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Search Again :: Adv Search 1000 results in 0.017s
<1…78910111213…34>
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... . Personally though, I like big massive sprites but that would slow everything ... don't you fill the sprites in white and put a ...
    retrogod retrogod July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... to re draw all the sprites last weekend, I'm not ... because they are on the big side and they might slow ... the original floor because the sprites got a bit lost in ... .

    As for coloured sprites, it really suits games like ...
    Swainy Swainy July 2003 Games
  • Help me with a name - its driving me nutsThis is probably a question that everyone's sick of seeing, but please, this is driving me nuts. Can anyone remember the name of the game where the …

    Sorry Guys, those are not it.

    The sprites were pretty big and the robots had tracks like tanks. You could give each of them a different strength based on the resources you had at the time
    drooser drooser August 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... not sure what set of sprites will be used. My second ... bunch were a bit big, so they might make the ...
    Swainy Swainy September 2003 Games
  • Anybody got any news on the Double Dragon remake?????

    ... new sprites I done can't be used. Thats official! Too big ... either back to the first sprites I done or start on ...
    Swainy Swainy October 2003 Games
  • Anybody got any news on the Double Dragon remake?????

    The sprites look big enough for me that's for sure. In fact these screenshots make the game look impossibly good.
    Spector Spector October 2003 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... way and all games used sprites and there weren't thousands ... you're thinking of some big commercial game that already had ...
    cyborg cyborg January 2004 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... that it's all a big risk and authors have every ... way and all games used sprites and there weren't thousands ... are a few more colorful sprites.

    Thanks for reading
    Arm73 Arm73 January 2004 Emulators
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... be the same intensity. if sprites were done in this mode ... " is 4*2 normal pixels big ( it's actually 8*2 ...
    Sadako Sadako February 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... to suit my map engine. Big maybe.

    I won ... graphics for levels and characters(sprites) and sounds are the difficult ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... to suit my map engine. Big maybe.
    [/quote]

    Sprite Pack is a fairly big monolith at the moment and ... by a character code, with sprites floating over top of these ... to read joysticks, mice, move sprites, etc.

    The right ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of enthusiasts who needed a big name to bring their dream ... the same. mentioning hardware sprites to argue that it will ... can be drawbacks. Sometimes software sprites are better in certain situations ... to something comparable. Software sprites on the C64 with its ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... , resizing window allows to find sprites in AutoWidth mode (default), well ... easy to see where the sprites beguin and ends, because sometimes ... wile this is not a big problem once the colouring is ... done, might help a big deal when all you can ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... easy to see where the sprites beguin and ends, because sometimes ... wile this is not a big problem once the colouring is ... done, might help a big deal when all you can ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... it scroll along with the sprites to give a clear view ... in a while to the sprites one could just hold down ... .While this is not a big problem, it makes things dirty ...
    Arm73 Arm73 April 2004 Emulators
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... big problem would be the graphic editor as some of the sprites ...
    MatGubbins MatGubbins April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... know those graphics are not sprites and are generated from the ... in. I already made my sprites, so I need to export ... use attributes to clean the sprites from screen, so they are ... section), this is not a big deal, but look at the ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... I use ' Undo " somehow the sprites get corrupted, therefore I assume ... Weeks In Paradise) revert their sprites in-place. One solution is ... memory changed, so if some sprites were reverted while you paint ... got a big mess!! I had to redraw a clean sprites many ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . Yep, seems to be a BIG problem on title screen. ;)
    sprites, and I get garbage with ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... use attributes to clean the sprites from screen, so they are ... section), this is not a big deal, but look at the ... are used in shades so sprites coloured using normal INK colours ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the fill option to recolour big chunks of data in the ... 'll finish the Bomb Jack sprites (need to edit some sprite ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... actually locate any of the sprites to recolour! Click on the ... or 8 (depending on how big the graphics are in the ... as to locate all the sprites. Remember to save regularly.
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... make things preattyer is a big bonus, but it's still ... the original phisics, so the sprites move around with different alghorithms ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... make things preattyer is a big bonus, but it's still ... the original phisics, so the sprites move around with different alghorithms ...
    Arm73 Arm73 April 2004 Emulators
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... do an adventure, but a big one, and i'll need ... using altered characters/udgs or sprites to print over a screen ...
    Sadako Sadako May 2004 Games
  • name the game ;)Its some sort of a platformer and you must avoid zombies that walked back and forth between the floors. It was set in a house and there was an elevat…

    ... :41, Frankie wrote:
    How big are the characters? And was ... same hight as the heartland sprites.
    I dont remember anything ...
    Dasse Dasse July 2004 Games
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... sent was:

    - Spectrum Sprites
    - Scope 2 ( I submitted ... see them. It's no big deal. When you get to ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... to use a big variety of middle-size sprites (each about 4 ... myself to store whole preshifted sprites.
    I also use different ...
    moroz1999 moroz1999 August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... each level. they are rather big but you have only 48k ... i suppose five or six sprites on screen is enough.
    Fikee Fikee August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... and Sidewize style is a BIG deal. Comparable quality has also ... coordinate and graphics check. IF sprites are too close (result of ...
    omega omega September 2004 Development
<1…78910111213…34>

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