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  • UDG PaperI remember having a few rare sheets of coarse graph paper with 8x8 grid squares that I sketched loads of UDGs on, and the more normal 10x10 grid pap…

    ... had to ink in 8x8 lines myself.

    Here's ... or vertically, with thicker grid lines at any multiple you want ... /> bold every 8 lines.

    [SIZE="3"]Vertical Size:[/SIZE]
    0.005 inches.
    bold every 8 lines ...
    ZnorXman ZnorXman November 2009 Development
  • Real 3D (using 3D glasses) on existing PC games?You know those "3D glasses" they have in cinemas sometimes, and for watching some TV programs, or some magazine articles? Where each "lense" is a dif…

    ... coloured 3D for the red/blue glasses - only specific technical demos ... matching glasses. Originally they used vertical/horizontal polarisation from two projectors ...
    joefish joefish November 2009 Chit chat
  • Creating a Spectrum game that won't load...Dear All, I have recently been using my ZX Spectrum as a reference for the production of a new body of art work and something I keep coming back to …

    ... screen with yellow, blue, red and turquoise lines running up and down ...
    Dr BEEP Dr BEEP November 2009 Sinclair Miscellaneous
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... glow with red, green and blue light according to the colour ... pixels - 3 vertical strips of red, green and blue. This is reproduced ... 2x by merging red and blue due to the way our ...
    Dunny Dunny November 2009 Emulators
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... glow with red, green and blue light according to the colour ... pixels - 3 vertical strips of red, green and blue. This is reproduced ... 2x by merging red and blue due to the way our ...
    ZnorXman ZnorXman November 2009 Emulators
  • ZX Spectrum not working - Please help.Hi there, I am new to this forum and was pointed in this direction by a fellow Youtuber after uploading the following video and then explaining that…

    ... coloured border and occasional red blue lines it clearly isnt loading it ...
    baldybeardy baldybeardy January 2010 Hardware
  • ZX Spectrum not working - Please help.Hi there, I am new to this forum and was pointed in this direction by a fellow Youtuber after uploading the following video and then explaining that…

    ... coloured border and occasional red blue lines it clearly isnt loading it ...
    guesser guesser January 2010 Hardware
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... . And the slog with a vertical shooter is laying out all ... beat-em-up along the lines of [I]Thundercats[/I] or ...
    joefish joefish February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... in every 4 vertical pixels to double the vertical colour resolution. If ... available code to draw sprites, lines, print text etc in fixed ... in place of the four vertical pixel busy wait. So the ... are executed during those 4 vertical pixel waits. Doing things this ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Sinclair Basic
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... of a flatted 5th note (blue note) creates a chromatic run ... circle of fifths like a vertical coil with C at the ...
    FrankT FrankT March 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... and on 1 pixel in vertical direction. if you start think ... line depends on its neighbours, lines are almost indepedent on other ... lines. so if you want to ...
    Fikee Fikee March 2010 Development
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... machine gun
    New order - blue monday
    Pixies - Gigantic
    lines saying what she'll do ...
    mel the bell mel the bell April 2010 Chit chat
  • Resolution & Memory Question ...Hi, I'm hoping someone with some experience writing an emulator, or a vast knowledge of all things Spectrum can help me answer the following questio…

    ... actual border-lines; the others may be either border or vertical retrace ...
    Arjun Arjun April 2010 Emulators
  • ToadrunnerDid anybody finish this game? I would like to map it, but I would need some concrete tips how to use objects, respective which object can kill druid,…

    ... path is safe.
    two vertical = right path
    solid = ... button (fire button)
    the blue dragon will stop breathing fire ... a upper path between two blue walls, take this RIGHT path ... 4

    move below blue dragon and 'USE' spade (part ...
    saiwong saiwong June 2010 Games
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…

    ... buffer.

    For a vertical scroll, move the point you ... copying from down a few lines, then when you get to ... as described above for a vertical scroll.
    joefish joefish June 2010 Development
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... correctly makes the spectrum 8 lines too short to do it ... />
    the problem is the vertical playing area.... or lack of ...
    Sadako Sadako July 2010 New game ideas
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... , they are missing a few lines here and there. There are ... bottom most platforms btw. The blue background makes it look like ...
    mulder mulder August 2010 Games
  • Sinclair QL on a Commode 1702Anyone ever build a cable for the QL RGB to use on the Commode 1702? I built one that gives a mono image last night but can't figure out the pinout f…

    ... Composite Sync TTL
    5 Vertical Sync TTL
    6 Green ... /> 7 Red TTL
    8 Blue TTL

    Currently I ...
    beanz beanz August 2010 Sinclair Miscellaneous
  • Best Way to Load TZX Files on a Spec Using a Mac?Evening all, I've spent the afternoon bastardising two knackered Spectrum +3s, and I now have one fully working unit. Although I've got a working d…

    ... almost there, as the blue and red lines appear, but the header ...
    roberthazelby roberthazelby August 2010 Emulators
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... Alignment Byte 0x18 has the vertical positions and horizontal positions separated ... to wrap text across two lines?
    Could it support 2 ...
    BloodBaz BloodBaz August 2010 Emulators
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... Alignment Byte 0x18 has the vertical positions and horizontal positions separated ... to wrap text across two lines?
    Could it support 2 ...
    takapa takapa August 2010 Emulators
  • Out RunSo, I've just been playing [URL="http://zxspectrumgames.blogspot.com/2010/09/spectrum-games-out-run-classic-zx.html"]Out Run[/URL] again and reviewed…

    ... time, it was along the lines of the arguments "[COLOR=Red ... banned from WOS[/COLOR]" / "[COLOR=Blue]No, they should be beaten ...
    ewgf ewgf September 2010 Games
  • Help me understand ZX RGB signal (long)This will be a long post so please bear with me and most importantly help me. I have a 128K+ and +2A that I'm trying to get working with my 15kHz RG…

    ... signal is that it has vertical ghost lines. The +2A SCART does ... [/IMG]
    Notice the thick vertical gray columns. Ignore the grid ... visible to the eye. The vertical ghost bars are more obvious ...
    pkupcik pkupcik September 2010 Hardware
  • Help me understand ZX RGB signal (long)This will be a long post so please bear with me and most importantly help me. I have a 128K+ and +2A that I'm trying to get working with my 15kHz RG…

    ... 128K signal to remove the vertical ghost lines as seen on this ... is stable, but the ghost lines bother me. They don't ... help on the RGB signal lines? I tried to use "Ingo ...
    pkupcik pkupcik September 2010 Hardware
  • Help needed +2 pleaseI have a 128k+ that when powered up through the rgb or aerial connection just shows a black screen. But I can still see the list of options and run d…

    ... be black has 14 vertical tube shaped lines down it which are ... the border hasnt got coloured lines when loading just garbled shades ...
    Modge Modge October 2010 Hardware
  • zx spectrum +2 troubleshootingHi There I am new here and I need some advise as to where to look for issues on my zx spectrum +2 it was working fine this morning .. then while pl…

    ... border ,black paper with vertical white lines down the screen like
    ZXZaber ZXZaber October 2010 Hardware
  • Opus Discovery 1 problem insideHi folks, when I opened my Opus Discovery 1 I have probably wrecked a regulator that is connected to the mainboard by three cables. Regulator 2 is wi…

    ... black screen, white border and vertical thick lines on screen...

    Skydiver Skydiver October 2010 Hardware
  • Do ULAs die?Thought I'd start this thread as people often think their ULA is dead, when it's actually the RAM or power circuits. Searching the forum in the futur…

    ... can be described as 32 vertical black lines on a green background ...
    ASM ASM October 2010 Hardware
  • Do ULAs die?Thought I'd start this thread as people often think their ULA is dead, when it's actually the RAM or power circuits. Searching the forum in the futur…

    ... can be described as 32 vertical black lines on a green background ...
    spodula spodula October 2010 Hardware
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... Raster vertical ... vertical scroll.
    PF0ARGB 0x001F7714 DWORD Playfield 0 alpha red green blue ... vertical scroll.
    PF1ARGB 0x001F7720 DWORD Playfield 1 alpha red green blue ... vertical scroll.
    PF2ARGB 0x001F772C DWORD Playfield 2 alpha red green blue ...
    ASM ASM October 2010 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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