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R.I.P. Robin Gibb[url]http://www.bbc.co.uk/news/entertainment-arts-18140862[/url]
... /> It's an abbreviation of bitmap.
[QUOTE]so I ... -
R.I.P. Robin Gibb[url]http://www.bbc.co.uk/news/entertainment-arts-18140862[/url]
[QUOTE=ccowley;628712]It's an abbreviation of bitmap.
[/QUOTE]
It's an acronym of Bio Mechanical Preparation -
GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…
... attributes, not changing the pixel bitmap at all. -
GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…
... most difficult part being fast bitmap drawing routine respecting clipping rectangles ... simple conversion of letter to bitmap and then drawing a ... -
GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…
... most difficult part being fast bitmap drawing routine respecting clipping rectangles ... of letter to bitmap and then drawing a bitmap with clipping.[/QUOTE ... -
Cobra - movie references[I]Cobra[/I] was on a digital channel recently, and I was trying to spot all the movie references that Joffa worked in. If you can find any more, pl…
... . I wanted to have a bitmap picture in the background! But ... -
GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…
... it is - when drawing a bitmap there are a bunch of ... I want to draw a bitmap x=10,y=10,x2 ... that I need to draw bitmap to area x=20,y ... and last 20 rows of bitmap. I can also start my ... ) loop at pixel 10 of bitmap and end at pixel 50 ... -
GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…
... is - when drawing a bitmap there are a bunch of ... want to draw a bitmap x=10,y=10, ... I need to draw bitmap to area x=20, ... and last 20 rows of bitmap. I can also start ... at pixel 10 of bitmap and end at pixel 50 ... first visible area of the bitmap to be drawn, and ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... 32 bytes of in-order bitmap data followed by 32 bytes ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... bytes, storing 32 bytes of bitmap (16 pairs from top to ... -
Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…
... contention, but not the offset bitmap area.
[quote]heh ... -
Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…
... probably because they're entirely bitmap based, and all drawing has ... -
Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…
I am not sure that FBZX (and FBZX wii) precisely emulates the snow effect.
For each opcode if the I register is betwen 0x40 and 0x7F the emulator draws, on the video, a byte taken from the video memory using the register R as an additional ... -
Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…
... visible vertical lines before the bitmap area? Assuming the 192 lines ... of the bitmap area were in the middle ... , I think 352x264 with the bitmap area centred would be more ... -
Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…
... visible vertical lines before the bitmap area?[/QUOTE]
It ... , I think 352x264 with the bitmap area centred would be more ... -
Spectrum Emulator that supports low resolutions and runs smoothlyHello to All, I have been trying to find a spectrum emulator that will work well through my CRT TV (using RGB to Scart) Most emulators seem to supp…
... left border, 512 pixels of bitmap area, and 102 pixels of ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
Earthraid[img]http://members.inode.at/838331/zx/Earthraidingame.gif[/img] "Earthraid" is available from my homepage now. This is a conversion of a C64 game. I…
... a easy task on a bitmap-display and in compiled BASIC ...ULA bug and snowI am tryng to improve the snow emulation in FBZX wii but I do not have a real spectrum to test the results. I used the information taken from Harele…
Thanks for the quick replay.
So I understand that the wrong video memory reading can happen for all the four video bytes (both bitmap and attribute).
It is so?.chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…
Yes, it's just a simple bitmap starting at CHR$ 00, so if CHARS points into RAM and an 8x8 CHR file is loaded at CHARS then that's all there is to it - no conversion required.SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]
... you don't modify the bitmap at all you could store ...ZX Pixels - Step by StepI made slide show, it shows how, step by step to create many masterpieces ZX Spectrum graphics. Intermediate phases used more than 100 works and 400…
... to be compressed, just a bitmap array loaded in via BASIC ...How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…
... to each screen being a bitmap, others that were uncompressed 1 ...BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... the destructible rotating barrier as bitmap only.
River Raid ...Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…
... we agree. ;)
If Bitmap Brothers and Graftgold would dropped ...Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…
... from a reasonalby high resolution bitmap screen; and outrun from fast ...Image to BASIC commandsHi all I'm looking for an app that read an image (jpg, gif, etc...) and convert it to BASIC commands (DRAW, CIRCLE, etc...) The images to convert wi…
You are asking for automatic bitmap to vector conversion.
...Code execution logging/profilingAs revealed in [url="http://www.worldofspectrum.org/forums/showthread.php?t=41666"]this thread[/url], I'm adding support for reading code execution l…
... emulator was to use a bitmap approach (perhaps this is the ... the corresponding bit in your bitmap (array of bytes), when you ... 're finished write the tiny bitmap (just 8K if you include ...
