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  • CyberbigI found out that Cyberbig is affected by snow effect in FBZX Wii. There is snow in the all screens except in the main menu. I checked that also Spe…

    ... a flashing lines in the border effect when you die. ... has the odd glitch with border effects. Try the nyan ... should appear steady in the border behind the cat seems ... to flash around in the border.

    I ... music, then game is 48/128.
    [url]ftp://ftp ...
    velesoft velesoft April 2013 Games
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... "

    1000 REM test 128 commands
    1002 IF 1 ...
    11 BEEP 1,2: BORDER 3: BRIGHT 1
    12 ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ...
    3 REM
    10 BORDER 0: CLEAR 59999
    20 ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ...
    3 REM
    10 BORDER 0: CLEAR 59999
    20 ...
    Einar Saukas Einar Saukas May 2013 Development
  • How to convert a .txt file (ASCII/PC) into a Tasword file?Short version: [B]How can I convert a .txt file (PC) into a Tasword file (ZX Spectrum)?[/B] Longer version: {Maybe I should first re-introduce mysel…

    ... I see is a red border with moving black stripes.
    128 BASIC mode): load *"m";1 ... '.
    5. Then the red border appears with moving black stripes ...
    ZXHistory ZXHistory May 2013 Games
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    ... the attributes load in, as BORDER 0 was never enough.

    where attributes=128*FLASH+64*BRIGHT+8*PAPER ...
    TK90XFan TK90XFan July 2013 Sinclair Basic
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... /> multicolour#1(border effects works on Unreal emulator,Pentagon 128 timing)
    g0blinish g0blinish July 2013 Development
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... to speed it up. The border goes white when it's ... is loaded, of course). The 128 snapshot runs OK on Spin ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... , the default theme switches the border accordingly: black/green for a ... a red, white and green border theme :-)
    [*]lims_475.tzx ... has a fun colour-cycling border theme.
    [*]lims_475.tap ... code and then returning to 128 BASIC. Therefore, the PLAY ...
    stephenw32768 stephenw32768 September 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... poke
    12 PAPER 0: BORDER 0: INK 6: CLS
    128,88 with radius 75
    25 LET xo=128: LET yo=88: LET r ... NEXT n
    1040 DATA 128,64,32,16,8,4 ...
    JonB JonB October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... poke
    121 PAPER 0: BORDER 0: INK 6: CLS :
    LET xo=128: LET yo=88: LET r ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... start
    121 PAPER 0: BORDER 0: INK 6: CLS :
    LET xo=255-128: LET yo=175-88: LET ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ...
    ...
    121 PAPER 0: BORDER 0: INK 6: CLS :
    LET xo=255-128: LET yo=175-88: LET ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • filled shape creating codeDevelopment is continuing well on a resurrected project of mine from about 20 years ago. Speed and size optimizations are going well along with displ…

    [CODE]
    10 BORDER 0
    20 FOR n = 1 TO 128
    30 LET f$ = STR$ n+".scr"
    30 %aload f$ CODE 16384
    40 NEXT n
    50 GO TO 10
    [/CODE]

    ;)
    guesser guesser October 2013 Development
  • ANN: Spud v0.230Ok, another new Spud... [URL="http://bit.ly/16OFkuQ"][COLOR=#0066cc]http://bit.ly/16OFkuQ[/COLOR][/URL] [quote] v0.230 ADDED: Options. When selec…

    ... />
    /machine (16, 48, 128, plus2, plus 3, etc, so ... (x1, x2, x3, fullscreen, etc), border, and so on.

    128, Plus2, Plus2A, Plus3,

    machine = 128


    * rom - ...
    ewgf ewgf October 2013 Emulators
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... a contended bank of the 128 if I could avoid it ... [B]LDI[/B] during upper border scan, and some variant of ... are always executed during side border.[/QUOTE]
    It would be ... into the ZXodus][Engine during border drawing, but the increase in ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> sound_2:
    ld bc, ay_128dat ; 128 data port
    out (c ... /> ld a, (bordcr) ; get border color
    rrca ; rotate it ... br /> ld a, (bordcr) ; get border color
    and %00111000 ; discard ... with carry
    cp c ; -128
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... on clear

    ; THE 'BORDER' COMMAND ROUTINE
    org 0x2294 ...
    border:
    call find_int1 ; get ... /> out (ula), a ; set border color
    rlca ; shift
    cp 128 ; less than 0.5?< ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> ld (bordcr), a ; set BORDER color
    ld (attr_p), a ... ; AY register for Timex and 128
    ld a, 7 ; ... ; handle NEW 48
    cp 128 ; 128?
    jr z, new_128 ; ... handle NEW 128
    rst error ; else
    chev chev October 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed the mechanics of setting the colour of the walls in line 9720. Instead of one general ink 1 statement, it specifies the ink colour blue for each block printed. This is so I can print black (for a door ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Actually decided the doors need to be white as the that's the only colour the PC can walk over. Line 9720 is now a bit of a monster as the ink colour needs to be evaluated with [I]INK 1+6*(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before each square of ...
    bigjon bigjon December 2013 Sinclair Basic
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... with the spectrum timing so border effects and multicolour timing are ...

    out3, 0 to 128 controls the flash speed with ... 0 being on pernanetly and 128 being off.

    255 ...
    Basher Basher December 2013 Hardware
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... with "some graphics around the border for the menu"? ;) ;)[/QUOTE]
    border ! :)

    Same linky :)
    128 mode, but that's defeating ... . Though I only added a border, never touched the key routine ...
    FrankT FrankT January 2014 Announcements
  • K Joy 2013About to order a third batch of Kempston Joystick pcb's. Again, I managed to get it smaller! I'll print the text on paper this time. [IMG]http://ben…

    ... a 48k original Spectrum and +128 (toast rack). With the 48K ... interface work OK with the 128 without the DivIDE+ connected?
    border colour would change whenever you ... ?t=32270&highlight=joystick+border+colour[/URL]
    szeliga szeliga January 2014 Hardware
<1…14151617181920…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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    Renegade on April 21
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    John Elliott on April 21
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    harriusherbartio on April 21
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    mel the bell on April 20

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