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<1…26272829303132…34>
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ... /> There will be support for z88dk also, I just didn't ...
    clausjahn clausjahn November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... has written a couple of sprite libraries. One of them is ... called Sprite Pack (splib2), while the current ... making games. It has a sprite drawing library, an interrupt system ... them. So, in z88dk, there is now a sprite drawing library called ...
    Timmy Timmy November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ;735365]That's where the sprite demo comes in. I wrote ... network. Guesser helped me get z88dk installed and set up on ... in terms of initialisation, input, sprite processing, cleanup. I think I ...
    szeliga szeliga November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    That's right, the sprite engine in z88dk now (sp1) has gone through ... in [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... the [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... sense.

    If your sprite is moving right once the ... it to /usr/local/share/z88dk/include/sprites

    I ... /> Error: file '/usr/local/share/z88dk/lib/clibs/sp1.lib' not ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the RB (right border) sprite draw functions. These functions ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... this directory to the sprite's individual characters. Mask ... is for a masked sprite char with graphics shifting ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • If the Wii is a GameCube 1.5 ...... What does that make the Wii U? The Wii was described a few times as a GameCube 1.5 in terms of power, so are Nintendo now operatining one genera…

    ... than the Megadrive (it had sprite scaling and rotation in hardware ... doing. That was also a big problem in my eyes, and ... [B][I]"actual[/I][/B] big boys in the gaming world ...
    dm_boozefreek dm_boozefreek November 2013 Chit chat
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /Downloads/z88dk/libsrc/sprites/software/sp1'

    SP1 Software Sprite Engine ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... />
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... old operator syntax. Go to z88dk/libsrc/sprites/software/sp1 and ...
    15 @echo SP1 Software Sprite Engine
    16 @echo making ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... directly without going through the sprite move functions.

    Have ... struct_sp1_ss sprite structure in the [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk ... a struct_sp1_Rect (line 23). Every sprite structure begins with a struct_sp1_Rect ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... one "struct sp1_ss" per sprite (20 bytes) and one ... "struct sp1_cs" per sprite character (24 bytes). If ... sp1 functions, only the sprite creation functions use IY. If ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    I downloaded z88dk again and it doesnt ... struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ... need in the average z88dk program?

    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite in pixels

    ; sprite #2

    sprite in pixels

    ; sprite #2

    slenkar slenkar November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    z88dk is probably your best bet since it supports many Z80 targets, and also the sprite library supports several different machines. So really you don't need to write too much portability code if you use the z88dk.
    Winston Winston November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... />
    The sprite engine sp1 that is in z88dk now supports the ... />
    [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... />
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... binary that comes out of z88dk. Certainly there's nothing ... are placed into the c:\z88dk subdirectory. Windows binaries are all ... there. Copy the header to z88dk\include\sprites, copy the library ... the asm entrypoints of the sprite library too. There are no ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Cross platform developmentI'm just vaguely considering supporting a few more retro 8 bit platforms for something I have in mind to do. Just Z80 and 6502 really, but that cove…

    ... files when unzipping (reported on z88dk forum).
    2. the example ... compiler. This directory is c:\z88dk\include, which is why the ... you want to make the z88dk z80 libraries, as opposed to ... is no change to the sprite graphics, is being passed into ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... sprites and tiles are too big and limited for 256x192 screen ... . Miner Willy is a 16x16 sprite to allow for his 2 ... -pixel movement within the sprite frame.
    Though as you ...
    joefish joefish December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... (only when accessed through the z88dk and ZX BASIC interfaces). In ... is currently available only in z88dk and ZX BASIC interfaces, but ... and
    // NIRVANA_draw) or a sprite may be displayed at an ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Why?I'm just wondering why people are here? Why are we working on or using old hardware? Why are some of you putting a lot of effort in upgrading the ha…

    A big lump of nostalgia, but also ... games for the spectrum with z88dk and sp1 back in the ...
    slenkar slenkar December 2013 Sinclair Miscellaneous
  • EffugitHello! I recently finished this "thing", if you want to try it ... :D In English: [URL=http://www.mediafire.com/download/qjn8stwenz09cue/Effugit%2…

    Nice.

    Not often we have games where our sprite is 8 pixel big. But in this case is works really well.
    Ralf Ralf December 2013 Brand new software
  • Self modifying code ??I made a game in C that was mostly accessing arrays and using FOR NEXT loops, I ran out of memory, so I was thinking would it be possible to use sel…

    ... slowest (and largest access in z88dk). Doing something like copying a ... quite a bit in a big function.


    But ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Throwing this up for anyone who wants to finish itThere's a thread somewhere, about my little side-scroller, that never got very far into development. It got some kind and enthusiastic feedback such…

    ... is too big - but just messing about - I used the sprite from ...
    dmsmith dmsmith December 2013 Development
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... [/URL] [/B]or with [B]z88dk[/B]) [/I][[URL="http://www ... ][/COLOR][/B]

    [B]Sprite Engine Demo[/B] [I](interactive ...
    WhenIWasCruel WhenIWasCruel December 2013 Games
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... [/URL] [/B]or with [B]z88dk[/B]) [/I][[URL="http://www ... ][/COLOR][/B]

    [B]Sprite Engine Demo[/B] [I](interactive ...
    WhenIWasCruel WhenIWasCruel December 2013 Games
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... characteristic because I had a sprite engine that behaves like that ... -- in 16-bit coords, a sprite could be drawn at pixel ... />
    [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/rect/[/url ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... [/URL] [/B]or with [B]z88dk[/B]) [/I][[URL="http://www ... ][/COLOR][/B]

    [B]Sprite Engine Demo[/B] [I](interactive ...
    WhenIWasCruel WhenIWasCruel December 2013 Games
  • 2013 game listIs there any way to have a complete list of the games made in 2013? maybe even with screenshots?

    ... [/URL] [/B]or with [B]z88dk[/B]) [/I][[URL="http://www ... : December 29th

    [B]Sprite Engine Demo[/B] [I](interactive ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... before that give yourselves a big cheer for the final tally ... PRIZE[/B]
    Mental Disorder Pacman by Paul Equinox Collins
    R-Tape R-Tape January 2014 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... want to have the sprite's feet disappear behind ... , with maybe a 16x24 sprite, consider how the Nintendo ... a footprint at least as big as that (e.g. ... 8x8 footprint). If your sprite was taller, and overlapped ... player. The player's sprite can only ever overlap ...
    joefish joefish January 2014 Development
<1…26272829303132…34>

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