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<1234567…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... 02/09/introduction-to-z88dk-part-1-installation-compilation ... COLOR][/B]: A new z88dk/sp1 installation can be ... /> The advantage of using z88dk and sp1 is that you ... ]
    /****************************************

    sp1 Sprite Demo 1

    A ...
    Timmy Timmy January 2012 Development
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... speed of binaries generated by z88dk and sdcc in an Amstrad ... as big and up to 6-7 times faster than z88dk.
    z88dk with the aid of an ...
    na_th_an na_th_an May 2012 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ?p=594378#post594378"]Timmy's "Sprite Demo 1" [/URL]- it's ... my z88dk folder has a comment naming "[B][COLOR="blue"]SPRITE PACK ...
    [*] The [URL="http://www.z88dk.org/wiki/doku.php?id ... =library:sprites:sp1"]z88dk wiki page's[/URL] "Tutorial ...
    szeliga szeliga November 2013 Development
  • z88dk TutorialHi, Could anyone direct to to a recent MS Windows based tutorial on getting started with z88dk. I know a small amount of C, so it's more the comp…

    ... tutorial on getting started with z88dk. I know a small ... />
    http://www.z88dk.org/wiki/doku.php?id ... br />
    http://www.z88dk.org/wiki/doku.php?id ... />
    http://www.z88dk.org/wiki/doku.php?id ... it just seems a big barrier to people giving it ...
    jonesypeter jonesypeter June 2016 Development
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    ... /> Some notes:

    ==========================
    Z88DK - v1.99B 10 Jan 2017 ...
    ==========================

    Z88dk is a development kit for ... temp:front
    Examples in z88dk/libsrc/_DEVELOPMENT/EXAMPLES

    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... how the multicolour sprite engines have been implemented in z88dk. It's ...
    thricenightly thricenightly July 2017 Development
  • z88dk SP1 breakoutHi everyone, I have completed the z88dk SP1 breakout example. You can find it here: https://github.com/antoniocmateus/z88dk_sp1_breakout Nothin…

    ... />
    I have completed the z88dk SP1 breakout example. You can ...

    Nothing fancy, no big graphics, just an example I ...
    amateus amateus January 2021 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... rendering (see example ex5b from z88dk)
    by removing tiles ... ex5c from z88dk)
    by using the free sprite characters structure ... the back of the main sprite.

    The ... at https://github.com/antoniocmateus/z88dk ... ound_tiles and is fully ...
    amateus amateus January 2021 Development
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    May I take this opportunity to say a big THANKS to you for sprite pack! That and z88dk are the two things responsible for getting me interested in writing Spectrum stuff again after all these years. It's fabbo. :)

    *round of applause*
    Lee Tonks Lee Tonks September 2003 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... C, Delphi, Java etc: the big three.
    [/quote]
    < ... on the Spectrum (with the Z88DK compiler). Then I'd learn ... have a nearly complete new sprite lib sitting on my hard ... tile animation, pallette animation and sprite animation.


    [ ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... do a sprite engine to suit my map engine. Big maybe.
    [/quote]

    Sprite Pack is a ... fairly big monolith at the ... to a specific z88dk library. I have two sprite engines now, with ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , that would print the sprite using the original sprite facing right [I ... will prepare the sprite definition to print the sprite facing left [I ... right? It's not a big deal (I doubt the player ... />
    My first game using z88dk+splib2 explored a few things ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    You are completely right. Before z88dk, I would have never considered ... get more people to try z88dk, I find it the most ... the third column if the sprite is gonna be in a ... rows of zeros if the sprite's gonna be on a ...
    na_th_an na_th_an September 2005 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even have ... with AA about SpriteLib for Z88DK and see if doing a ... possible using C. Its a big ask to do it in ...
    Kiwi Kiwi April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even ... using C. Its a big ask to do it in ... background tiles and number of sprite characters moving to estimate ... screen. If there are big enemies (eg end of ... no idea of z88dk.[/QUOTE]

    z88dk is not fully ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... s header (in z88dk/include/sprites/sp1.h ... /> struct sp1_ss { // "sprite structs" Every sprite is described by one ... ; // +2 width of sprite in tiles
    uchar ... // +15 BIG ENDIAN ; first struct sp1_cs of this sprite
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... *next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row major ... sp1_update *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies (MSB ... all the draw functions in z88dk/libsrc/sprites/software/sp1/spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... the more. That is if z88dk generates more efficient assembly.
    z88dk (this comes at the expense ... particular I think the SP1 sprite engine might be interesting since ... display size) this is a big bonus.

    OTOH, if ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... stdlib[/URL], for example. z88dk's implementation of the standard ... non-trivial C program, big programs are broken up into ... And, besides the standard libraries, z88dk also has a bunch of ... Things like graphics commands, sprite commands, commands for reading the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that comes with z88dk to handle all display and sprite responsibilities. Using ... )
    struct sp1_cs *slist; // +4 BIG ENDIAN ; list of sprites occupying ...
    struct sp1_update *ulist; // +6 BIG ENDIAN ; next update struct in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... lib function. There is big chance that library has ... an example, the SP1 sprite library probably contains about ... br /> The malloc() library in z88dk is a dynamic memory allocator ... [URL="http://z88dk.cvs.sourceforge.net/z88dk/z88dk/libsrc/malloc/HeapFree_callee ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... lib: sp_Initialize, sp_Border (no big deal, I can do the ... from $7000 onwards and the sprite data?
    [/quote]
    z88dk.

    ** sp_CreateSpr
    ... the background graphic and sprite character in each character ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... use the screen$ and sprite functions within Z88DK. In particular I have ... or big sprites would be fine. I know with the windows z88dk ... package there's a sprite editor that can ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... use the screen$ and sprite functions within Z88DK. In particular I have ... or big sprites would be fine. I know with the windows z88dk ... package there's a sprite editor that ... As you saw the monochrome sprite library is for monochrome sprites ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... free blocks (initially one single big memory block).

    The ... the basic compiler (in particular sprite code) but it would require ... 't know which .obj format Z88DK uses. I'm very interested ... many of the .obj code Z88DK uses so people will be ...
    boriel boriel June 2008 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... in spectrum version) for each sprite created and one "struct sp1_cs ... in spectrum version) for each sprite character.

    A program ... s how it knows how big the block is when free ... can make this assumption because z88dk is compiling beginning at address ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... This is done in the z88dk heap implementation, linked list ... // +0 BIG ENDIAN ; next sprite char within same sprite in row major ... update; // +2 BIG ENDIAN ; tile this sprite char currently occupies ( ... new stdio implementation in z88dk. But I've run ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... , designing clever double-buffered software sprite routines, and making hardware do ... to do [B]IS[/B] big and clever -- but it's ... to make a game with z88dk, but to be honest I ...
    Timmy Timmy May 2010 Games
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... using the excellent SP1 sprite library for Z88DK. In fact it's ... the "development" subforum.

    Big thanks to all in the ...
    mel the bell mel the bell December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... asm.

    Regarding sprite and graphics libraries, there is ... in [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... game may contain all unshifted sprite graphics and before a ... that reserved area and how big it is in the ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
<1234567…34>

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