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<1…6789101112…34>
  • z88dk SP1 - any internal oddities?I'm just wondering if anyone knows if the Z88DK's spritelib SP1 has any oddities inside, for instance relying on specific timings, undocumented instr…

    ... if anyone knows if the Z88DK's spritelib SP1 has any ... indeed, any bit of the z88dk (since the source of the ...
    Winston Winston July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> I implemented this demo using z88dk, although a Boriel's ZX ... /> * Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This program can ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer ...
    Einar Saukas Einar Saukas July 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... /> [B]P- There is a big influence from Ultimate in your ... /> I think we were just big fans of the Ultimate games ... originally derived from an animated Big Ears (from the Noddy stories ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * This ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... Requires "BIFROSTENGINEV1.2H_z88dkInterface.zip" and z88dk

    * ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas September 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • NES Punchout - Bald Bull sprite for zx spectrum[img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img] enjoy..had a little help of a sprite ripper for this and it …

    [img]http://i1320.photobucket.com/albums/u523/Tony_Shaft/baldbull_zpsef1b3372.png[/img]

    enjoy..had a little help of a sprite ripper for this and it worked out very well
    morcar morcar March 2013 Sinclair Miscellaneous
  • updating Big Ass Emulation DiscsI have decided to update the big ass emulation dvd's with new emulators, roms and even new systems. Its going to be a lot bigger than the 4 discs tha…

    ... have decided to update the big ass emulation dvd's with ...
    morcar morcar March 2013 Chit chat
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... If 16x16 sprites aren't big enough, there's an option ... handy: water blocks. Any sprite which has the FALL command ... MULTIPLY and DIVIDE too. Sprite positions are more efficient than ... now highlights the currently selected sprite which makes things a little ...
    jonathan jonathan May 2013 Brand new software
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... the keyboard with assembly but z88dk says it cant find 'in ...
    slenkar slenkar October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen).


    [*][B]Sprite support[/B]: The [B]NIRVANA ... to animate or move a sprite, you just need to update ... to animate them. In practice, sprite support should be much more ... /> There will be support for z88dk also, I just didn't ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    An fzx library for z88dk can be downloaded [URL="https:// ... , compiled libraries (for v1.10 z88dk) and about 70 fonts. The ... that character set.

    z88dk has a real linker so ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • SNES versus Megadrive (yet again...)One of the most debated things on the Internet is which is best between the [B]Super Nintendo[/B] and the [B]Megadrive[/B] (we've even covered it on …

    ... /stunt game with trucks with big wheels (I didn't think ... both excellent, but which were sprite based not polygons.

    ewgf ewgf November 2013 Chit chat
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... :

    "[URL="http://www.z88dk.org/wiki/doku.php?id ...
    szeliga szeliga December 2013 Development
  • ANN: Tipshop updated Tuesday, 31 December 2013Tuesday 31 December 2013 Happy New Year, all! I hope Santa was good to you * Andy Ford sent in POKEs for Back to Skool and Skool Daze. * Flavio M.…

    ... .T.A.C. , Ali-Bebe , Big Trouble In Little China , Brunilda ... of Horace to the Rescue , Pacman's Revenge ,
    Pariboro , Pizza ...
    hackersanon hackersanon December 2013 Announcements
  • About how z88dk generates code and makes room for variables.When you attempt to code games for the 128K models using z88dk in C you need to somewhat control where variables are stored in memory. I thought tha…

    ... for the 128K models using z88dk in C you need to ... .

    I thought that z88dk created space for variables as ...
    na_th_an na_th_an January 2014 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... 5c00-5c02 first sprite
    5c00 sprite number, set high ... coord
    5c04-5c06 second sprite
    ...
    [/CODE]
    sprite engine, but improving the ... we plan briefly include also Z88DK.

    The ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Why this warning in z88dk?I'm using 1.10. This line: [code]saca_a_todo_el_mundo_de_aqui (!(extx > (p_y >> 9)));[/code] where extx is an unsigned char and p_y is an integer …

    ... doing wrong? Just wondering. No big deal, code works anyways.
    na_th_an na_th_an January 2014 Development
  • NEW GAME - HIRES PACMANNot mine but a link, enjoy [url]http://speccy-live.untergrund.net/2014/03/brand-new-game-16k-hires-pacman-zx81/[/url]

    Not mine but a link, enjoy

    [url]http://speccy-live.untergrund.net/2014/03/brand-new-game-16k-hires-pacman-zx81/[/url]
    ANDREW RYALS ANDREW RYALS March 2014 Brand new software
  • Once Upon A Time In Speccy Land....Yea, once upon a time in f@ckin Speccy Land huh.... Pissed off, fed up..basically don't give 2 ****s! Mongy Lards, Big Boobs, Big Women...F@CK IT!!! …

    ... ****s!
    Mongy Lards, Big Boobs, Big Women...F@CK IT!!!
    pacman supposed to be?
    With ...
    rubberkeys rubberkeys March 2014 Chit chat
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... I do have a movable sprite and a couple of ... My version is 108 bytes big and does the job... But ... .

    4 - Player Sprite Handler. 4-frame, 8-way ... !

    5 - Alien Sprite Handler. So far the engine ... d like to get the sprite to track the player. ...
    LuMan LuMan April 2014 Announcements
  • Creating z88dk Project in Xcode OS XFor Xcode fans that also use z88dk, I've created a post that describes how to set up an Xcode External Build Project to Edit and Assemble z88dk .c an…

    ... Xcode fans that also use z88dk, I've created a post ... Project to Edit and Assemble z88dk .c and .asm source files ... /2014/04/20/creating-xcode-z88dk-project-in-os-x/"]http ... /2014/04/20/creating-xcode-z88dk-project-in-os-x/[/URL ...
    dbolli dbolli April 2014 Development
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... am trying to write a pacman game in Specbas
    < ... br />
    the monsters in pacman go to a certain point ... around or on pacman , I understand how they ... out which is closest to pacman (in a straight line), ... work out the distance from pacman?
    ASH-II ASH-II May 2014 Sinclair Basic
  • www.timexsinclair.org down?Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.

    Looks like there is no such URL anymore, and so no tutorial about Sprite Pack for Z88dk.
    LCD LCD September 2014 Sinclair Miscellaneous
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... sprite animations are cool, but the maps are quite expensive. Also Z88DK ...
    reidrac reidrac November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... which continuosly renders a 8x8 sprite to the buffer, then renders ...
    na_th_an na_th_an December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... test the new clib in z88dk. Much time has passed since ... attached to the z88dk examples dir.

    z88dk.org has gone ... windows on screen. Once the z88dk forums are up again I ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • So what did you get?so...what did you get for Chrimble? I got Game of thrones t shirt Motorhead earphones Walking dead card game Sonic the hedgehog mug pack of Pacman re…

    ... hedgehog mug
    pack of Pacman retro pin badges
    selection ... a beeping key finder
    Big tin of shortbread yum
    mel the bell mel the bell December 2014 Chit chat
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