World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.194s
<1…28293031323334>
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... square in a diagonal line to screen ram as well as doing ...
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... . I have text printed to the screen though so I'd prefer ... that to be printed to the temporary ... for printing text be modified to draw to somewhere else in ram ...
    call 5633 ; open channel to screen (top 22 lines)
    ld ...
    Speccy_James Speccy_James February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... . I have text printed to the screen though so I'd prefer ... that to be printed to the ...
    call 5633 ; open channel to screen (top 22 lines)
    ld ... need your own procedure to print on virtual screen
    something like ...
    Jerri Jerri February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... character-mapped attributes file off-screen somewhere. Is that correct? ... the shadow screen area in page 7 to hold the screen data ... then depacked my image directly to screen ram where I then ... a000) for the routine to reveal the image to screen and colour ram.
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... can I set an offset to the open file when I ... want to read the game data?< ... call the depacker and reveal to screen routines where I can then ... continue to load the packed game data ... I assume I will need to close the file after ...
    Speccy_James Speccy_James February 2014 Development
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... have added one more test to [URL="http://zxds.raxoft.cz ... tests, but rather than writing to screen memory, it pages the shadow ... screen in and then out instead.< ... /> In this case, the thing to report is the last T ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... present I'm using RAMRST to redirect any errors back ... line into the 128 editor buffer to be corrected, but it ... needs to go via a RST 8 ... models, and they have to be handled differently as the ... could work out some way to attach them, as the ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • BLUBER - The Last Odisey[B]BLUBER - The Last Odisey[/B] by Monty Designs. You need to collect 20 blue bubbles with a potion. For access to the last screen, it is necessary …

    On screen four there is a ... material and head left back to screen three it is fine but ... step off to the left (higher) and exit the screen that way ... opposite side of the same screen four crushing the baddie ... appearing on the right of screen three.
    I have ...
    jammajup jammajup March 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... SAM Coup? and Timex compatibility to BIFROST* and NIRVANA ? should be ... before raster beam rendering, according to the specific timing characteristics of ... new routine that draws directly to screen. And replace the raster beam ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... before raster beam rendering, according to the specific timing characteristics of ... new routine that draws directly to screen. And replace the raster beam ... in the NIRVANA thread[/URL] to avoid taking this thread too ...
    zub zub April 2014 Brand new software
  • byte to screen eventI have another question regarding assembly routine in MMCOYZXS by Toni Baker page's 87-88 [QUOTE]21A440 LD HL,40A4 11083F LD DE,3F08 0608 LD B,08…

    Yes but it just writes to screen after the INC H executes. So the value of H register increments at the same time the pixels appear on the screen.

    I would expect the pixels to change before the H register changes
    username username April 2014 Sinclair Miscellaneous
  • New Game: Ninjajar!Yes, it's here! We had some late hour problems with +2A models and had to switch to a machine code loader (as the game takes up the whole 128K, even …

    ... a redefine routine in buffer, put a "JP buffer" in the key ... when game started - change "JP buffer" to "JP loop". So player could ... - user would not be able to change controls. This is good ...
    Shadow Maker Shadow Maker May 2014 Brand new software
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    it's possible to grab data off the screen with any ... memory locations for the screen, so look at it ... of how you draw to screen and how things are ... difference , if you could trigger to auto refresh ?

    to manipulate the contents of ...
    fog fog June 2014 Sinclair Basic
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes Is it easy enough to add a screen to an emulator that shows every memory address' activity.... …

    ... write of 0xff into the buffer to:

    [LIST]
    [*]Performing ... of the last byte written to this location with the byte ... changed bit to the correct location in a 256K buffer.
    [/LIST ... would be a fair impact to the achievable emulation speed.
    balford balford June 2014 Emulators
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... ://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/f/FizzyWizzy ... played gem but I got to screen two and the layout was ... decor was the same as screen one, and I just didn ...
    Jumping Stack Jumping Stack June 2014 Games
  • Best Broadband to get?Right, the situation is that where I am now, and will probably be for the next few months (and no, it isn't prison :lol:) the phone line and ISP is T…

    ... overloaded in your area leading to high contention. Or if you have ... said changing providers can lead to months of no connection if ... different providers they both need to use the bt line, do ...
    smogit smogit June 2014 Chit chat
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... a lot +1000 of words to change.[/QUOTE]

    ... . Then when you come to print the filenames to screen, or launch the ... assume you're going to want to print out a screenful of ... element (n) corresponds to the numbers on the screen.

    Something ...
    guesser guesser June 2014 Development
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... when you come to print the filenames to screen, or launch the ... are too many filenames to fit in an array ... assume you're going to want to print out a ... and get the user to enter a number or ... element (n) corresponds to the numbers on the screen.

    ...
    rich_chandler rich_chandler June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... a repeating pattern of chars to screen and then during the zoom ... chars. This gets the hw to update the entire display on ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... ::
    di

    ;; buffer to hl
    pop af
    pop de ; original buffer to de
    or a ; clear ... /> ld (hl),a ; write to buffer
    inc hl ; increase ...
    pop de ; original buffer to de
    or a ; clear ...
    tstih tstih July 2014 Development
  • I Can`t Stop Playing Ralphs Flappy BirdThis Is The Best Ive Done Yet,Got On To Screen 3 [url]https://drive.google.com/file/d/0BxusiBO3qBxGdkxmd0tvNlVIZVU/edit?usp=sharing:wink:[/url]

    ... Ive Done Yet,Got On To Screen 3

    [url]https ...
    gabriele amore gabriele amore July 2014 Games
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... could itself be upgraded to 64k and it's ... />

    with regard to c64 sprites, it's "sorta ... or the other trick is to overlay the chunky multi ... because of how you write to screen on star strike, it ... 's obviously suited to a spectrum

    fog fog August 2014 Games
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    I'd imagine it was to maintain consistency with the ability to only print to the top 22 lines of the screen.

    Presumably it was just forgotten to add the same restriction to SCREEN$.

    B
    balford balford August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... was just forgotten to add the same restriction to SCREEN$.

    B ... [/QUOTE]

    Normal BASIC use of SCREEN ... $ is also treated to the bottom lines being ...
    p13z p13z August 2014 Sinclair Basic
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    ... code isn't drawn to screen and data aren't ... CODE] ld a,2 ; upper screen
    call 5633 ; open ... ,4 ; length of string to print
    call 8252 ... apparently didn't want to count text length each ...
    Ralf Ralf September 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... snippet for writing masked sprites to screen that is fifty lines ... draws intermediate results on screen. To accomplish this it must ... only draw portions of the screen that change, at character ... to speed things up by only drawing changing areas of the screen ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • 1st boss on R-TypeI've been enjoying playing this a lot recently, but am a bit puzzled by the level 1 boss ([I]though have reached level 6 without cheats yay!).[/I] […

    ... boss is still scrolling on to screen?)

    when you do ...
    Lost Lost November 2014 Games
<1…28293031323334>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
blit 102 210
buffer 2.6K 4.9K
to 549.6K 1.6M
screen 45.8K 73.8K
contention 1.4K 2.4K

Related Threads

  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen.<br /> <br /> First I use HL to contain ROW and COLUM<br /> I then call the MapScreenFun…
  • Fastest way to write something to screen$Hi,<br /> <br /> I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I…
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here)<br /> <br /> in fact, I want to accelerate a car towa…
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
  • Now seems to be a good time to add to your collectionsI have bought a few spectrum items to add to my collection recently, had i bought them a year or two ago they would have cost double. This is one of …
  • Update to Image to ZX Spec to 1.3.1I'm inbetween jobs at the moment and felt the need to add a new feature - the ability to export anim gifs.<br /> <br /> [IMG]https://lh6.googleuserco…
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow.<br /> <br /> After reading about usin…
  • How to add a loading screen to my tap file[FONT=Calibri][SIZE=3]I?ve got my game created as a tap file generated by Pasmo. I now want to add a loading screen. Can anyone explaine the best way…
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…
  • Is it possible to add a listing to a screen?I made this picture (see next message for link) deliberately in the bottom half of the screen hoping to be able to have another display in the upper …

Related Searches

  • fastest way to clear screen
  • full screen fuse how to
  • loading screen poke to hide text
  • yellow hue to screen
  • push pop to the screen
  • shadow screen to c000
  • write to screen
  • copy picture to screen
  • comparison screen buffer
  • screen buffer time
  • screen buffer compare time
  • white screen no border when trying to load
  • 48k spectrum white screen no border when trying to load
  • save more than 1 screen to memory
  • fastest way to clear a screen
  • convert screen to png
  • poke characters to screen
  • screen address to buffer
  • routine to scroll screen buffer by 1 pixel
  • faster copy to screen from buffer

Copyright © 2024 World of Spectrum