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<1…25262728293031…34>
  • LCD interfacingHas anybody interfaced [url=http://mdfs.net/Info/Comp/LCD]an LCD[/url] to a Spectrum? I'm toying with putting together an interface, a small 32x8 dis…

    ... author:

    [CODE]; Some basic code for driving LCD alphanumeric ... I/F, 2 lines, 5x7 font.
    DB 08h ; display off ...
    roko roko November 2010 Hardware
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... ZX Basic was viable. On the whole, though, I think the font ... />
    So far in ZX Basic, we have handy dandy 42 ... /> print at 10,10;"Standard Font"

    Isn't really ...
    Gedlion Gedlion November 2010 Development
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... ZX Basic was viable. On the whole, though, I think the font ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... several ways how to setup BASIC to do not show loading ... /> the safe way is setup font to empty memory, and set ...
    Fikee Fikee November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... several ways how to setup BASIC to do not show loading ... /> the safe way is setup font to empty memory, and set ...
    Dr BEEP Dr BEEP November 2010 Sinclair Basic
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... write this megagames, 10 times bigger that would need megabytes of ... (except for bugfixes for SE Basic), but when (if?) the Chloe ...
    chev chev December 2010 Hardware
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... command line which means "No BASIC loader".

    Previous ... creates a tapfile with a BASIC loader if no -n option ... "-n"
    //Which indicates no BASIC loader should be created (CODE ... The -n option indicates no BASIC loader should be created\n ...
    Digital Prawn Digital Prawn January 2011 Development
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... loop (if you want sprites bigger than 8x8 with animation, I ... code a platformer game in BASIC, and is asking for advice ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Was the +3 a missed opportunity?I just wanted to gauge WOS opinion on this. Do people think that the +3 was a bit of disappointment that didn't really advance the hardware as much a…

    But, to get back a bit to the basic topic without getting too technical:
    Was the +3 [FONT=Arial][COLOR=#000000]inferior compared to other machines in it's range ?

    [/COLOR][/FONT]
    Pilsener Pilsener January 2011 Hardware
  • Was the +3 a missed opportunity?I just wanted to gauge WOS opinion on this. Do people think that the +3 was a bit of disappointment that didn't really advance the hardware as much a…

    ... the basic topic without getting too technical:
    Was the +3 [FONT ... 's range ?

    [/COLOR][/FONT][/QUOTE]

    compared to ...
    guesser guesser January 2011 Hardware
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    Thanks Nathan. Thinking about writing a proportional font routine in MCODE - just prototyping in BASIC at the moment to see what it looks like.

    Paddy
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... for who? Surely not the basic system.[/QUOTE]
    Surely no ... 35-40K monstrosities in sinclair basic :lol:

    [QUOTE= ... least to 16K; now the basic Spectrum had 16K and... ;)
    bigger playfield, or some other good ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... a couple of "monstrosities" in BASIC including a couple of text ... pixel-precise on the whole bigger screen, that extra bit is ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... Sometimes I manage to compile bigger programs, but then they ... I had to use HiSoft BASIC (with the requiered modifications ... ugly code, but that Sinclair BASIC executes correctly):

    ... the biggest subset of Sinclair BASIC while being relatively fast ...
    na_th_an na_th_an February 2011 Development
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... , it prints stupidly fast for BASIC and you even get a ... on a string that's bigger than the play area).
    BASIC listing in one of those ...
    Digital Prawn Digital Prawn March 2011 Games
  • A type-in BASIC platformer that's worth a goWorking on some type-ins for TTFn, from Games Computing, I came across [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/patpostman.zip]The Adve…

    ... , it prints stupidly fast for BASIC and you even get a ... on a string that's bigger than the play area).
    BASIC listing in one of those ... 'm quite fond of these BASIC platformers, I've been playing ...
    R-Tape R-Tape March 2011 Games
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... chunks.

    The additional BASIC commands of the TS2068 were ... if you use a 6x8 font. TMX Portugal also wrote some ... a cart that had TS2000 BASIC running in a 64 column ...
    chev chev March 2011 Hardware
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... />
    [code]
    ; 4x8 FONT DRIVER
    ; (c) 2007, 2011 ... channel must be created below basic
    ; so look at ... ; character map in FONT
    push hl ; save font address


    font:
    defb 0x02, 0x02, 0x02 ...
    chev chev March 2011 Development
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... if you use a 6x8 font. TMX Portugal also wrote some ... a cart that had TS2000 BASIC running in a 64 column ...
    Mister Beep Mister Beep March 2011 Hardware
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... ]Geneva Mono[/i] font used by SE Basic is designed for legibility ... channel must be created below basic
    ; so look at the ...
    chev chev April 2011 Sinclair Basic
  • The c64 threadOK, I don't want to compare the systems, it's been done to death and I really really don't care. But - there's great games on the Speccy that were pa…

    ... SIZE=5][FONT=Fixedsys][COLOR=royalblue]**** Commodore 64 BASIC V2 ****[/COLOR][/FONT][/SIZE]
    [SIZE=5][FONT=Fixedsys][COLOR ... FREE [/COLOR][/FONT][/SIZE]
    [SIZE=5][FONT=Fixedsys][COLOR=royalblue ...
    Scottie_uk Scottie_uk April 2011 Chit chat
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    ... example you are using is bigger than TZX but PZX is ... schemes in just those two basic blocks. This makes it very ...
    Fred Fred April 2011 Emulators
  • Flynn's Adventure in Bombland v1I am pleased to announce the initial release of Flynn's Adventure in Bombland. You can grab it here [url=http://tomdalby.com/retro/zxspectrum/FAIBL_v…

    ... wrote a few games in basic (machine code was a bit ... , scripting etc..) for a much bigger game which is taking me ... , hope you also enjoy the bigger game if I ever get ...
    TomD TomD April 2011 Brand new software
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... I can't overwrite the BASIC loader with C code or ... overwrite the system variables and BASIC loader without any problem. As ... , the intro tune and the font data.

    I could ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... /> ld bc,$3C00 ; 11t - ROM font mem location ($3C00)
    add ... is correct for rerturn to basic
    exx ; 4t - norm
    kgmcneil kgmcneil April 2011 Development
  • Put off by the Spectrum character setAm I the only one? Someone suggests a game, and you go "Ooooo haven't heard of that one, I'll give it a sho...*recoils in horror at the ZX Spectrum c…

    ... statistical correlation because the game font and its quailty.


    And standard font is used by Basic programs (which are very ... Ultimate games which use standard font,.
    Ralf Ralf April 2011 Games
<1…25262728293031…34>

Latest Posts

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  • Tradtional games that were not programmed on the ZX Spectrum
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