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<1…25262728293031…34>
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... barrier to entry for me. Z88dk takes some work editing makefiles ... i'm not making a big fuss about it, and when ...
    u6c87 u6c87 September 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... not too hard.

    Big projects (of which there are ... zx -- but count things like z88dk, sdcc, spectranet, etc) or projects ... to a tap file with z88dk:

    zcc +zx -vn ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • games club september 2013Draconus - Zeppelin Games Ltd European Superleague - CDS Microsystems Scalextric - Leisure Genius dinosaurs, racing, football. here are some lyn…

    ... a bit. The froggy sprite is pretty big, so I'm finding ...
    Morkin Morkin September 2013 Games
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... .

    It's a big decision to commit to a ... or flip-screen, as the sprite engine and map engine are ...
    csmith csmith September 2013 Development
  • Grand Theft Auto V announced!Ok, time for another mega-game thread :smile: [url]http://www.rockstargames.com/[/url] Trailer next week!

    ... anyhoo)

    how fooking big is the map? may even ... it look like a corrupted sprite
    BiNMaN BiNMaN September 2013 Chit chat
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... I understand. So there are big chunks of code like
    sprite data frame 5
    8607 ...
    David Jones David Jones September 2013 Development
  • RogueStrategy -made with OberonRemember the thread about the oberon language for spectrum? [url]http://www.worldofspectrum.org/forums/showthread.php?t=41120&highlight=oberon[/url] …

    Sounds harder than ZXBC, and it has no Sprite Pack like Z88dk.
    LCD LCD September 2013 Brand new software
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    ... ]

    Yes, it is big advantage due most issues with ... copy 512 - 1024 bytes of sprite data down bellow 49152 and ...
    catmeows catmeows October 2013 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... wait for ages while the sprite clumps around from screen to ... an old save. Not a big fan of dead-ends in ...
    Morkin Morkin October 2013 Chit chat
  • A FAQ from a Z80 datasheet may reveal some up-to-now unknown behavioursA fellow member of the zonadepruebas.com forum has just mailed this PDF to me. [url]http://www.atc.us.es/~rodriguj/zilog_z80_faq.zip[/url] It's an e…

    ... , anything written using the z88dk's SP1 sprite library will crash on ...
    Winston Winston October 2013 Hardware
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... if necessary, and either a big number or markers to indicate ... /> Next step is to add sprite and bullet rendering during the ...
    joefish joefish October 2013 Development
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... br />
    The SP1 sprite engine clips to arbitrary rectangles ... />
    All sprite draws are clipped against rectangles ... br />
    s = sprite data structure
    clip = clipping ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/ ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • New game: SHUTTLEBUGNew Game: [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027962"]SHUTTLEBUG[/URL]. [SIZE="1"]EDIT: now WOS link.[/SIZE] [IMG]http://i1142.…

    ... , the life bonus system, the big monster (didn't get that ... tough: I think the player sprite should go the other direction ...
    gabriele amore gabriele amore October 2013 Brand new software
  • New game: SHUTTLEBUGNew Game: [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027962"]SHUTTLEBUG[/URL]. [SIZE="1"]EDIT: now WOS link.[/SIZE] [IMG]http://i1142.…

    ... , the life bonus system, the big monster (didn't get that ... tough: I think the player sprite should go the other direction ... tough: I think the player sprite should go the other direction ...
    R-Tape R-Tape October 2013 Brand new software
  • NEW GAME: "C" is for CRABBY!It is my pleasure to annouce the release of a new colorful CGD arcade game for your Zx Spectrum! A Crab's life is a hard one, nevertheless you must …

    ... enemies, I hope to find big sharks and octopus made with ... animation for the crabby sprite). Anyway a big octopus is waiting for ...
    gabriele amore gabriele amore November 2013 Brand new software
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... did write splib2 (a sprite library) to support both ... to see if the sprite engine was going to ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/ ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Sinclair Miscellaneous
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    Well, one way big sprites are drawn is not ... way to work, it restricts sprite movements to whole characters and ... in front should be a big shape of solid colour. If ... in the foreground, so the sprite passes behind. A combination of ...
    joefish joefish November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... 734541]Well, one way big sprites are drawn is not ... to work, it restricts sprite movements to whole characters and ... in front should be a big shape of solid colour. ... -wise 32x32 is very big for those kind of ... tell me they are too big, impossible to animate. I ...
    zx_kel zx_kel November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... -wise 32x32 is very big for those kind of ... tell me they are too big, impossible to animate. I ... know if they are too big, even using the block ... There's nothing wrong with big sprites. Anything can be animated ... issue is, the main sprite defines the scale of the ...
    joefish joefish November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... .cgi?id=0004033"]Rastan[/URL] sprite.

    I agree about ... important if you're using big sprites. Joefish mentioned Dark Sceptre ... ?id=0003131"]Merlin[/URL].. That sprite was massive..!

    I ...
    Morkin Morkin November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... cgi?id=0004033"]Rastan[/URL] sprite.

    I ... if you're using big sprites. Joefish mentioned Dark ... ?id=0003131"]Merlin[/URL].. That sprite was massive..!

    big sprites use the player ... as a big mass and then the ...
    zx_kel zx_kel November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... there any limitation of different sprite types on the screen at ... suppose you do, so how big is it? How much free ...
    Ralf Ralf November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... there any limitation of different sprite types on the screen at ... suppose you do, so how big is it? How much free ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a go at doing a z88dk lib for this? I should ... -modifying code (eg, how the sprite tiles are selected inside the ... a list of 8 active sprite tiles) and perhaps introduce some ... 'd prefer to do a z88dk version yourself let me know ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a go at doing a z88dk lib for this?[/QUOTE]
    sprite tiles are selected inside the ... a list of 8 active sprite tiles) and perhaps introduce some ... 'd prefer to do a z88dk version yourself let me know ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... -safe version of the tile/sprite draw function, even if it ... Boriel's ZX BASIC or z88dk interface library. If you are ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the demo, rewritten in z88dk using the library a ... br /> ------------------------------------------------------------
    NIRVANA ENGINE DEMO - z88dk version

    This program ... 8], dcol[8];
    uchar sprite, counter;

    ...
    Timmy Timmy November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 's the demo, rewritten in z88dk using the library a couple ... NIRVANA_sprite (line 96), so the sprite is redraw at the same ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the assembly source into a z88dk C file, and converting my ... [/QUOTE]

    Well, z88dk has one big limitation, it can't ... as CODE""32768, 32768. But z88dk can't do it alone ... not combining them into 1 big code part.

    The ...
    Timmy Timmy November 2013 Brand new software
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is any FZX support in Z88DK, but it will need ... ?
    [/quote]

    z88dk can incorporate both C and ... ) and splib is a sprite library that takes control of ... to build a channel in z88dk? it will need the ... you use the code, z88dk can place it where-ever ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
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