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<1…567891011…34>
  • Boys Toys. Big Trak, RC helicopters etcI've got one for Christmas. Did a 2 gifts for 3, and my dads getting a solar powered 6in1 kit, and an electronic bag weighter. In other news, if I g…

    ...

    not allowed the Big Trak till Christmas though. Had ... ]http://www.boots.com/en/Big-Trak-Junior_1220565/[/url]

    thx1138 thx1138 November 2011 Chit chat
  • Future LooterWell, finally, here's the release thread of Future Looter :) [img]http://mister_beep.republika.pl/future_looter.gif[/img] [img]http://mister_beep.re…

    ... /> Used z88dk by Alcoholics Anonymous.
    Obviously also a big thank for ...
    Timmy Timmy December 2011 Brand new software
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... dumb question here, as the z88dk Wiki isn't very clear ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • Big Trak Capricorn 1.1You know, it doesn't matter what I try to do and put on youtube, 100 people will have done it bigger, better and slicker and uploaded it already.....…

    ... was going to set my big trak off across the flat ...
    thx1138 thx1138 January 2012 Chit chat
  • New Game: Endless Forms Most Beautiful[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingame.gif[…

    ... higher your grade the more sprite graphics you get to see ... 'm not up for any big changes but feedback welcome, I ...
    R-Tape R-Tape January 2012 Brand new software
  • z88dk printf crashI thought I'd mentioned this before but I couldn't find it with a search. For some reason using printf with the nightly build of z88dk just crashes …

    ... with the nightly build of z88dk just crashes the speccy.
    guesser guesser January 2012 Development
  • Picking apart spectrum screensDear all, Being a fan of remakes, I'm constantly trying to pick apart spectrum game screens to see how they're made up - how many characters one pla…

    ... , is a tunnel big enough to fit the player sprite, etc.
    Tobo Tobo February 2012 Sinclair Miscellaneous
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... how to show multicolour using z88dk, using the BIFROST* engine (more ...
    Timmy Timmy March 2012 Development
  • Authored with z88dk or Boriel's ZX BASIC?It would be useful to be able to search somehow for games authored with either z88dk or Boriel's ZX BASIC. This was [URL="http://www.worldofspectrum.…

    ... for games authored with either z88dk or Boriel's ZX BASIC ...
    Einar Saukas Einar Saukas April 2012 Infoseek database
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... now write all your
    sprite and text routines to print ... if you're not using z88dk.

    You can use ...
    chev chev April 2012 Development
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if anyone knows if the Z88DK's spritelib SP1 has any ... indeed, any bit of the z88dk (since the source of the ...
    Winston Winston July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer ...
    Einar Saukas Einar Saukas July 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... /> [B]P- There is a big influence from Ultimate in your ... /> I think we were just big fans of the Ultimate games ... originally derived from an animated Big Ears (from the Noddy stories ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas September 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • updating Big Ass Emulation DiscsI have decided to update the big ass emulation dvd's with new emulators, roms and even new systems. Its going to be a lot bigger than the 4 discs tha…

    ... have decided to update the big ass emulation dvd's with ...
    morcar morcar March 2013 Chit chat
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... If 16x16 sprites aren't big enough, there's an option ... handy: water blocks. Any sprite which has the FALL command ... MULTIPLY and DIVIDE too. Sprite positions are more efficient than ... now highlights the currently selected sprite which makes things a little ...
    jonathan jonathan May 2013 Brand new software
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... the keyboard with assembly but z88dk says it cant find 'in ...
    slenkar slenkar October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ... /> There will be support for z88dk also, I just didn't ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    An fzx library for z88dk can be downloaded [URL="https:// ... , compiled libraries (for v1.10 z88dk) and about 70 fonts. The ... that character set.

    z88dk has a real linker so ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • SNES versus Megadrive (yet again...)One of the most debated things on the Internet is which is best between the [B]Super Nintendo[/B] and the [B]Megadrive[/B] (we've even covered it on …

    ... /stunt game with trucks with big wheels (I didn't think ... both excellent, but which were sprite based not polygons.

    ewgf ewgf November 2013 Chit chat
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... :

    "[URL="http://www.z88dk.org/wiki/doku.php?id ...
    szeliga szeliga December 2013 Development
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... for the 128K models using z88dk in C you need to ... .

    I thought that z88dk created space for variables as ...
    na_th_an na_th_an January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... 5c00-5c02 first sprite
    5c00 sprite number, set high ... coord
    5c04-5c06 second sprite
    ...
    [/CODE]
    sprite engine, but improving the ... we plan briefly include also Z88DK.

    The ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Why this warning in z88dk?I'm using 1.10. This line: [code]saca_a_todo_el_mundo_de_aqui (!(extx > (p_y >> 9)));[/code] where extx is an unsigned char and p_y is an integer …

    ... doing wrong? Just wondering. No big deal, code works anyways.
    na_th_an na_th_an January 2014 Development
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... I do have a movable sprite and a couple of ... My version is 108 bytes big and does the job... But ... .

    4 - Player Sprite Handler. 4-frame, 8-way ... !

    5 - Alien Sprite Handler. So far the engine ... d like to get the sprite to track the player. ...
    LuMan LuMan April 2014 Announcements
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