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Search Again :: Adv Search 1000 results in 0.012s
<1234567…34>
  • What game defined the spectrumHello again,im in a posting mood today,lol. Anyway what game for you defined the spectrum? What i mean is for example,if you asked someone to name a …

    ... the most advanced 3d, or biggest sprites etc, and letting playability fall ...
    neil neil September 2001 Games
  • A game that took the Spectrum to its maximumWhat Spectrum games took it to the maximum of its capacity? I think R-Type is a good example. What are yours?

    ... it but Final FIght had sprites about half the size of ... the War" has , possibly, the biggest sprites of speccy games.

    Javier Alca?iz Javier Alca?iz December 2002 Games
  • Most visually stunning Spectrum game?OK, gameplay aside what do you think was the most visually stunning Spectrum game? Personally i would have to give it to 'Starstrike II' for its use …

    ... Warriors, with the big colourful sprites.
    Runners up: Popeye and ... Dare series.
    And the Biggest sprites was presented in Extreme , Runner ...
    LCD LCD April 2003 Games
  • What is the best graphics to be seen on a speccyI'd like some opinions on that, out of interest. I except loading screens. Tir Nan Og was a landmark for sure, but what bettered it?

    Nodes of Yesod, Heartland(already mentioned though), Popeye, Robin O' the Wood(great animation IMO), Stormlord 2(but the playability is YUCK! :D ).
    Oh, and what about Dark Sceptre? Some of the biggest sprites seen on Speccy in this game :)
    bjohnnybravo bjohnnybravo July 2005 Games
  • End of level - bosses and brawlsI think end of level fights and foes can make or break a good arcade game. [B]Commando[/B] was the first one I really liked (was there an earlier one…

    ... UN Squadron baddies were the biggest sprites i'd ever seen at ...
    zx1 zx1 December 2007 Games
  • Best/worst ninja game?Thread title says it all really - what does everyone think is the best (and worst) ninja game (or game with ninjas in it)? In my opinion, I'd say [I…

    ... it was one of the biggest sprites at the time on the ...
    zx1 zx1 June 2012 Games
  • Best/worst ninja game?Thread title says it all really - what does everyone think is the best (and worst) ninja game (or game with ninjas in it)? In my opinion, I'd say [I…

    ... it was one of the biggest sprites at the time on the ...
    VanTammen VanTammen June 2012 Games
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Game On exhibition- EdinburghI was there today and it was highly enjoyable. The game I enjoyed playing the most was IK+ on the C64- fantastic! The sprites look so close to Karate…

    ... + on the C64- fantastic! The sprites look so close to Karate ... - who is he?
    The biggest disappointment was the Spectrum- as ...
    Spector Spector October 2002 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • The biggest map everI created a map for Nonterraqueous 1 and I can truly say that it is the biggest map, which I have ever produced - 6144 x 7392 pixels, 45MB (BMP form…

    ... say that it is the biggest map, which I have ever ...
    Pavero Pavero December 2003 Games
  • Game With Biggest Development Team?Hi all, In contrast to the golden era of bedroom programmers and small teams in the 80's, does anyone have an idea, which Spectrum game might have h…

    ... game might have had the biggest development team behind it?
    SpecMem SpecMem March 2004 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... of simple commands for moving sprites around the screen, playing music ... 't worked out yet, the biggest of which will be whether ...
    ccowley ccowley July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Biggest DissapoinmentWha game was THE biggest dissapointment. I mean like a "Frak! 64" Or "Diakatana" like disapointment?

    Wha game was THE biggest dissapointment. I mean like a "Frak! 64" Or "Diakatana" like disapointment?
    usspeccyfan usspeccyfan April 2005 Games
  • Hello and your biggest disappointmentHi :) New to the forum though definitely not new to the Speccy, got my first in 1983 and was only born in 1979. Was looking for a decent Speccy forum…

    ... good money for was your biggest disappointment, hyped by magazines and ...
    Vertigo Vertigo May 2005 Games
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... to convert images into ZX sprites, I now want something that ...
    icabod icabod November 2006 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Biggest gaming disappointmentsThe biggest let down I can remember was Matthew Smith's type-in Andre's Night Off. Surely there would be some magic in those few lines of code you ty…

    The biggest let down I can remember ...
    SteveP SteveP January 2009 Games
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
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    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
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  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • The biggest map everI created a map for Nonterraqueous 1 and I can truly say that it is the biggest map, which I have ever produced - 6144 x 7392 pixels, 45MB (BMP form…
  • Game With Biggest Development Team?Hi all,<br /> <br /> In contrast to the golden era of bedroom programmers and small teams in the 80's, does anyone have an idea, which Spectrum game …
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…

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