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Search Again :: Adv Search 102 results in 0.000s
<1234>
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... was using a ldir to blit my back buffer to the ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... an example of how to BLIT this to the screen as ...
    robpearmain robpearmain May 2009 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... /> ld (endcall), hl
    jp blit ; call blit
    ENDM

    ld (endcall), hl
    jp blit
    ENDM
    ENDM

    blit: ; subroutine to blit 16 from location in ...
    chev chev April 2012 Development
  • How do emulators make code appears as running at 3.5Mhz?Decent Z80 emulators on github return t-states after executing an instruction, giving you the ability to emulate Speccy relatively well. But there ar…

    ... part of the bitmap, then blit to the screen. But if ...
    tstih tstih October 2019 Development
  • Gargoyle Games Marsport DisassemblyFor those that do not frequent the other forums... I am currently working on disassembling Marsport. To begin with I started by scanning through…

    ... the screen.
    Some graphic blit routines.
    The main menu ...
    Luny Luny June 2022 Games
  • Hardware Reference Manual for ZX SpectrumHi, I want to write games for ZX Spectrum in assembly language. I have lot of books in PDF format from SpectrumComputing. Still missing a book lik…

    ... for creating graphics
    RAW blit conversion

    SYSTEM support ...
    Tymo6666 Tymo6666 October 2022 Development
  • 32-bit handheld console GP32 / Spectrum emulatorFor your information Download Spectrum Emulator for GP32 [url="http://info2.info.tampere.fi/~teoarsa/ZardozJOnes/GPSPECCYV005.ZIP"]http://info2.info…

    ... apart from the ability to blit coloured pixels to the screen ...
    Quirky Quirky August 2002 Emulators
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... do a good fast stretch blit.
    Although I couldn't ...
    Kiwi Kiwi January 2004 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... calls for blitting and stretch blit.
    I don't use ... penalty of a slow stretch blit when using large magnification levels ...
    Kiwi Kiwi January 2004 Development
  • New GP32 coming out....The spec looks excellent and should run MAME, SNES and hopefully GBA full speed. Whats also exciting is the TV out connection !.... The ultimate ho…

    ... much power at all to blit it to the screen. In ...
    Dunny Dunny September 2005 Sinclair Miscellaneous
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... . like a Sprite but just blit it to the screen and ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... . like a Sprite but just blit it to the screen and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    This code is great. However, do you have any sample code where it doesnt try to mask but just does a straight BLIT to the screen?
    robpearmain robpearmain November 2005 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... a surface and let DirectDraw blit it, which results in the ...
    Dunny Dunny February 2006 Emulators
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... an example, here's a blit routine I wrote for Sprinter ...
    glancaster glancaster April 2006 Hardware
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... metaphor is) could then just blit the data into memory as ...
    Philip Kendall Philip Kendall July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... back to front)
    3. BLIT all tiles in order to ...
    robpearmain robpearmain July 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... the Plus/4 also had blit routines but I haven't ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... than to do a software blit. It leaves more clock cycles ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... than to do a software blit. It leaves more clock cycles ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... for scrolling and once a blit is done it doesn't ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... have to do a software blit every 8 frames and since ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... have to do a software blit every 8 frames and since ...
    48K 48K November 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... />
    It looks like my blit function would be more efficient ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... . Call the rom routine to blit it into the screen area ... that area ( if they fitted ), blit them onto screen using that ... the next set of sprites, blit them, then do a screen ... pointer using my existing software blit routine.

    Anyone got ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... need to record ( as I blit ) what tiles need to be ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... POKE to the screen, even blit up a whole screen with ...
    Quazar Quazar January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... .

    So given the blit data is 3 bytes per ... 2046 bytes get used, 682 blit instructions can be passed.
    - - Use the ROM to blit the tiles into place from ... loop] Write the 2k (max) blit instruction list to the sprite ...
    DonkeyPong DonkeyPong January 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... bc,8

    ////////////////////////////////////////
    // Blit the stuff from buffer to ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> break;
    }
    blit();
    }
    ///////////////////////////////////////////////////////////////////////
    ...
    ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to ...
    wokani wokani July 2007 Development
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