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Search Again :: Adv Search 1000 results in 0.018s
<1…28293031323334>
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... in the new clib in z88dk is object oriented using message ... to one display method, one sprite size, one game and authors ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... also some code in the z88dk sp1 sprite lib that may be ... />
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... /sp1/spectrum/collision/"]Sourceforge z88dk libsrc sprites software sp1 spectrum ...
    dbolli dbolli November 2014 Development
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... some code in the z88dk sp1 sprite lib that may be ...
    [URL="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/sprites/software ... /sp1/spectrum/collision/"]Sourceforge z88dk libsrc sprites software sp1 ... might be inside the sprite to allow some degree ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... be discarded altogether if the sprite has a masking border.[/quote ... is creating a simple tile/sprite engine which works with the ... the definition for each different sprite.[/quote]
    True, but this ... only those would be relatively big as soon as you use ...
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... column once for the entire sprite). In these cases, the method ... solution would be 64x48 colored big pixels, using a linear buffer ... would be implementing 64x48 colored big pixels for Spectrum 128K only ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... "big pixel sprites", implying this extra overhead only once per sprite. Even ... average of only 2 big pixels per sprite, you would have to ... , since you can have colored big pixels with about the same ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... than bytes.
    [*]The "big pixel" graphic is unpacked once ... .
    [*]For each different sprite, there would be one 'spritedata ... .
    [*]For each separate sprite there would be one 'spdat ...
    sp1dat: defb 00,00 ;sprite 1: xcol (0-31), yrow ...
    Battle Bunny Battle Bunny December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... (albeit with a high res sprite overlay to give dizzy red ... have no character on C64. Big difference.
    Graz Graz December 2014 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... there are and how big all those files will ... offering everything needed like sprite data, dialogue text etc ... already?

    - Sprite scaling. This would be needed ... />
    - Its a big project so if there are ... If this project is too big to take on then ...
    retrogod retrogod December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    Ooh, not played the BEEB version of Uridium. I also have both Spec and C64 versions but will always opt for Speccy. Solid, manoeuvrable, fluid, and involving. C64 sprite is far too big, clumsy, and looks to belong to an effort from binatone.
    Graz Graz December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , and involving. C64 sprite is far too big, clumsy, and looks to ...
    BuzzySounds BuzzySounds December 2014 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... ]

    It is a big deal in terms of a ... of editing my post on z88dk.org is what is crashing ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... empty sky with just a big moon, the ground in darker ... dynamic lightning over the character sprite while he's moving.
    hikoki hikoki December 2014 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... empty sky with just a big moon, the ground in darker ... dynamic lightning over the character sprite while he's moving.
    retrogod retrogod December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... appealing. I think the 2 big 8-bit consoles came out ... still pretty much limited to sprite/scrolling games - bar a few ...
    Matt_B Matt_B December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    [QUOTE=MinerWilly;810996]Cobra? Big sprites? Fast? Surely not, for ... , but can you produce any sprite-based racers on the C64 ...
    Muig Muig January 2015 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... parameters. The reason is that z88dk still generate rather large code ... fzx code is not that big. But I know the memory ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... recent nightly builds of z88dk will cause compilation of ... This fails with the following z88dk error code
    [CODE ... of z88dk cannot handle

    [CODE]
    // ----------------------------------------------------------------
    // Sprite ...
    dbolli dbolli January 2015 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , the movement of the main sprite in R-Type is quite ... least had a smooth moving sprite, it's what the hardware ... do so it was no big expectation, that's all.
    sprite and nothing else, which of ...
    Fizza Fizza January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , the movement of the main sprite in R-Type is quite ... least had a smooth moving sprite, it's what the hardware ... do so it was no big expectation, that's all.
    sprite and nothing else, which of ...
    Graz Graz January 2015 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the recent daily builds of z88dk[/URL], some of the macros ... will not compile correctly in z88dk.

    specifically in nirvana ...
    [CODE]
    #define SPRITECOL(sprite) ((unsigned char *)57575 ...
    dbolli dbolli January 2015 Brand new software
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... then removed when the new sprite routines and screen handling routines ... memory back again.
    - If, (big IF) there needs to be ...
    MatGubbins MatGubbins January 2015 Brand new software
  • Biggest baddie in a speccy gameIf you ignore really huge ones where the whole game is set inside a baddie (Dominator, Gutz etc), what is the biggest enemy "sprite" in a Spectrum ga…

    ... fades out before any really big moving monsters appear.

    big ship in the Speccy version is actually done with the sprite ...
    joefish joefish January 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... Priestley, Steve Jerrard[/COLOR]
    Big, colourful and cartoonish graphics from ... irrelevant platform game with a sprite wearing a cap to vaguely ... you get is a large sprite, a colourful character that anyone ...
    Jumping Stack Jumping Stack February 2015 Games
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... the power pills (i.e. Pacman and the other three ghosts ... bug in the multi threading sprite routine thingy that Dunny is ... after perfection just a playable Pacman :)

    My basic skills ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/README.1st?revision ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Vote the Best Game of 2014! [MULTIPLE CHOICE]You can read the title of the thread, can't you. Remember, it's a [B][COLOR="Red"][SIZE="6"]MULTIPLE CHOICE[/SIZE][/COLOR][/B] poll, vote how many g…

    ...
    Sector:Invasion Cool small sprite shooter
    Legend of Traxor ... never progressed far, bit too big for me ATM, one day ...
    R-Tape R-Tape February 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... br /> ; .area _INITIALIZED removed by z88dk

    _cr:
    sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ...
    slenkar slenkar February 2015 Development
  • New Demake: Super 48k BoxNew game to kick off the weekend... a demake of Super Crate Box by Vlambeer.&nbsp; This is not connected, affiliated (i.e. they don't know shhhh!) wi…

    ... .  I think that the big angry sprite is just frames from the ... standard sprite, not sure if I remembered ...
    andrewvanbeck andrewvanbeck May 2015 Brand new software
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... br />
    Testing is a big problem because it's a ... that the math lib with z88dk will be much more complete ... rom for fp for a big win on binary size.
    z88dk, I've put in ... t be much difference between z88dk and modern C compilers).  So ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
<1…28293031323334>

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