World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.022s
<1…21222324252627…34>
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... it. A small piece of basic containing assembly to headerless load ... for myself after examining the basic itself I then decided to ... fake header to load the 'basic' at a higher address, and ...
    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... [code];; load a 4000 byte BASIC program
    ld ix,23552 ... ]

    Ta-da, BASIC program loaded as a headerless ... one tries this from 128 BASIC, it all falls in ... a total crash. Loading BASIC as code from the 128 ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... I get "[B]Nonsense in Basic"[/B] :(

    What could ...
    Ralf Ralf September 2013 Development
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... can now (just like 128k BASIC) tap in an expression ... />
    But unlike 128k BASIC, you can also get string ... br /> Sprite collision detection - with sprites and scenery, event driven with ... "filename" BANK id
    Sprites attached to an invisible window ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... automatically call NOTRAP to restore BASIC:
    REM To ... enable the keyboard from BASIC:
    REM RESTORE ... ; MOVE_M moving object control for BASIC
    ; runs with interrupts ... ; exceptions are dealt with from BASIC
    ; object properties are ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    Are there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80, tzx tap etc?
    rune rune September 2013 Emulators
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... a specific animated screen in BASIC on whatever 8/16 bit ...
    The Lone Magpie The Lone Magpie October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... shooter featuring some very nice sprites Binman drew a while ago ... haven't bothered with a BASIC loader or loading screen, just ... 't want to return to BASIC at the end)
    RANDOMIZE ...
    jonathan jonathan October 2013 Brand new software
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... major refactor on the SE Basic source and I'd appreciate ...
    chev chev October 2013 Development
  • perplexing graphics... ambivalent spriteswhat sprites/tiles/parts of graphics in spectrum did you find perplexing, or made you think it's a different item than was supposed to represent? li…

    what sprites/tiles/parts of graphics in ...
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), ... few tiles "manually" using sprites (just look at the ... [*]Support for Boriel's ZX BASIC interface [URL="http://www.mediafire ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • New Game: Goku MalHello everybody. This time we have a nice run'n'gun game with heavy platforming and lots of shoots starring a bad drawn Goku and lots of monsters. Fi…

    ... started with the basic mixture of fluids in a big jar. Then ...
    na_th_an na_th_an November 2013 Brand new software
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    Was Mountains of Ket written in Basic? And if so is there any way to break into it?
    The parser's pretty impressive, I want to see how it was done.
    Rebelstar without a cause Rebelstar without a cause November 2013 Games
  • Boriel's ZX BASIC (FAO: Karingal)It occurs to me that this "room" (which started out as the SE Basic "room"), could do with an update to its description. Currently reads: "Anything …

    ... Currently reads:
    "Anything Sinclair Basic related; history, development, tips, Sinclair ... Extended Basic and BASin."

    ... something like:
    "Anything Sinclair BASIC related; history, development, tips, ...
    chev chev December 2013 Sinclair Basic
  • New Game: Spiker: Basic TrainingThis is a new game for 128K spectrums inspired by the Spectrum spaceship mascot thread here on WOS. Even if you hate the game, it is worth loading up…

    ...
    to this: your "[U]Basic Training[/U]."


    to pass your basic training. You've got three ... ://blackjet.co.uk/spectrum/Spiker:-Basic-Training/[/url]

    More ...
    spud spud December 2013 Brand new software
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... the various stacks allocated to BASIC
    Sprites now have their own ... br /> Fixed sprite wrapping for sprites that don't quite ... ... now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    In terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggestions I hadn't heard of before.
    dmsmith dmsmith December 2013 Sinclair Basic
  • ANN: Tipshop updated Tuesday, 31 December 2013Tuesday 31 December 2013 Happy New Year, all! I hope Santa was good to you * Andy Ford sent in POKEs for Back to Skool and Skool Daze. * Flavio M.…

    ... .T.A.C. , Ali-Bebe , Big Trouble In Little China , Brunilda ... Zombies ,
    Spaced Out , Spiker: Basic Training , Strangers from Outer Space ...
    hackersanon hackersanon December 2013 Announcements
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... 'd like to say a big hello - this is my first ... ! I never really got past BASIC programming though, and now I ... />
    I started writing simple BASIC programs and everything was working ...
    namtip namtip January 2014 Hardware
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ... with SDCC and Borie ZX Basic, we plan briefly include also ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... line, so I thought a basic game-loop could be this ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • BASIC games.I remember back in the day, there was a way you could read through the BASIC of certain games, such as Football Manager or Johnny Reb. I can't rememb…

    ... you could read through the BASIC of certain games, such as ... it just goes into the BASIC listing? Can you still do ... which games were written in BASIC?
    Farflame Farflame January 2014 Sinclair Miscellaneous
  • Listing protected BASIC programsHi, Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged. Thanks. [I](sorry if this has al…

    Hi,

    Is it possible to list protected BASIC programs at all? like the ones that are protected from being merged.

    Thanks.


    [I](sorry if this has already been discussed in previous threads)[/I]
    Speccy_James Speccy_James January 2014 Sinclair Basic
  • Programmer Cursus BASIC (Kluwer Technische Boeken)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL] Only an unidentified TZX in…

    ... .cgi?id=0014639"]Programmer Cursus BASIC (Kluwer Technische Boeken)[/URL]
    Hairy Hairy January 2014 MIA/STP/SDP
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... the Spectrum keywords, converted to BASIC. It builds the hash table ... 't have to be particularly big before some advantage can be ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • BETA BASIC V 1.0I have preserved [.WAV File] BETA BASIC V1.0 and PDF'd the Manual. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0007956"]Version 1.0 is not…

    ... have preserved [.WAV File] BETA BASIC V1.0 and PDF'd ...
    murtceps murtceps February 2014 MIA/STP/SDP
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    Hi!

    I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works working very well for me at the moment. Thanks to Boriel for the excellent tool!

    ...
    pkersey pkersey February 2014 Development
  • eVALuating $ in +3 BasicHi all, I was very interested in the thread below about re-starting Basic, and remember reasonable amounts from zx81 and early Spectrums. But I now h…

    ... thread below about re-starting Basic, and remember reasonable amounts from ... works of course in 48K Basic etc. but returns missing vars ...
    sliderules sliderules March 2014 Sinclair Basic
<1…21222324252627…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
big 28.5K 32.4K
sprites 7K 11.2K
basic 24.7K 39K

Related Threads

  • Big Bro Vanessa hit in gob with big yellow ball thingDid anybody else see this?<br /> <br /> It happened when Davina was walking her down through the screaming crowds. Something big, round and yellow fl…
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen.<br /> The sprite is quite big (24X48 pixels) uses a mask and …
  • Switch from 128k BASIC to 48k BasicHello,<br /> <br /> Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back dow…
  • (Basic) Sinclair BASIC mode for EmacsI saw this [URL=http://www.worldofspectrum.org/forums/showthread.php?t=14622]post[/URL] regarding a Sinclair BASIC editing mode along with some Fuse …
  • Help with Visual Basic 6.0 vs Visual Basic.netI have a program that auto generates VB.Net code..... I know VB.net syntax and am happy with the code generated.<br /> <br /> However, I have been as…
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a<br /> 48K Spectrum to one for the ZX81. It's obvious that some things cannot<br …
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one.<br /> <br /> After more than 6 mon…
  • The ZX spectrum basic manual (big orange book)was just glancing throught he one i got a bit ago<br /> <br /> mine says<br /> first published 1982<br /> second edition 1983<br /> third edition 198…
  • Big un-attr'd spritesHi all,<br /> <br /> I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in t…

Related Searches

  • rst8 return to basic
  • rst8 basic
  • return to basic
  • basic tips tricks
  • best basic manual
  • writing music in basic
  • play in basic
  • play command in basic
  • big skull
  • basic upper lower case
  • basic sprites
  • basic sprites flicker
  • basic sprites 16x16
  • print big text in basic
  • how big basic
  • big basic
  • basic many sprites
  • big font basic
  • sprites basic
  • big sprites

Copyright © 2024 World of Spectrum