ... .0 [/COLOR][/B]", and
    [*] The [URL="http://www.z88dk ... .php?id=library:sprites:sp1"]z88dk wiki page's[/URL] " ...
    szeliga szeliga November 2013 Development
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    May I take this opportunity to say a big THANKS to you for sprite pack! That and z88dk are the two things responsible for getting me interested in writing Spectrum stuff again after all these years. It's fabbo. :)

    *round of applause*
    Lee Tonks Lee Tonks September 2003 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... Big maybe.
    [/quote]

    Sprite Pack is a fairly big monolith ... " keyword and when z80asm (z88dk's assembler) assembles, it ... a specific z88dk library. I have two sprite engines now, ... a fully-featured assembler, z88dk's maintainers would also ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... , minusfa, norm, norm4, norma, odd, pack, pack2, poly, pow, pushfa, rand ... to the spectrum now. z88dk contains a sprite engine that has been ... will be really necessary for big projects with many reuses of ... be made for. But for big projects, you are really right ...
    clausjahn clausjahn September 2014 Emulators
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    Announcing the sprite pack C library for the z88dk C cross compiler available from ... to stdout.

    The z88dk C compiler seems to me ... />
    [url="http://z88dk.sourceforge.net/"]http://z88dk.sourceforge.net/[/url]
    Alcoholics Anonymous Alcoholics Anonymous January 2003 Announcements
  • Happy happy joy joy.What was the happiest moment in your Spectrum life? (To narrow this down, this thread doesn't include recieving the Spectrum, or buying your best ev…

    ... said, "Hawd on a minute big man...", and disappeared round the back ... ...like the flight simulator compilation pack that didn't come with ...
    The Lone Magpie The Lone Magpie April 2003 Games
  • Those posh-looking Spanish gamesOn the "any programmers" thread, someone posted this link to an old Crash article: [url="http://www.crashonline.org.uk/98/euro.htm"]http://www.crash…

    ... looked OK, but the main sprite clashes badly with the backdrop ... control this big beardy man who knifes pterodactyles and avoids big-handed things ...
    Zagreb Zagreb July 2003 Games
  • Big K, SU, C&VG ProgsHow Do!!! I was just wondering if anybody has scans of any of the type-ins from Big K, SU, C&VG etc. The reason I ask is that I remember two excelle…

    ... of the type-ins from Big K, SU, C&VG ... chasing you called the Technicolour Man or something..

    2 ...
    stupidget stupidget August 2003 Sinclair Miscellaneous
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... say you wanted to export sprite data to WhiteLightning format. ( ... now I have a SabreMan sprite running around the map. So ... />
    Well that was a big email, hopefully your still talking ... />
    [/I][/B]

    Man, I really appreciate all the ...
    Sadako Sadako April 2004 Development
  • Spectrum +3 disc bundles Dixons/Boots/Currys Etc ???Hi folks, Has anyone got the disks that came bundled with the spectrum from one of the main outlets ? I already know that the following were bundle…

    ... ?:

    Six Pack / Microvalue 3 Microvalue Colin The ... Pyjamarama, Big Bad John, Automania

    Boots Action Pack 1987 ... - Side B: Colony ,One Man and His Droid, Plexar, Wulfan ... Disk 3 - Side A: Molecule Man & Editor, Universal Hero, Xcel ...
    Andrew Barker Andrew Barker June 2004 Wanted
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... with postage (would require two big boxes, cost ?20+), so ... Arcadia (Imagine) 70p, The Armageddon Man (Martech) (stickers all in mint ... Hood) ?4, Barbarian (Palace) (big box, no poster) ?1, Barry ... 10p (2 copies), Spectrum Sports Pack (6 games) (Prism Leisure) ...
    wadsterboy wadsterboy September 2004 Sales
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... the screen.
    The sprite is quite big (24X48 pixels) uses a ... way to display such a sprite? I know it would be ... quicker to store the sprite frames already shifted but in ...
    Ralf Ralf October 2005 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Spectrum games for saleAnyone want any of the following? If so, please make me an offer. Pole Position Groucho (no inlay) Wizard`s Lair Universal Hero Storm Bringer Splat!…

    ... the Magick
    The Very Big Cave Adventure
    Fairlight
    Short Circuit
    Bat Man
    Terra Cresta
    Nightmare ... /> Pole Position
    Sinclair Collectors Pack
    Horace Goes Skiing
    mpaulj mpaulj October 2006 Sales
  • I'm a naughty little man!I've had quite a dodgy week or so, some rather disturbing news back home (bad things going on with my ma, but I won't bore you with the details) has …

    ... made a big mistake today, very big, I bought a pack of Camel ...
    dm_boozefreek dm_boozefreek July 2007 Chit chat
<1234567…34>

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