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<1234567…34>
  • Loading from different tape blocks???Im using Klive (my fav) question is on some complations where 2 or more games are put on the same side of a tape, is there a better way of loading th…

    ... F12 to change the tape blocks? just seems a messy way ...
    Mayboy Mayboy September 2003 Emulators
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    ... have non of the following blocks exist. I need to test ... TZXs available which contain these blocks? Thanks for any suggestions:
    Unique Unique March 2005 Emulators
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks. How abou…

    ... others I'm sure) have blocks specifically for 128k or for ... machines in amongst commonly used blocks.
    How about a Jump ...
    PrinceClumsy PrinceClumsy February 2006 Emulators
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... but with different non-data blocks or info on it. I ... the same but pauses after blocks differ. My questions are: What ... it usual that pauses between blocks should differ?
    Juanma Juanma March 2007 MIA/STP/SDP
  • 48K specs boots, but THEN blinking blocks!Of all ZX problems I have seen, the 'blinking blocks' is the most common... Today I picked up a 48K, it boots and THEN it locks filling the screen wi…

    ... I have seen, the 'blinking blocks' is the most common... Today ... filling the screen with blinking blocks. That is weird... When the ... DOES display run and then blocks, or when I tap another ...
    georgedb georgedb May 2008 Hardware
  • Help with broken BASIC blocksHi, Could anyone help me in recovering two broken BASIC blocks?: [url]http://webmail.unizar.es/upload/download.php?file=1247602759.invitado.php5kQ4…

    ... in recovering two broken BASIC blocks?:

    [url]http://webmail ...
    jpablo jpablo June 2009 MIA/STP/SDP
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... are sometimes used to copy blocks of data quickly. However, this ...
    ajmoss ajmoss August 2010 Development
  • The short blocks loaded in Jet Pac(Hope this have not been previously discussed. If so, my apologies) Is there any reason why Jet Pac loads three short blocks after the main block? I…

    ... Jet Pac loads three short blocks after the main block? If ...
    mcleod_ideafix mcleod_ideafix November 2011 Games
  • Colour blocks on displayHi all, I have just acquired another Sinclair product, my first one being a C5, it's a 48K ZX Spectrum. It shows colour blocks on the display when p…

    ... ZX Spectrum. It shows colour blocks on the display when plugged ...
    kamilb1998 kamilb1998 February 2012 Hardware
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    I'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?
    daveysludge daveysludge May 2012 Development
  • Flashing coloured blocks - diagnosisHiya, hope this is the right place for this... Was given an Issue 2 48K by a someone yesterday that hasn't been powered on in 20 years, which works …

    ... - I get the "flashing coloured blocks" issue which as I understand ...
    junosix junosix April 2013 Hardware
  • Building blocks 1 & 2Just been sorting out some old tapes and come across this title Building blocks 1 and Building blocks 2 1983 computer for education unfortunately the…

    ... title
    Building blocks 1 and Building blocks 2 1983 computer for ...
    mcjoecool mcjoecool October 2013 MIA/STP/SDP
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    Help! Sprites! Blocks! Angles!

    I have ... to deflect on collision with blocks.

    http://i1142.photobucket ...
    R-Tape R-Tape September 2015 Development
  • Incompressible blocksOne idea I've been pondering about regarding Mackarel is incompressible blocks. If you have a game where you store some data in memory in compressed …

    ... regarding Mackarel is incompressible blocks. If you have a ... you're storing several blocks of compressed stuff, like ... finds similarities between the compressed blocks - I started thinking about ... somehow detecting the incompressible blocks. This is pretty much ...
    Sol_HSA Sol_HSA January 2016 Development
  • spectrum 48k issue 3b coloured blocksI have pucked up a nice looking plus but when powered on get black or yellow border and random coloured blocks on screen, I have taken keyboard off a…

    ... yellow border and random coloured blocks on screen, I have taken ...
    caver99 caver99 February 2016 Hardware
  • Headerless tape loading blocksIs there any way to convert headerless machine code blocks to regular headed blocks? I imagine it involves Taper. I ask because now that I know I'…

    ... convert headerless machine code blocks to regular headed blocks? I imagine it ...
    The Mighty Dopethrone The Mighty Dopethrone November 2017 Sinclair Miscellaneous
  • Someone knows the size limit of TAP files , TZX on emulators and real spectrum for saving blocks ?Hi Someone knows the size limit of TAP files , TZX on emulators and real spectrum for saving blocks ? The limit is the number of blocks or si…

    ... and real spectrum for saving blocks ?

    The ... the number of blocks or size of the blocks??¿?

    Blocks inside TAP file or ... Kb or max XX Blocks inside TAP file or ... in size or number off blocks?

    What' ...
    maeloterkim maeloterkim June 2019 Emulators
  • Economical, a puzzle platformer where you spend coins to make or break blocksEconomical is a puzzle platformer, use coins to make or break blocks but spend your money wisely. https://www.kongregate.com/games/baba_s/economic…

    ... coins to make or break blocks but spend your money wisely ...
    BdR BdR January 2020 New game ideas
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... commented.

    Happy foreground blocks :)

    António
    amateus amateus January 2021 Development
  • Ah DiddumsI hope this is some help to the person who was asking how to complete a screen on Ah Diddums. The idea of the game is that you are using the blocks …

    ... that you are using the blocks to build a bridge out ... up one of the building blocks using the fire button. You ... this with all the building blocks (it doesn't matter what ...
    Chris Chris December 2001 Games
  • Anyone Recognizes This Loader?Hi there! I live in Argentina. I have a -dead by now- CZ Spectrum (a ZX clone made by an argentinian company, Czerweny, which used to make... Excell…

    ... the following loader (always standard blocks, with headers):

    A ... a SCREEN$ and two CODE blocks. The last code block would ...
    Marcelo Marcelo November 2001 Sinclair Miscellaneous
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... data around in their 4k blocks. When the product is ready ... the streams back into their blocks to provide the empty space ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • Spectaculator 2.0 availableHi, I've just released a new version of Spectaculator. It should be on WOS in a few days. Here's a cut 'n' paste from comp.sys.sinclair: Spectacula…

    ... /> Call sequence, Select and Message blocks

    - Auto load feature ...
    Jon Needle Jon Needle April 2002 Emulators
  • ANNOUCE: Spin Public Beta 0.1d now availableWell, after the overwhelming response to the previous announcement here on WOS Forums, I thought I'd best post that SPIN 0.1d is up. Here's the CSS …

    ... for Standard *TZX* blocks - CSWs and non $10 blocks won't
    Dunny Dunny May 2002 Emulators
  • SPIN V0.2 Now Available[Standard CSS cut'n'paste message] Hi all! Well, again another update, but we think this one's well worth it. There's numerous additions and fixes,…

    ... fmt_ and
    Data single blocks.
    Plus 3 Floppy Disk ...
    Dunny Dunny June 2002 Emulators
  • Short Z80 QuizQ1) Which program gives different result ? A) XOR A ADD A,A B) XOR A ADC A,A C) SCF ADD A,A D) SCF ADC A,A Q2) What is the equivalent of NEG …

    ... you can only adress 256 blocks of 256 bytes (=64 K ...
    Dr BEEP Dr BEEP July 2002 Games
  • ANN: Spectaculator 2.5 available for downloadHi. I've just released a new version of Spectaculator, available from [url="http://www.spectaculator.com/"]http://www.spectaculator.com/[/url]. Hopef…

    ... /> cassette files with missing stop blocks).

    - Load programs from ... up into two
    second blocks so you can randomly seek ...
    Jon Needle Jon Needle July 2002 Emulators
  • ZX Spin 0.3 ReleasedStandard Cut'n'Paste from CSS post again! I can't get to my webpage, so I've uploaded SPIN0.3 to WOS, Alt.Binaries.Comp.Sinclair, and also Daren Pea…

    ... - you can rearrage/delete/duplicate blocks, and
    edit their properties ...
    Dunny Dunny September 2002 Emulators
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion. If I understand correctly, adding an infinite pause between level bloc…

    ... an infinite pause between level blocks is not desired, from the ...
    secarica secarica September 2002 MIA/STP/SDP
<1234567…34>

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  • Loading from different tape blocks???Im using Klive (my fav) question is on some complations where 2 or more games are put on the same side of a tape, is there a better way of loading th…
  • Su stumbling blocks(mags)Still trying to get the following, so if anyone has these to sell, lend or scan these it would be a great help.<br /> <br /> Megatape 6 scan <br /> i…
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  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks.<br /> Ho…
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…
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