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<1…9101112131415…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... things: background tiles and sprites. Background tiles are just ... 5:0 = number of occluding sprites present + 1
    ... *slist; // +3 BIG ENDIAN ; list of sprites occupying this tile (MSB ... tells how many occluding sprites occupy the character cell ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of ... /> struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of ... functions in z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw if you ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... a zelda game (using masked sprites etc), and data storage would ... /> If the story is too big then sure maybe we can ... be limited by number of sprites that can be drawn, the ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br /> struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of ... struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of ... i!=10; i++) { // move all sprites

    se = & ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 5:0 = number of occluding sprites present + 1
    uchar ... *slist; // +3 BIG ENDIAN ; list of sprites occupying this tile (MSB ... still be moving the sprites through the same rectangular ... logical coordinate space. When sprites move into the area that ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... many more prove that hardware sprites/hardware scrolling are not always ... 't [i]need[/i] hardware sprites and scrolling to do a ... lot of coding expertise and big compromises need to be made ...
    Matt_B Matt_B June 2006 Games
  • What game is this?When I first got my Speccy, in the year dot, I had a simple shoot em up game, that I cannot find. Can anyone recognise this please? The game starte…

    Could it be galaxians? Not quite butterflies, and quite small sprites, but them, if you were playing on a 26" TV, they would be big, wouldn't they.....
    DEATH DEATH June 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... border are 'inverted'. Not a big deal, just... weird.

    sprites leaving trails, flickering, etc.
    Lee Tonks Lee Tonks July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... indeed - screen not updating properly, sprites leaving trails, flickering, etc.
    big deal, just... weird.
    [/QUOTE ...
    Dunny Dunny July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 256 planes
    [*]All sprites and scene objects are automatically ... in 256 planes
    [*]Sprites automatically drawn the 'fast way ... all sprites and background) is copied to screen. A big advantage ... isometric scene with moving sprites, but I suspect it ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 256 planes
    [*]All sprites and scene objects are automatically ... in 256 planes
    [*]Sprites automatically drawn the 'fast way ... all sprites and background) is copied to screen. A big advantage ... isometric scene with moving sprites, but I suspect it ...
    robpearmain robpearmain August 2006 Development
  • The best ever side scroller on the Speccy.We've seen a lot of threads on this so why not a poll! :) Zynaps by far is the best imo! It's got the colours, the quality and polish, the smooth sc…

    ... colour scrolling with large sprites and great big explosions. Way too easy ...
    Arjun Arjun August 2006 Games
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... />
    As GOC says the big win of heapsort vs quicksort ... -coherency" of the sprites: between each displayed frame sprites may or may ... up or down a few sprites if necessary. Very likely faster ... sort for small numbers of sprites(keeping the zeroing in mind ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... .
    the sprites have some height and there is big chance that ... />
    of course, for big amount of sprites (50+ ??)and with increased ... really need sort so many sprites with such precission.

    Fikee Fikee August 2006 Development
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    Just played the latest version, it's looking good, most enjoyable thing I've played for a while! Love the big colourfull sprites, reminds me a bit of Pyramid.
    bobs bobs August 2006 Development
  • Your views on...Rollercoaster[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Roller+Coaster$&pub=^Elite+Systems+Ltd$]Rollercoaster:[/url] I thought this game was great.…

    ... time, Elite's releases were big graphical extravaganzas with gameplay that ... the reverse: small 1984-esque sprites and bags of gameplay.
    Spector Spector August 2006 Games
  • Your views on...Rollercoaster[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Roller+Coaster$&pub=^Elite+Systems+Ltd$]Rollercoaster:[/url] I thought this game was great.…

    ... time, Elite's releases were big graphical extravaganzas with gameplay that ... the reverse: small 1984-esque sprites and bags of gameplay.[/QUOTE ... class conversions. Elite were never big on originality but they knew ...
    Vampyre Vampyre August 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... and sprite capability was hampered big time.[/QUOTE]

    True ... /4 didn't have hardware sprites or a SID.
    It ... can handle quite a few sprites in software at the same ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... .
    the sprites have some height and there is big chance that ... the Y coordinate of each sprites doesn't change much from ...
    Paolo Ferraris Paolo Ferraris September 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... JamesD]They could have used sprites for forground objects and then ... background elements and behind others. Sprites on the c64 can only ... : the c64's monochrome sprites can only display set pixels ... underneath them which is a big problem with correct 3d rendering ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... ; pasting thing once for your sprites.
    You must include the ... have to keep adding the sprites and then cut and paste ... is turning into quite a big release, and I have only ... next 50% aren't as big as the first first 50%.
    Kiwi Kiwi September 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... of cake.

    [quote]Sprites and a blitter, though, would ... model as well.[/quote]
    Sprites are a major redesign, but ... . Contention wouldn't be that big of a deal depending on ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... the Spectrum colour palette, the sprites are well realised and flawlessly ... turning arc is far too big and as such any accuracy ...
    Daz@Retro Gamer Daz@Retro Gamer October 2006 Games
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... modes.

    [quote]
    Sprites are a major redesign, but ... . Contention wouldn't be that big of a deal depending on ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • New Beta of my game fire_desireOk, this is the new beta of my game. It's been a while since I worked on this code. I want your opinion so I can add more levels etc. If anyone want…

    ... work rtunes! Smooth scrolling, large sprites and full colour - exactly how ... find them a bit too big and ugly. Spaceships should have ...
    Arjun Arjun November 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... my own routines for blitting sprites and if I have to ... display size) this is a big bonus.

    OTOH, if ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... , especially halfway through when the big colour stuff starts :-

    sprites. The last part was pretty ...
    JamesD JamesD February 2007 Development
  • Games that looked absolutely fantastic, but turned out to be a pile of steaming......Following on from the games that shouldn't be good thread hows about the games we expected to be good, REALLY good, but actually turned out to be a s…

    ... go downstairs and open our 'big presents'. I can't remember ... BASIC with 2 ml high sprites, screechy sound, and random gameplay ...
    dm_boozefreek dm_boozefreek March 2007 Games
  • Slightly Magic - stuck underwaterDoes anyone know their way through Slightly Magic? I seem to to progressing well but there is a sequence underwater - where I have spelled myself in…

    ... humour is there and the sprites are big. There is a lot ...
    Jumping Stack Jumping Stack April 2007 Games
  • The Unofficial Official 25th Anniversary celebrations and Website announcement threadAs Martijn's going to be away during the festivities, can people report what they're doing here please, as and when they have something to announce. …

    ... see the "Tophat" and "Periscope" sprites that were unused. If they ... that these 2 "Unused" sprites were the big periscope monster thingy form ...
    dm_boozefreek dm_boozefreek April 2007 Sinclair Miscellaneous
<1…9101112131415…34>

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