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<1…28293031323334>
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    [QUOTE=R-Tape;764540]You big teases. Looking forward to seeing ... gone for a flying Horace sprite instead of the helicopter. A ...
    Alessandro Grussu Alessandro Grussu May 2014 Announcements
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... .comcast.net/~jpittman2/pacman/InkyA.png[/IMG]
    pacman and I have (sprite red x and sprite red y) , (sprite ... blue x and sprite ... blue y) and (sprite pacman x and sprite pacman ...
    ASH-II ASH-II May 2014 Sinclair Basic
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... .comcast.net/~jpittman2/pacman/InkyA.png[/IMG]
    pacman and I have (sprite red x and sprite red y) , (sprite ... blue x and sprite ... blue y) and (sprite pacman x and sprite pacman ...
    Dunny Dunny May 2014 Sinclair Basic
  • DeepCore the gameIn this game you are the chief tool-pusher on an experimental underwater drilling platform. However due to a hurricane you have been cut adrift from …

    ... difficult to turn into a sprite, so I didn't bother ... Dive, you could have a big twin-hull ocean research ship ...
    dmsmith dmsmith May 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... is blue PAPER then the sprite is going to be very ... a character space, either the sprite is going to almost vanish ... of those colours, or a big chunk of that cell is ... to turn black when the sprite is drawn, either of which ...
    joefish joefish June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... ; the green bits are a big improvement. Not so sure about ... locally around the sprite, so at least the sprite is consistent; whilst ...
    joefish joefish June 2014 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... c:\z88dk\libsrc>make sp1

    SP1 Software Sprite Engine ... customize.asm found in {z88dk}/libsrc/sprites/software/sp1/{ ... />

    c:\z88dk\libsrc>make sp1-spectrum ... z88dk/libsrc/sprites/sof
    tware/sp1'

    SP1 Software Sprite ...
    DenisGrachev DenisGrachev July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... 12x7 (16x16) tiles.
    How big is your backbuffer?[/QUOTE]
    sprite to be shown.
    climacus climacus July 2014 Development
  • Donkey kong Jr II (...sort of)Well as my other games, this is another OPEN-AGD game not in its final form (I am not completely happy about the gfx) and there is a bug which mak…

    ... am aware of the disappearing sprite bug
    (i actually mentioned ... long enough (like in the big mario screen) you will be ... the screen with the BANANA sprite on it)..it is not ... the screen right before the big Mario ? it disappeared a few ...
    gabriele amore gabriele amore July 2014 Brand new software
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    One big difference is in C64 games, ... have complete control over how big the sprites are going to ... with a vertically repeated / recoloured sprite representing the life gauge. Top ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    [QUOTE=joefish;783770]One big difference is in C64 games, ... have complete control over how big the sprites are going to ... with a vertically repeated / recoloured sprite representing the life gauge. Top ...
    merman merman August 2014 Sinclair Miscellaneous
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the demo to enable a sprite to be moved around
    * NIRVANA ENGINE DEMO - converted to z88dk C Compiler
    *
    * This ...
    slenkar slenkar August 2014 Brand new software
  • Marmite game poll: GhostbustersLet's settle this with a poll! :-D

    ... wanted to show off how big a sprite he could get on ...
    Matt_B Matt_B September 2014 Games
  • Marmite game poll: GhostbustersLet's settle this with a poll! :-D

    ... wanted to show off how big a sprite he could get on ... is a character-based software sprite, using the horizontal fine scroll ...
    TMR TMR September 2014 Games
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... here? There is very big projects, written in sjasm, ... 100 files - not enough big for you? :)[/QUOTE]
    z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/ ... URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... the spectrum now. z88dk contains a sprite engine that has ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/include/_DEVELOPMENT/ ... to draw every kind of sprite: masked, OR, XOR, ... revised significantly. Stuff like sprite engines when the particular ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... powerful behaviors for users with big projects of thousands of linked ... Anonymous;789107]The large projects (z88dk, spectranet, etc) have thousands of ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... /> You just thinking like a z88dk user, that's the problem ... . I guess you never coded big game project in assembler?
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... />
    All the available sprite libraries are written in assembler ... list of the openly available sprite engines for the spectrum ... This one is part of z88dk, is written in assembler and ... [/B]: These are multicolour sprite engines written in assembler that ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... meant should be examples of big library, containing the things like ... likely too, what else remain? Sprite/screen output and keymapping? They ...
    Shadow Maker Shadow Maker September 2014 Emulators
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp ... " [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/temp ... move sprite functions, eg [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/ ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • www.timexsinclair.org down?Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.

    [QUOTE=LCD;790102]Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.[/QUOTE]

    Is the page you want on [URL="http://web.archive.org/web/20140103163815/http://timexsinclair.org/"]archive.org[/URL]?
    guesser guesser September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... me ?1.00

    Big mistake.

    After all ... sound. See how the player 'sprite' sort of jumps wildly to ...
    MarkTheMorose MarkTheMorose September 2014 Sinclair Miscellaneous
  • New BASIC game: 'RPS' Drop.My BASIC is rather poor, but I've been messing about trying to make a playable game using it ([I]It's also helped to distract me from gum-ache while …

    ... make big rocks explode in lots of smaller stones, changing your sprite ...
    hikoki hikoki September 2014 Sinclair Basic
  • llvm-z80 statusFew months ago I read about efforts to produce llvm back-end for the Z80 (even perhaps as part of new z88dk). Any update on that? I found [URL="htt…

    ... hold.

    For comparison z88dk output:

    [code]
    big deal in terms of performance ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Development
  • New Game: ZEN[IMG]http://i61.tinypic.com/r94r5f.png[/IMG] [IMG]http://i58.tinypic.com/2150kmd.png[/IMG] [IMG]http://i62.tinypic.com/308w4zo.png[/IMG] [IMG]http://…

    ... ]

    ... on a very big paper sheet :)

    Actually ... . I implemented the game using z88dk in about a week in ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... [/IMG]

    The complete sprite sheet. I've corrected the ... />
    This has been a big help. I have made the ...
    stevebroad stevebroad October 2014 Development
  • Commodore 64 Vs ZX Spectrum - The DebateFilmed at Play Manchester 2014, Paul Drury from Retro Gamer magazine hosted a live debate asking 4 industry veterans (John Gibson, Ste Pickford, Andy…

    ... .. but I'm not a big fan of isometric. but am ... system far better. if the sprite had 16+ hardware sprites instead ...
    fog fog October 2014 Announcements
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    I would suggest the sp1 sprite library that comes with z88dk as a good starting point as it incorporates a tiled background as well as sprites.

    [URL="http://www.z88dk.org"]http://www.z88dk.org[/URL]

    Regards,
    Derek.
    dbolli dbolli November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... - this is done for each sprite in turn.

    redraw ... />
    I then reworked the sprite draw routine again, again, again ... suggest the sp1 sprite library that comes with z88dk as a good ... , :) I've never written a sprite routine and would like to ...
    polomint polomint November 2014 Development
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