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<1…25262728293031…34>
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... do not change. The sprite engine in z88dk works this way.
    sprite graphics XOR with background), etc ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Marmite game poll: GhostbustersLet's settle this with a poll! :-D

    ... wanted to show off how big a sprite he could get on ...
    Matt_B Matt_B September 2014 Games
  • Marmite game poll: GhostbustersLet's settle this with a poll! :-D

    ... wanted to show off how big a sprite he could get on ... is a character-based software sprite, using the horizontal fine scroll ...
    TMR TMR September 2014 Games
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... here? There is very big projects, written in sjasm, ... 100 files - not enough big for you? :)[/QUOTE]
    z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/ ... URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... the spectrum now. z88dk contains a sprite engine that has ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/include/_DEVELOPMENT/ ... to draw every kind of sprite: masked, OR, XOR, ... revised significantly. Stuff like sprite engines when the particular ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... powerful behaviors for users with big projects of thousands of linked ... Anonymous;789107]The large projects (z88dk, spectranet, etc) have thousands of ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... /> You just thinking like a z88dk user, that's the problem ... . I guess you never coded big game project in assembler?
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... />
    All the available sprite libraries are written in assembler ... list of the openly available sprite engines for the spectrum ... This one is part of z88dk, is written in assembler and ... [/B]: These are multicolour sprite engines written in assembler that ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... meant should be examples of big library, containing the things like ... likely too, what else remain? Sprite/screen output and keymapping? They ...
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp ... " [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp ... move sprite functions, eg [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/ ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • www.timexsinclair.org down?Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.

    [QUOTE=LCD;790102]Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.[/QUOTE]

    Is the page you want on [URL="http://web.archive.org/web/20140103163815/http://timexsinclair.org/"]archive.org[/URL]?
    guesser guesser September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... me ?1.00

    Big mistake.

    After all ... sound. See how the player 'sprite' sort of jumps wildly to ...
    MarkTheMorose MarkTheMorose September 2014 Sinclair Miscellaneous
  • New BASIC game: 'RPS' Drop.My BASIC is rather poor, but I've been messing about trying to make a playable game using it ([I]It's also helped to distract me from gum-ache while …

    ... make big rocks explode in lots of smaller stones, changing your sprite ...
    hikoki hikoki September 2014 Sinclair Basic
  • llvm-z80 statusFew months ago I read about efforts to produce llvm back-end for the Z80 (even perhaps as part of new z88dk). Any update on that? I found [URL="htt…

    ... hold.

    For comparison z88dk output:

    [code]
    big deal in terms of performance ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Development
  • New Game: ZEN[IMG]http://i61.tinypic.com/r94r5f.png[/IMG] [IMG]http://i58.tinypic.com/2150kmd.png[/IMG] [IMG]http://i62.tinypic.com/308w4zo.png[/IMG] [IMG]http://…

    ... ]

    ... on a very big paper sheet :)

    Actually ... . I implemented the game using z88dk in about a week in ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... [/IMG]

    The complete sprite sheet. I've corrected the ... />
    This has been a big help. I have made the ...
    stevebroad stevebroad October 2014 Development
  • Commodore 64 Vs ZX Spectrum - The DebateFilmed at Play Manchester 2014, Paul Drury from Retro Gamer magazine hosted a live debate asking 4 industry veterans (John Gibson, Ste Pickford, Andy…

    ... .. but I'm not a big fan of isometric. but am ... system far better. if the sprite had 16+ hardware sprites instead ...
    fog fog October 2014 Announcements
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    I would suggest the sp1 sprite library that comes with z88dk as a good starting point as it incorporates a tiled background as well as sprites.

    [URL="http://www.z88dk.org"]http://www.z88dk.org[/URL]

    Regards,
    Derek.
    dbolli dbolli November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... />
    I then reworked the sprite draw routine again, again, again ... suggest the sp1 sprite library that comes with z88dk as a good ... , :) I've never written a sprite routine and would like to ...
    polomint polomint November 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... in the new clib in z88dk is object oriented using message ... to one display method, one sprite size, one game and authors ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... also some code in the z88dk sp1 sprite lib that may be ... />
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... /sp1/spectrum/collision/"]Sourceforge z88dk libsrc sprites software sp1 spectrum ...
    dbolli dbolli November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... some code in the z88dk sp1 sprite lib that may be ...
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... /sp1/spectrum/collision/"]Sourceforge z88dk libsrc sprites software sp1 ... might be inside the sprite to allow some degree ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... be discarded altogether if the sprite has a masking border.[/quote ... is creating a simple tile/sprite engine which works with the ... the definition for each different sprite.[/quote]
    True, but this ... only those would be relatively big as soon as you use ...
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... column once for the entire sprite). In these cases, the method ... solution would be 64x48 colored big pixels, using a linear buffer ... would be implementing 64x48 colored big pixels for Spectrum 128K only ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... "big pixel sprites", implying this extra overhead only once per sprite. Even ... average of only 2 big pixels per sprite, you would have to ... , since you can have colored big pixels with about the same ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... than bytes.
    [*]The "big pixel" graphic is unpacked once ... .
    [*]For each different sprite, there would be one 'spritedata ... .
    [*]For each separate sprite there would be one 'spdat ...
    sp1dat: defb 00,00 ;sprite 1: xcol (0-31), yrow ...
    Battle Bunny Battle Bunny December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... (albeit with a high res sprite overlay to give dizzy red ... have no character on C64. Big difference.
    Graz Graz December 2014 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... there are and how big all those files will ... offering everything needed like sprite data, dialogue text etc ... already?

    - Sprite scaling. This would be needed ... />
    - Its a big project so if there are ... If this project is too big to take on then ...
    retrogod retrogod December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    Ooh, not played the BEEB version of Uridium. I also have both Spec and C64 versions but will always opt for Speccy. Solid, manoeuvrable, fluid, and involving. C64 sprite is far too big, clumsy, and looks to belong to an effort from binatone.
    Graz Graz December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , and involving. C64 sprite is far too big, clumsy, and looks to ...
    BuzzySounds BuzzySounds December 2014 Games
<1…25262728293031…34>

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