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  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... of the original 1:1 sprite and background porting, before it ... graphic load, with sprites that big. This is why the Double ... be further decomposed in sub-sprite sections. Example, we don't ... , finding creative ways to recycle sprite "parts" (eg: legs and body ...
    RMartins RMartins June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... for designing a big chunky Rafa Cecco style big fat sprite.

    2. A ZX Spectrum sprite archive ... a short description of the sprite (up to 1000 characters?)< ... graphic to the ZX Spectrum Sprite archive.
    I'm ...
    BigBadMick BigBadMick June 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... "]
    Do you know why z88dk/Nirvana have to be started ... ram. You have to tell z88dk to compile to a different ... has decided you need the big version of printf. You probably ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... will only happen with z88dk's version of sdcc ... br /> /****************************************

    sp1 Sprite Demo 1

    A ... to show how z88dk and sp1 can ... unsigned char x; // sprite x coordinate
    unsigned ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • ASTRO INVADER by STERN... Zx perfect arcade conversion possible?Look at this video game from STERN (1979-80)! It has colour clash, zx colours, processor Z80... I think that somebody can do a perfect arcade conve…

    ... happens if one of those big UFOs reaches the bottom of ... , it'll be like the pacman on that little arcade box ...
    Luny Luny June 2016 Development
  • Pentagram released for C64/128http://www.lemon64.com/forum/viewtopic.php?t=60547&start=0&postdays=0&postorder=asc&highlight= I thought I'd post it in Chit Chat, even though it'…

    ... be great for the main sprite to have a bit of ... it is/was still a big gap in the C64 library ...
    Fizza Fizza July 2016 Chit chat
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... . It could run in the z88dk classic lib now, the fuzix ... environment now and in the z88dk new environment when the file ... modern standards, but unfortunately too big for a Z80 program. My ...
    Einar Saukas Einar Saukas July 2016 Brand new software
  • Recreated ZX Spectrum - something positive for a changeI've spend the last couple of hours mashing rubber keys and playing various Spectrum classics on a 42" TV, wirelessly. Despite the bad press that …

    ... as pacman / jetpac that requires split second timing to move the sprite ... press the key does the sprite move instantly, when you release ... the key does the sprite stop instantly or does it ...
    MatGubbins MatGubbins July 2016 Hardware
  • Some Graphic Coding & Audio help.Hello my fellow WoS'ers I am in the process of writing some code for graphical purposes - I have Z88DK raring to go but I do not know how to take…

    ... and ellipses in the z88dk forums: http://www.z88dk.org/forum/viewforum ... easy enough to incorporate into z88dk. For the beeper there ... if you have something really big that will not fit into ... supports sdcc as compiler (z88dk's version produces much better ...
    Alcoholics Anonymous Alcoholics Anonymous August 2016 Software
  • Remove colour clash from Everyones a WallyWonder what the game would be like if the main sprite attributes were 8 hence avoiding the awful colour clash. Surely a handful of pokes would remed…

    ... /> [b]When painting attribute for sprite you have to check the ... attribute -> overpaint it with sprite attribute.
    If it is ... bufffer with screen areas where sprite colour is painted and another ... but it would be too big change.

    And the ...
    Ralf Ralf September 2016 Games
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