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<1…28293031323334>
  • Adding Archive Info with ZX-BlockeditorHello everyone, I'm trying to add Archive Info blocks to my .tzx files. I'm using the downloadable images from WoS and then merging the contents int…

    ... .tzx in BlockEditor;
    [*]Select block 4 (text) in Arkanoid.tzx ...
    rahtgaz rahtgaz November 2008 Emulators
  • Roy Of The RoversHey all, I'm an avid forum reader but first post! I was wondering if anyone knew if there was a map available for Roy of the Rovers? I loved this ga…

    ... knew if there was a map available for Roy of the ... and think i made a map at one point but cant ...
    RossAA RossAA November 2008 Support files
  • Documenting ZX Spectrum SoftwareFirst and foremost a disclaimer... [COLOR="DimGray"][SIZE="2"]I'm a newcomer to ZXSpectrum emulation. Unless you find the need, I'll spare you the d…

    ... B]. TZX's Archive Info block (ID 32) is one ... />
    Concerning the Archive Info block, I'm currently going through ... />
    [LIST]
    [*]Is this block invasive? That is, does it ... crucial field missing from this block. Who maintains the format? ...
    rahtgaz rahtgaz November 2008 Emulators
  • How to complete Super Robin HoodAs it is, I'm stuck with this Code Masters game. Having a long time wandering around the castle, I've taken all keys except one (the one on the secon…

    ... shown here (taken from the map).

    [URL=http://www ...
    Neil Parsons Neil Parsons December 2008 Games
  • So... you want to format your 3.5" as 720K eh?Well, i've been trying to get hold of an application to make proper use of my 3.5" +3 floppy disks but i haven't been able to find any. I stumbled up…

    ... to the extended disk parameter block
    LD IY,358 ; Signal ...
    NaMcO NaMcO December 2008 Development
  • Wikipedia censorship[url]http://en.wikipedia.org/wiki/Scorpions_(band[/url]) Wikipedia has always boasted "Wikipedia is not censored". Sadly, as of Saturday 6th, and d…

    ... UK ISPs who don't block the [url=http://en.wikipedia ...
    robert@fm robert@fm December 2008 Chit chat
  • Games you hate but secretly play nonetheless.I have a game for the Nintendo DS, it's called Deep Labyrinth. It is complete and utter crap, I hate it, it has lousy controls and is buggy. In t…

    ... it and draw up a map for it (both sections) ... this ...
    ZnorXman ZnorXman December 2008 Chit chat
  • Fist II. Wrong game screen?I may be wrong about this but I do not immediately recall that the game screen on the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005644&…

    ... /f/FistII-TheLegendContinues_3.png"]the map [/URL]either.

    AND ...
    ZnorXman ZnorXman December 2008 Infoseek database
  • Header readersHi all, After some 25 years I've finally got an Interface 1 and a brace of Microdrives. I'd like to get some of my games onto cartridge, so...how do …

    ... !) find where the main code block is loaded and how long ...
    hypostomus hypostomus December 2008 Sinclair Miscellaneous
  • data waiting (if indeed that is the name)I've been taking a look at the Spectrum ROM Disassembly by Drs. Logan and O'Hara but admittedly I still need do my bit of assembly study before I can…

    ... a new byte or data block.

    I think it ...
    rahtgaz rahtgaz December 2008 Emulators
  • reading Hex[code]1 DIM a$(20,20) 2 DIM g$(16) 3 LET g$="\::\ \' \ '\ .\. \.:\:.\:'\':\''\..\: \ :\'.\.'" 4 BORDER 4 20 LET a$(1)="00000000000000000000" 21 LET …

    ... )="0011111A111111110002"
    100 REM display map (test only)
    101 FOR ... trying to draw a game map using the 16 checkerboard graphics ...
    chop983 chop983 December 2008 Sinclair Basic
  • Dangerous Allram Mode On +2a / +3ZX Spectrum 128+2A and +3 support allram feature on port 1FFD. On this ZX models is very dangerous set allram if is connect any interface with extern…

    ... is active allram mode then block of ROMOE signals is without ...
    velesoft velesoft December 2008 Hardware
  • Monty on the runIs there something wrong with the menu screen? Key presses are ignored most of the time. P and L should move the asterisk. At the first sewerage w…

    ... second wall appear? A C64 map says the opposite but the ...
    Fraser Fraser December 2008 Games
  • Questions about registers, stack, etc.I was told that if I wanted to export code and create unprotected versions of games I should do the following: 1-Find the starting address by using …

    ... starts and ends, and export block or blocks of code
    zxbruno zxbruno January 2009 Sinclair Miscellaneous
  • search by hash?would it perhaps be possible in future to do a search by hash (md5 or crc32) of a block? (for eg. I have only few readable blocks and would like to k…

    ... (md5 or crc32) of a block?
    (for eg. I have ...
    orange orange January 2009 Infoseek database
  • ZX81 tape formatIs there a description of it somewhere? The TZX format doesn't give it but can it be worked out from what it says about block 19? There is a good d…

    Is there a description of it somewhere? The TZX format doesn't give it but can it be worked out from what it says about block 19? There is a good description of the Jupiter Ace format which is what I would like but for the ZX81.
    Fraser Fraser January 2009 Hardware
  • Name that game :)I am trying to find the name of an old ZX game. Unfortunately I only remember a bit of it's game play and nothing about its name or producer. I am ho…

    ... enemy was pushed outside the map area it was killed. The ... enemies out of the area map. Unfortunately I do not remember ...
    Aleris Aleris January 2009 Games
  • Unreal Tournament 3Does anybody still play this? I played it loads when it came out, but have had real trouble getting the bugger to play for ages. I finally got it wor…

    ... /> Necris Island - HUGE map, but is also a map that crashes quite ...

    Collider - Another massive map with very impresive levels of ...
    Bermondsey Bob Bermondsey Bob January 2009 Chit chat
  • Mortal Kombat (AWS Works) - pokes neededI would like to map this game which contains perfect digital images of all characters. To complete the game I would need pokes for infinite energy, i…

    I would like to map this game which contains perfect ...
    Pavero Pavero January 2009 Games
  • Blocks instructions and the N flagJust a curiosity. I noticed the compare and load block instructions act on the N flag; block compare instructions set it, block load instructions re…

    ... noticed the compare and load block instructions act on the N ... flag; block compare instructions set it, block load instructions reset ... way. I'd expect increase block instructions would reset N, while ...
    rahtgaz rahtgaz January 2009 Development
  • Programme: Name That GameBytes: Hello everyone the the WOS forum! first time posting here after spending many a year visiting this site for quick bursts of entertainment at …

    ... pick a country on a map and do a mission there ...
    hypnoshock hypnoshock January 2009 Games
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... in 360 degrees. A "real" map isn't stored in memory ... Great Escape" where one single map scrolls in 4 possible directions ... move the character and the map clockwise or anti-clockwise, "A ... different way of navigating a map.
    zxbruno zxbruno January 2009 Development
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... ...

    [QUOTE]Block ended, found 373 bytes
    First block seconds: 8.16896
    ... write_turbo: converting Turbo Speed Data Block (ID 0x11); conversion may ... write_turbo: converting Turbo Speed Data Block (ID 0x11); conversion may ...
    bladerunner bladerunner February 2009 Development
  • Most Notorious Multiplayer Gaming Glitches[url]http://multiplayerblog.mtv.com/2009/02/05/the-5-most-notorious-multiplayer-gaming-glitches/[/url] The 5 Most Notorious Multiplayer Gaming Glit…

    ... of the boundaries of the map. While outside the boundaries, all ...
    thx1138 thx1138 February 2009 Chit chat
  • FUSE fails to save "Bytes:" files that can be converted to .tapI have been running FUSE with the OCP Assembler loaded. When I save the Assembly listing from OCP, I see border colour and noise of a proper save. So…

    ... of `ocp_mon1_4.tap':

    Block type 0x10 (Standard Speed Data ... )
    Block duration: 1.10 sec
    Pause length: 1000 ms
    Block type 0x10 (Standard Speed Data ... )
    Block duration: 13.43 sec
    bladerunner bladerunner February 2009 Development
  • King Valley 1st level challengeCan anyone work out how to get past [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0012890"]King Valley[/URL], level 1. It should be easy, a …

    ... in the Konami original. The block, top right can be pushed ...
    Jumping Stack Jumping Stack February 2009 Games
  • ZX-Blockeditor version 1.0.1.10 publishedToday I published a new version of ZX-Blockeditor, because the older version 1.0.1.9 contained the following bug in writing TZX-files: Data blocks wi…

    ... the exact timing of the block pauses was relevant, e.g ...
    clausjahn clausjahn March 2009 Announcements
  • Interrupts - been a while !Not sure if this is the right place for this (1st post on WOS, but been a speccy user since Dec'84 :-o (yes I am that old ! :p) ), But I can't for …

    ... 2 based on that big block of 0xFF at the top ... I can't find the block on Asp - maybe that its ...
    AGAfaster AGAfaster March 2009 Sinclair Miscellaneous
  • ZXSpin for Spectrum DevelopmentI found this handy guide to setting up a cross-platform development environment for the Spectrum: [URL="http://zxspectrumdev.blogspot.com/2009/01/set…

    ... at being able to re-map spare joypad buttons onto keyboard ...
    joefish joefish March 2009 Emulators
<1…28293031323334>

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