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<1…22232425262728…34>
  • Manic Miner EditorHello! I was trying to run the editor in Spectaculator but I don't know why it doesn't work. Could someone explain to me in detail how to do it? T…

    ... was trying to run the editor in Spectaculator but I don ...
    marcoagpinto marcoagpinto February 2013 Development
  • Relocating a block of code as to work on a 16k spectrumI've written a game in from 50000 to 65535 and was wondering if there were any way to relocate the entire block of code to work on a 16k Spectrum. I…

    ... way to relocate the entire block of code to work on ... utility that will move a block of code and alter all ...
    daveysludge daveysludge February 2013 Development
  • [STP] Battle for Midway + Theatre EuropeI've just realised that I didn't finish or get any further with two STP's, both from the Classic Conflicts series: [url]http://www.worldofspectrum.o…

    ... scheme according to the second BASIC block is called "Timelock"

    BASIC blocks, but none of the ... scheme as per the second BASIC block is called "PSS Novaload" It ...
    Andrew Barker Andrew Barker February 2013 MIA/STP/SDP
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... (rom0 with 128 editor) contain runable code for basic syntax controll in ... area (if you write any basic command in 128editor and press ... area #3Dxx in ROM0(128 editor) will remove to any other ...
    velesoft velesoft February 2013 Development
  • Strange behavior of program compiled with HiSoft BASICA while ago I experimented with HiSoft BASIC 128 (1.2) and compiled [URL="http://www.worldofspectrum.org/forums/showpost.php?p=683349&postcount=140"]…

    ... ago I experimented with HiSoft BASIC 128 (1.2) and compiled ... shows a listing of the BASIC loading/calling program several times ... a look at the original BASIC source (you can extract it ... command is invoked. However HiSoft BASIC 1.2 supports PLAY, and ...
    Alessandro Grussu Alessandro Grussu March 2013 Development
  • Spectranet firmware update: TAP file loading fixArchie Robins discovered a problem whereby interrups were being erroneously enabled on the return from a tape trap (that is, when TAP files are being…

    ... executed to load the data block (so instead of off tape ... , off the network). Once the block of data is loaded, execution ... -BYTES. This may be the BASIC ROM itself in the case ... code running in the ZX BASIC sysvars area and expects interrupts ...
    Winston Winston March 2013 Hardware
  • Grey +2 and black +2A keyboards, funny !!!Hi all, Yesterday I was working on a destroyed +2A (case and motherboard)... I changed the ram, and the MB returned to life. But the keyboard is dead…

    ... to write something in the basic editor, when I suddendly found the ...
    bugpat bugpat March 2013 Hardware
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... at its most basic we have a 2K block of data that ...
    joefish joefish March 2013 Development
  • ZX Spectrum BASIC masterclassThe masterclass videos (hosted by David Redclift) have been uploaded to YouTube and are featured on my blog at [url]http://zxspectrumgames.blogspot.c…

    ... and visiting/re-visiting Speccy BASIC then please have a look ...
    Retrobrothers Retrobrothers March 2013 Sinclair Basic
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... [*] The ability to extend Spectrum BASIC via a ZX Interface 1 ... offering the potential to extend BASIC with new commands to control ... even be used directly from BASIC. The new 64 colour ... including a graphics editor, emulator support, an extension BASIC ROM and at ...
    Fruitcake Fruitcake April 2013 Hardware
  • BetterBytes Disc-Mate MGT Protectionmornin all while lookin at a few programs last nite i noticed disc-mate has some form of protection on it it will load fine in zxspin but try and loa…

    ... zx editor and their isnt any machine code hidden in the basic ...
    djgarf djgarf April 2013 Sinclair Miscellaneous
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... any, games programmed in 128k basic?
    I was also thinking ...
    retromad retromad April 2013 Sinclair Basic
  • Spectranet: Basic extension to get directory listingThis is a short basic extension for the spectranet to assign a directory listing to a basic variable. No more screen scrapping required! It could be…

    This is a short basic extension for the spectranet to ... a directory listing to a basic variable. No more screen scrapping ...
    smogit smogit April 2013 Brand new software
  • Games written using Laser BasicFrom [URL="http://worldofspectrum.org/forums/showthread.php?t=1124"]this[/URL] thread, it appears that the following games were written using Laser B…

    ... games were written using Laser Basic:

    1) [URL="http ...
    Arjun Arjun May 2013 Infoseek database
  • QL Super BasicDoes anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ? I am really interested in all ty…

    Does anyone know if the Basic on the QL was any good and if so would it be good to write platform games and such ?

    I am really interested in all types of BASIC on any machine but this one as really got me interested.

    thanks
    morcar morcar May 2013 Sinclair Miscellaneous
  • Avonturen In Basic (Book & Cassette)Couldn't find this in the archive. Avonturen In Basic (Book & Cassette) by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Kluwer+Techn…

    ... archive.

    Avonturen In Basic (Book & Cassette) by [URL ...
    Hairy Hairy May 2013 MIA/STP/SDP
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... the 128k editor and menu system; ROM 1 contains 48K BASIC.
    Ralf Ralf June 2013 Emulators
  • ZX EDITOR and export to ASCIIIs there a way to export ZX BASIC code in ZX_EDITOR (or any other tool) to normal ASCII file ? What I get with copy&paste is something like that: …

    Is there a way to export ZX BASIC code in ZX_EDITOR (or any other tool) to normal ASCII file ?
    What I get with copy&paste is something like that:

    10?32767
    20?""?
    30??32768
    kpuchatek kpuchatek June 2013 Development
  • Loading basic from basic?Hi Guys, Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic" if inkey$…

    ... just get "c nonsense in basic"

    if inkey$ = "1 ... will load fine from a basic listing.

    Can anyone ...
    gazj82 gazj82 June 2013 Sinclair Basic
  • 80 column BASIC in FUSEThis requires FUSE 1.1.0 or later: 1. Select machine [b]Spectrum SE[/b]. 2. Enter the command [b]MODE 1[/b]. Currently tape traps are not supported…

    ... are not supported as SE Basic IV 4.0 doesn't ...
    chev chev June 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... address is appreciated. The BASIC version is not unreasonably ... although rather more sedately) from BASIC as from assembler.
    ... /> I wrote a quicker BASIC version which minimised the number ... calls by setting the block write length for each ... a single CODE block.
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... ability to send keywords to editor via the 48K keyboard helper ... with trapping of SAVEs from BASIC, wherein the user wasn’t ...
    Arjun Arjun July 2013 Emulators
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... />
    I've done this BASIC version, which follows the original ... probably do the other three basic arithmetical operations as well.
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    As I like to do a bit of basic programming now and then what do you think is the best basic to work with?
    It's a pity the ramdisk can't be used on the +2a/+3 in order to give maximum ram for basic.

    Mike.
    m6ymn m6ymn August 2013 Sinclair Basic
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... to sit infront of a basic listing with a little annoying ... hex editor to work properly. In frustration I went back to basic ... the code for the HEX "editor"/program loader.

    [code ...
    wibble wibble August 2013 Development
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • Convert 128k Basic into MCHello guys, we are currently searching for a converter to put 128k Basic into Machine Code. I remember once I found a programm that converted the B…

    ... a converter to put 128k Basic into Machine Code. I remember ... a programm that converted the Basic into DATA-Lines. It converted ...
    Speccyman Speccyman September 2013 Sinclair Miscellaneous
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... />
    2) The built in editor is a hell of a ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Manic Miner - Loader And Screen DifferencesThere are some changes between the various releases and re-releases of Manic Miner with both the loader and the loading screen itself. Here I'll deta…

    ... .gif[/img]

    The basic is also slightly different between ... its picture shown with the basic text display of author / ... regard to the author information block. The game code appears to ... the loader, added by the basic:

    [img]http:// ...
    spider spider September 2013 Sinclair Miscellaneous
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... it. A small piece of basic containing assembly to headerless load ... for myself after examining the basic itself I then decided to ... fake header to load the 'basic' at a higher address, and ...
    spider spider September 2013 Sinclair Miscellaneous
<1…22232425262728…34>

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