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Search Again :: Adv Search 1000 results in 0.124s
<1…78910111213…34>
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... gets the instruction to save the screen to the background it ... the instruction to save the screen is reached any writes to screen that ... can use the buffer to hold back a write to screen until a ... write to the attribute map ...
    Basher Basher March 2014 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... the output of the buffer so writes to screen build up in a ... queue.

    2. bypass buffer ... : this instruction sends writes to screen directly to the propeller chip ...
    Basher Basher April 2014 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... didn't seem fair to R-Tape to distract from discussion ... raster beam rendering, according to the specific timing characteristics of ... new routine that draws directly to screen. And replace the raster beam ... bit[/I] different in its contention so it might even be ...
    zub zub April 2014 Brand new software
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... in pixel steps. The screen is filled with a 00001111 ... sound-effects buffer per line of the screen allowing for ... these engines use a straightforward buffer to store the attributes, making ... provides dedicated routines to draw on the screen, and at the ...
    joefish joefish April 2014 Games
  • New IF2 Cartridge: Manic MinerI want to release some IF2 cartridges for ZX-Uno. This is the first one. [url]http://zonadepruebas.com/download/file.php?id=2668[/url] I am not gra…

    ... calls the 'background graphics buffer' to the 'secondary graphics buffer' and then another ... great big LDIR to copy the secondary graphics buffer to ... the screen.

    zub zub April 2014 Brand new software
  • bytes bits balonyNever mind

    ... corner of
    the screen to the bottom right-hand corner ... code to copy it to screen.

    As I said The buffer may ... have a really different organization than real screen, ... you just have to take it into ...
    Ralf Ralf April 2014 Sinclair Miscellaneous
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    Are you using a buffer or are you drawing directly to screen?
    Ralf Ralf May 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    [QUOTE=Ralf;767706]Are you using a buffer or are you drawing directly to screen?[/QUOTE]

    Im using shadow screen :)

    But In these days Ill try to do it in 48k models drawing directly to the screen
    climacus climacus May 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... ; IX points to first line of colours in the buffer
    ld ... /> ld sp,screen_table ; Moves pointer to screen table (visable address of each ... , (temp2) ; Gets colour row in buffer
    pop de

    richdotward richdotward June 2014 Development
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes Is it easy enough to add a screen to an emulator that shows every memory address' activity.... …

    ... write of 0xff into the buffer to:

    [LIST]
    [*]Performing ... changed bit to the correct location in a 256K buffer.
    [/ ... -draw 8 pixels on the screen with it?

    Or ... monochrome bitmap and copy it to the screen.

    For a ...
    joefish joefish June 2014 Emulators
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... {
    int pipe;
    int screen;

    pipe = open("/home ... ,"*",1);
    }

    close(screen);
    close(pipe);

    _rs232_buffered_input::
    di

    ;; buffer to hl
    ld iy,#0x0000 ...
    tstih tstih June 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... The code can be difficult to follow, unfortunately, because there are ... the display directly or to a memory buffer using a graphics ... pipeline would be a clip to screen boundary followed by render ... which draws directly to screen.

    If that ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... inputValue('Enter hex address to store the stack pointer ... the buffer...then how much you want to copy ... copy the whole buffer to the screen it's ... to output the code to the terminal, can it be changed to output to ... Its quite inconveinient to highlight hundreds of ...
    slenkar slenkar August 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... dont copy the whole buffer to the screen it's a ... you can draw sprites to the buffer with part of ... dead easy to bring them onto the screen gradually rather ... code]
    #Class to implement printBehaviour by printing to screen
    class ScreenPrintBehaviour ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... graphic memory representing whole screen and sprite is just ... to screen memory or to another part of memory - buffer. When you draw directly to screen ... you must hurry and synchronize it with screen ... method. When you draw to buffer, it takes more time ...
    Ralf Ralf August 2014 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... to screen memory or to another part of memory - buffer. When you draw directly to screen ... you only draw completed graphics to screen and you save time by ... algorithm never draws intermediate graphics to screen, there is never any flicker ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... partially unrolled LDI routine to move to buffer to the screen with a 1 pixel ... know I can refactor it to get some extra speed if ... . I find it much easier to write a routine that works ...
    Mr Millside Mr Millside September 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... the memory addresses in the buffer to draw all the sprites. Then ... the sprites. Now copy the buffer to the screen. And now erase the ... them back in the buffer. The buffer is clean again, so ... rectangles is going to be quicker than an extra buffer copy. You ...
    joefish joefish September 2014 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ...

    screen_adr equ #401f;screen adress for output
    scroll ... scrolly text stores in buffer and outputs to screen
    like here:
    g0blinish g0blinish October 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... ! I've yet to study the code to fully understand your approach ... Bunny: will take the time to answer to your post soon :-) some ... "blitting" routine which renders the buffer on screen. Thanks!
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... are seen on the screen, not in their ... a buffer cycle and then copy the buffer to the screen, ... screen.

    What's the point of this buffer ... business? As the buffer isn't ... /> ;one data byte maps to 2 sqxels
    ;eg ...
    Battle Bunny Battle Bunny December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... scrolled buffer isn't any faster than scrolling directly on screen, you ... don't want player and enemy ships to be ... redraw ships in the buffer before copying it to screen using a different ... considered (they would need to be taken into account in ...
    Einar Saukas Einar Saukas December 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... the put string and put buffer functions. The terminals in ... B]
    Print one char to screen using the fzx_state given (holds ... Return the portion of a buffer with length given that will ... [/B]
    Print a buffer of chars of given length ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    ... need your own 8 byte buffer to draw the character in, then ... shift each byte of it to move a bit into the ... 's on the screen.

    You could always buffer the entire ... character width, then copy it to the screen. It's not quickest ...
    joefish joefish January 2015 Development
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    ... need your own 8 byte buffer to draw the character in, then ... data into the buffer, instead of dealing with the screen layout) - just ... ]
    ld hl,screen
    ld de,buffer
    ld b, ... de,hl ; hl now points to screen again

    rept 32 ...
    gasman gasman January 2015 Development
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    ... the approach of using a buffer to store the text being scrolled ... doing the scrolling directly in screen memory.

    Regards,
    dbolli dbolli January 2015 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... (this means the colour on screen is not changed) then the ... a point in the string/buffer to one past the last char ... .

    For string and buffer printing:

    * string_puts / buffer_write ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... quiet but I wanted to have something to show before going further ... and COPY2SCR along with 4KB buffer.

    Simple benchmark (line ... can clear buffer, draw roughly 70 lines and copy to screen in 9 ... .5 fps).

    Going to sleep now :)
    catmeows catmeows February 2015 New game ideas
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... but at the moment drawing to screen is not synchronised.
    < ... off writing to a back buffer and blitting it to the screen when ready ... , or you could use the shadow screen ... on the 128K machines to do much the ...
    Matt_B Matt_B February 2015 New game ideas
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... and COPY2SCR along with 4KB buffer.

    Simple benchmark ( ... can clear buffer, draw roughly 70 lines and copy to screen in 9 ... could have a faster routine to clear buffer. Instead of this:

    or, if you want to support arbitrary values in A ...
    Einar Saukas Einar Saukas February 2015 New game ideas
<1…78910111213…34>

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