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<1…567891011…34>
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... 's a part on the map to the very far left ... going down after blowing a block up, but didn't drop ...
    dm_boozefreek dm_boozefreek July 2009 Chit chat
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... /> I've drawn out the map of the game, containing most ... of "moral choices" which would block access to certain areas, affect ...
    The Lone Magpie The Lone Magpie August 2009 New game ideas
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... /> I've drawn out the map of the game, containing most ... of "moral choices" which would block access to certain areas, affect ...
    mile mile August 2009 New game ideas
  • Maps in progressIf you are working on some map, this thread is just for you! Post here the name of that game for which you are creating a map. Only then we can preve…

    ... writers block ... it's the same with my Last Ninja map ... [/QUOTE ...
    Rickard Rickard August 2009 Support files
  • Microsoft won't be able to sell Word...MS has just been stung in patent litigation... A patent troll sued them and won, over the subject of being able to load and save documents in XML. S…

    ... index (which it calls a map) of how formatting applies to ... allowing multiple "views" of a block of text, each with different ...
    AndyC AndyC August 2009 Chit chat
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... something that looks like a block device driver in there at ... /readdir/closedir?[/quote]

    Block device driver - yep. File I ... have the full Spectrum memory map for themselves, having set up ...
    gasman gasman September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... screen (but not into the map, obviously) could allow you to ... /> ENDIF

    ..to add block 2 at x=10/11 ...
    mulder mulder September 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    - after load any data block to screen area (to adress ... IM2 table out of trdos map area (actually GASWARE use I ...
    velesoft velesoft September 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... inconvenient holes in the memory map. At that time RAM was ... /pixel bytes from one 8k block (note the change in byte ... performed on the other 8k block.

    Anyway, we're ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... inconvenient holes in the memory map. At that time RAM was ... /pixel bytes from one 8k block (note the change in byte ... performed on the other 8k block.

    Anyway, we're ...
    andrew_rollings andrew_rollings November 2009 Emulators
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... Invader. There is no Character Map that says 'the Square at ... single pixel rather than "character" block accuracy. But then there's ...
    Turkwel Turkwel November 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... the library, only that specific block of code associated with the ... very well be a memory map problem. What area of memory ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... part of the block that grows upward ... the excerpt describing the memory map:

    [ ... ; ///////////////////////
    43 ; DEFAULT MEMORY MAP
    44 ; ///////////////////////
    45 ... these default settings the memory map is:
    47 ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... by malloc for each allocated block of memory (that's ... it knows how big the block is when free() is ... called to free the block). If you are done with ... back at the sp1 memory map, this includes the sp1 ... located later by generating a map file of the finished ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • 'Bumpy' questionOne of my favourite Spectrum games is 'Bumpy'. This game of French origin is a classic puzzler, and is a joy to play, right up until a certain, unsol…

    ... the stage. In the .png map, it is the 6th row ... starting you on a dissapearing block is a bit of a ...
    Lebowsk1 Lebowsk1 December 2009 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... give rise to a halfway block that is designed to look ... /> TileCode=32 * Tiles
    Total Map Bytes=(TileCode+MapCode)

    For instance, Map One is:
    2880=2 ... /> 16384=32 * 512
    Total Map Bytes=(16384+2880)=19264=Almost ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... tap files that contain the map data (array and graphics for ... map), as I have it, are ... 2 bytes to ID each map block, as there is never more ... than 512 map blocks per level... Porting is ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ...
    And speaking of level map I would see it this ... />

    - build the map of blocks 16 pixels X ... per level, so a block could be stored with one ... byte.
    - build the map (let's say first level ... a start) in a tile map editor

    For ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... according to preferrence, a block of ascii assembly, etc...)..?< ... a level includes?)(eg: map tiles, map array, character placement coordinates ... /> 10 ) Obviously, how many map tiles are allowed per level ... 11 ) Would you wish the map array to store any other ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... a Spectrum... At present, the map is outputed as a .CVS ... with the map array data, to form one continuous block of code ... routine to view such a map on the speccy, what would ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... a Spectrum... At present, the map is outputed as a .CVS ... with the map array data, to form one continuous block of code ... routine to view such a map on the speccy, what would ...
    Fikee Fikee February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is creating a second invisible "map" which would hold the information ... of blocks:

    - normal block (you can walk over it ... elevation. If you are on block of elevation 3 and go ... but to your left is block elevation2, you will fall down ...
    Ralf Ralf February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... trying to write a simple map displayer myself, but got ... the coordinates for each colour block, and storing those coordinates as ... It would presuppose a map behind the map, actually an array the ... haven't yet!!!!)... (Actually the map display code will be useful ...
    kgmcneil kgmcneil February 2010 Development
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... anything less than 1 whole block at a time requires an ... consoles could do - a scrolling map with overlaid sprites. It's ...
    joefish joefish February 2010 New game ideas
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... each char position identifies a block (0..255). I have a ... was how to store the map of the scrolling area in ... the lines contiguously. ie. a map of 300 x 8 (top ... .. I can index into the map easily that way., :)
    polomint polomint February 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... a, d
    xor #e0 ; map #a000 to #4000
    ld ... *24 ; byte count
    ldir ; block copy

    ; set the ... high byte with #e0 to map from backbuffer to real screen ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Microdrive Games CartridgeI've just noticed that Ant Attack on the microdrive [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014815"]Games Cartridge[/URL] (also bundl…

    ... loads the entire 41K memory map including BASIC up to 65535 ... loading or during preparation the block has been saved with a ...
    Geoff Geoff February 2010 MIA/STP/SDP
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... from a single compressed data block, using a single common encoding ... different areas. Each sprite or map is one 'chunk'.

    block, then all is saved as ...
    joefish joefish February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... colour seemed to leave a block of colour once you collected ... make unique screens for the map layout, instead of having to ...
    ZnorXman ZnorXman February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... that would involve giving each block a mask, and taking up ... colour seemed to leave a block of colour once you collected ... make unique screens for the map layout, instead of having to ...
    jonathan jonathan February 2010 Development
<1…567891011…34>

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