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Search Again :: Adv Search 1000 results in 0.247s
<1…25262728293031…34>
  • 'Minimal' game boxesHas there ever been a game where the cassette box was more 'minimal' than: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/g/GoToHell.jp…

    ... ]
    You run around from screen to screen like Sabre Wulf, .[/QUOTE]
    Jumping Stack Jumping Stack October 2012 Games
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... and writes them to screen memory. It's ... row of the pixel screen. The second one ... to the total. This points to the 16-bit value for that screen ... to use A temporarily to do the addition). This gives you the screen ... HL to DE, to draw the graphic on screen.
    joefish joefish October 2012 Development
  • 'Minimal' game boxesHas there ever been a game where the cassette box was more 'minimal' than: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/g/GoToHell.jp…

    ... B][/U]

    Go to Hell

    Publisher: ... following the same wall from screen to screen. To rescue the person you ... anything from large hairy spiders to mad headless monks. Your ... there is exactly enough room to fit your character through, ...
    Grunaki Grunaki October 2012 Games
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... take a look at the screen transition problem. If it's ... in AGD I'd like to fix it. :)[/QUOTE]

    screen to screen.
    Rebelstar without a cause Rebelstar without a cause November 2012 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... a pixel when moving from screen to screen.[/QUOTE]

    This ... of the current screen, but before AGD has moved to the next ... 0) and amend your screen transition code to look like this:
    screen to another, and no gravity code ...
    jonathan jonathan November 2012 New game ideas
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... /> I'm trying to use the IX reg to acess a table ... , causing my ship to display erratically across the screen both horzontally and ... a routine somewhere to convert your XY co-ordinates to screen address positions ...
    Morkin Morkin November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... call. The loader clears the screen, displays a logo, and then ... the ROM tape routines to load a SCREEN$ and the main code ... LOAD...CODE, because the loading screen contains hidden in-game graphics ... print routine that writes direct to screen RAM it's unlikely I ...
    snigfarp snigfarp November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... an area of a screen, click export to asm, select binary with ... theory select an entire screen, and export it to asm with the ... 16x16 pixel blocks, labelled according to screen address(hex or dec). Like ... . Being able to select an area of a screen and rotate it ...
    FrankT FrankT December 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... an area of a screen, click export to asm, select binary with ... theory select an entire screen, and export it to asm with the ... 16x16 pixel blocks, labelled according to screen address(hex or dec). Like ...
    clausjahn clausjahn December 2012 Emulators
  • Another cause for DivIDE problems on 48K'sThe last months some topics were opened to discuss problems with 48K ZX Spectrums and DivIDE. Sofar we found: - Bad Z80's because of poor fanout (si…

    ... You can click in it to edit/simulate within your ... are interpreted by the input buffer (inside the ROM chip ... choose to see voltages at the input of both buffer ... instead of voltage at the output), the BJT seems to ... , making the input buffer to see a '0'.
    mcleod_ideafix mcleod_ideafix December 2012 Hardware
  • Another cause for DivIDE problems on 48K'sThe last months some topics were opened to discuss problems with 48K ZX Spectrums and DivIDE. Sofar we found: - Bad Z80's because of poor fanout (si…

    ... are interpreted by the input buffer (inside the ROM chip) as ... and choose to see voltages at the input of both buffer instead ... of voltage at the output), the BJT seems to ... the pullup, making the input buffer to see a '0'.[/QUOTE]
    bverstee bverstee December 2012 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... inc d ; add 128 to DE
    srl d ... an RCS address 010RRccc ccrrrppp to screen address 010RRppp rrrccccc
    to the Spectrum screen area, it ... convert from RCS to regular screen format while decompressing ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... Mega |SmartRCS |SmartRCS
    | | | |to screen|to memory
    -----------+--------+--------+---------+---------+---------
    |69 bytes ... "SmartRCS" version when decompressing to the screen!

    ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... of my earlier rcs to screen routines to check the size of ... a new rcs screen and compressed them individually to test. It ... of a new RCS screen, or less than a ... I can RCS a screen to any character height on the ... zx7_standard.asm. I need to spend a little time ...
    FrankT FrankT January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... part of the screen design. Doorways from one screen to another must be ... the edge of the screen. It has to be a script like ... right, you will be transported to screen Y". But then lifts that ... transport you around the current screen, or doorways into or out ...
    joefish joefish January 2013 New game ideas
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... For instance, suppose you want to compress the [URL="http://www ... Even more, suppose you decided to load both compressed blocks starting ... /> Obviously you will need to adjust your BASIC program accordingly ... 60161: REM decompress Cobra to screen
    [/CODE]
    Einar Saukas Einar Saukas February 2013 Brand new software
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    ... was the ends = pain to get in the toaster. ... 'd give you something easier to count :lol:[/QUOTE]
    ... near anywhere there's likely to be smoke..! :lol:
    ... top crust as a 'buffer' to keep the rest of the ... ; bottom together when you get to the end.

    Morkin Morkin February 2013 Chit chat
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    ... the top crust as a 'buffer' to keep the rest of the ... ; bottom together when you get to the .[/QUOTE]

    ... crusts. :D

    used to go out with a girl ... i wanted the crusts, to which i thought she was ... asking if i wanted her to cut the crusts off ...
    mile mile February 2013 Chit chat
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    ... the top crust as a 'buffer' to keep the rest of the ... ; bottom together when you get to the end.[/QUOTE]
    Never ... actually work? I just tend to squeeze the air out of ... leaving a fresh loaf open to the air in a bread ...
    joefish joefish February 2013 Chit chat
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... what if I want to use a screen image in a program ... ?
    For example: suppose I want to ... ]

    You need to load the screen in a memoryarea and ... +16384"]copy block routine [/URL]to copy to screen.
    Dr BEEP Dr BEEP February 2013 Sinclair Basic
  • Emulator audio...how?Hi all. I am in the process of writing a Spectrum emulator (c#) for my final year project at university. I've got it all working, apart from sound. …

    ... ). Push this sound value to the sound buffer.

    2) ... are taken, play the sound buffer. You will need a ... buffers chained together (circularly) to keep things flowing smoothly.
    buffer to finish playing 882 samples ...
    Arjun Arjun March 2013 Emulators
  • Emulator audio...how?Hi all. I am in the process of writing a Spectrum emulator (c#) for my final year project at university. I've got it all working, apart from sound. …

    ... if it is already set to the value being assigned) you ... last change and fill your buffer accordingly. Every 50th second or ... buffers) you send off the buffer to the sound device.

    buffer of 0's (or 1 ...
    BloodBaz BloodBaz March 2013 Emulators
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    [QUOTE=JuanF. Ramirez;686916]Oddi the Viking, screen 35.[/QUOTE]

    Close to the end...is it hard? I mean the game in general, I tried playing couple of years ago and got to screen 8 or something and then I had to stop it and never retook it.
    Ivanzx Ivanzx March 2013 Games
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    [QUOTE=Ivanzx;686930]Close to the end...is it hard? ... of years ago and got to screen 8 or something and then ... I had to stop it and never retook ... .[/QUOTE]

    Just reached screen 40 and finished!

    JuanF. Ramirez JuanF. Ramirez March 2013 Games
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    Well, it's shorter in that it doesn't waste a load of space in the frame buffer on screen addresses!
    joefish joefish March 2013 Development
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... ?0x7fff, detail of the contention pattern and its synchronisation, ... I do not know how to measure contention time. Is there already ... any utility to do this? Where ... can I find info about contention ...
    TK90XFan TK90XFan March 2013 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... I do not know how to measure contention time. Is there already ... any utility to do this? Where ... can I find info about contention ... patterns?[/QUOTE]

    I will try to find ...
    zub zub March 2013 Emulators
<1…25262728293031…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
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    harriusherbartio on 10:58AM
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HitBox

Word Docs Hits
blit 102 210
buffer 2.6K 4.9K
to 549.6K 1.6M
screen 45.8K 73.8K
contention 1.4K 2.4K

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