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<1…28293031323334>
  • Your Emulator of choice.Here at WOS there is a good active base of members. Most I would think have a real speccy somewhere, but, most must use An Emulator. Maybe there is…

    [QUOTE=Dunny;729071]Yeah, I was afraid of that. Maybe a 10" tablet would be better, but the hardware in the N7 is pretty damned tempting :)[/QUOTE]

    I use [I]Perfect Viewer[/I] on my N7 with "stretch to screen" - it's great :smile:
    szeliga szeliga October 2013 Emulators
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... not have to worry about running off the screen, etc. ... as a rectangle to confine drawing to screen boundaries or even ... thing -- I want to be able to define a rectangular terminal ... a program to open several terminals simultaneously on screen. An obvious ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    thanks the input works now,

    Do you think using the threading is a good way to time sprites to screen refresh? or is it not as efficient as setting up IM2 myself?

    Where do you think I should place the stack?
    slenkar slenkar October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... ()
    {

    //copy backbuffer to screen
    #asm

    LD ...

    //draw some bytes to the backbuffer at 37000
    screen is overwritten with 'hello'
    slenkar slenkar October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... /> [/COLOR]

    //copy backbuffer to screen

    LD BC,999 ... ISR runs once and returns to main() with the registers ... "JP my_isr" is executed to get to your interrupt routine.
    < ... a random instruction that leads to a crash. Timmy's ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... ()
    {

    //copy backbuffer to screen
    #asm
    push af ...

    //draw some bytes to the backbuffer at 37000
    Ive seen that sneaky trick to save 257 bytes, dunno if ...
    slenkar slenkar October 2013 Development
  • The Long Earth (possible JSW mod/hack)I've been reading Terry Pratchett and Stephen Baxter's [I]The Long Earth[/I] series of novels recently - the idea behind it is there are an unknown (…

    ... . So if you start on Screen 30, up would flip you ... and down would flip you to screen 29.[/QUOTE]

    JSW128 ...
    John Elliott John Elliott November 2013 New game ideas
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... to take a snapshot to the background screen or one to ... change which 16k bank the chashbasher screen ... points to.

    ... but adjusting the output to screen.
    There would ...
    Basher Basher November 2013 Hardware
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the sprite graphics are drawn to screen. MASK sprites are slowest ... tell sp1 to redraw the screen through a call to sp1_UpdateNow(), it ... an invalidation to make sure the entire screen is drawn ... on the first call to sp1_UpdateNow(). ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Games Club - Christmas special 2013woooh christmas special. a hastily cobbled together edition of past ideas in a rather long and drawn out way that you only do because it's a little …

    ... even get passed the second screen, the kermit looking thing ... the bottom of the screen as i try crossing ... Yeah, the bottom of that screen took me a few attempts ... Christmas, and I made it to screen 5, I might have ... a crack at trying to finish this game without ...
    Morkin Morkin December 2013 Games
  • Hunt the WumpusI converted the "Hunt the Wumpus" game from Texas Instrumenst TI99/4 to ZX Spectrum (Wilko Schr?ter wrote a different text-only version some years ag…

    ... pointed in a russian forum to a bug in my game ... news: Yesterday I was able to localize and fix it. Bad ... *done*
    speeding up char to screen routine *done*
    Making improved ...
    LCD LCD January 2014 Brand new software
  • Sierra AGII've been thinking recently about starting a project to port Sierra's AGI engine to the ZX Spectrum 128. I've been reading the AGI specs and to me i…

    ... due to attribute limitations. Each screen would need to be converted to ... practical (too slow to render each screen for instance), and ... better results storing each screen using [URL="http://www ... fair amount of tweaking due to screen attributes, I was more ...
    manonfire manonfire January 2014 Development
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/c/ ... into action.
    One screen, about screen 6 or 7 changes ... trick required to play through it.
    The same screen also features ... enjoyed this game right through to screen 9 where is pooped on ...
    Jumping Stack Jumping Stack January 2014 Games
  • Games Club - Christmas special 2013woooh christmas special. a hastily cobbled together edition of past ideas in a rather long and drawn out way that you only do because it's a little …

    I can now get to screen 9 on a regular basis ... .

    But then on screen 9 I lose all my ... .

    Are we going to play any of the runner ...
    Morkin Morkin January 2014 Games
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    speccy writes direct to screen.. hence why isometric / 3d / ... chip (and stuff has to go via it, so ... of the load with regard to speed) + the gfx modes ... can do various things to try to help speed up things, ... one, with the various screen modes, but each has ...
    fog fog January 2014 Development
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... own ingenuity and draw straight to screen with PEEK, POKE, DATA, CIRCLE ... etc then save the results to tape afterwards.

    And ... it wouldn't be surprising to find many of them creating ...
    pkersey pkersey January 2014 Development
  • Atic Atac on 128kThis may have been talked about before, especially if its not just me with this problem, but loading this on my grey +2 results in title screen, then…

    ... reset is the giveaway (screen switching back to screen 0).

    Proper ...
    balford balford January 2014 Games
  • Atic Atac on 128kThis may have been talked about before, especially if its not just me with this problem, but loading this on my grey +2 results in title screen, then…

    ... reset is the giveaway (screen switching back to screen 0).

    Proper ...
    ASH-II ASH-II January 2014 Games
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... loop: halt ; wait for interrupt to occur
    clear_sprites
    update_stuff ... don't want to get caught in the screen while you cleared ... may organize your job so to start drawing when raster ... you wrote, you draw directly to screen. It's perfectly okay as ...
    Ralf Ralf January 2014 Development
  • SCR filesHi, I've created some scr files with imagetozxspec but I'm not sure how to get them across to the Spectrum (or emulated Spectrum) I tried creating a …

    [QUOTE]Can I point screen ram elsewhere whilst it is ... memory and then copy it to screen. To do it fast you may ... need to use your own snippet of ...
    Ralf Ralf January 2014 Development
  • SCR filesHi, I've created some scr files with imagetozxspec but I'm not sure how to get them across to the Spectrum (or emulated Spectrum) I tried creating a …

    ... memory and then copy it to screen. To do it fast you may ... need to use your own snippet of ... Retro-X utility recommended above to pack the picture and it ... care of the screen garbage. I'll be interested to take a ...
    Speccy_James Speccy_James January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... simple routine that is easy to learn and adapt.
    ... br /> call 5633 ;open channel to screen (top 22 lines)
    ... ,dat ;point DE register to start of data string
    ret ;return to BASIC

    dat ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... for some reason seems to need to be pointed 256 ... ld (23606),hl ;font points to data

    ld ... /> call 5633 ;open channel to screen (top 22 lines)
    ... dat ;point DE register to start of data string ... point
    ret ;return to BASIC

    ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... figure out how to use defb to be like a ... ld (23606),hl ;font points to data

    ld ... br /> call 5633 ;open channel to screen (top 22 lines)
    ... -dat ; length of string to print
    call 8252 ... point
    ret ;return to BASIC

    ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... ; Calls a routine to clear the screen
    ld a ... a ; This sets the screen colour as defined by the ... 3503 ; Calls a routine to clear the screen

    ... br /> call 5633 ;open channel to screen (top 22 lines)
    ; ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...
    call 5633 ;open channel to screen (top 22 lines)
    ld ... [/I][/B] ; length of string to print **

    call 8252 ... couple of discrepancies that sprung to the eyeballs... Lines marked with ... trying to see if it's reached the bottom of the screen?
    Morkin Morkin February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ...
    call 5633 ;open channel to screen (top 22 lines)
    ld ... font point
    ret ;return to BASIC

    dat ... couple of discrepancies that sprung to the eyeballs... Lines marked with ... trying to see if it's reached the bottom of the screen ...
    rich_chandler rich_chandler February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... it's 21 characters (144 to 164).

    Yes, ... method described in the compendium to redefine the full 256 ... 23606/23607 to my redefined font, copy some chars to screen ram ... then switch back to the system font for copying text to screen ...
    Speccy_James Speccy_James February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... method described in the compendium to redefine the full 256 ... 23606/23607 to my redefined font, copy some chars to screen ram ... then switch back to the system font for copying text to screen ... Remember that you are pointing to address in RAM and you ...
    rich_chandler rich_chandler February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... all of the screen attributes to be zero when ... it starts, including the lower screen, ... ,hl ;HL now points to screen attribute
    ld a ... add a,(hl) ;increment screen PAPER indirectly
    ld ( ...
    Battle Bunny Battle Bunny February 2014 Development
<1…28293031323334>

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