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Search Again :: Adv Search 1000 results in 0.010s
<1…15161718192021…34>
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... ,0,28,162,64,128,0,32,192,0,- ... 69,56,0,56,68,128,128,0,16,224,0,- ... 162,28,0,112,136,128,128,128,136,112,0,-1< ... 142,0,224,16,0,128,128,68,56,0,-1< ... ,0,192,32,0,128,64,162,28,0,- ... 23676,p-i:BORDER 6:PAUSE 10:BORDER 7:NEXT i ... 23676,p-i:BORDER 5:PAUSE 10:BORDER 7:NEXT i ...
    carlsson carlsson January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> char *strings[] = {
    "BEEP", "BIN", "BORDER", "BRIGHT", "CAT", "CIRCLE", "CLEAR", "CLOSE ... increasing PEAR_SIZE from 64 to 128.
    Kweepa Kweepa January 2014 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... 64 lines of top border, then the 192 lines ... frame. The reason the top border is 'bigger' is because ... something useful during the top border; whatever you do you ... the 64 lines of border above the screen as ... so only using ( 64 + 128 ) / 312 = 62% again.
    joefish joefish January 2014 Brand new software
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... FLASH with an "xor 128"where it says "load ... />
    10 CLEAR 29999: BORDER 4
    20 INPUT TAB ... 33 STOP

    40 BORDER 0: INK 0: PAPER 0 ... USR 23296
    45 BORDER 1: PAUSE 0: INK ... 6: BORDER 4: STOP
    [/code]
    ...
    Battle Bunny Battle Bunny February 2014 Development
  • Idea: New interface 1There are a lot of great new interfaces to plug into the back of the spectrum, but things quickly get rather messy! The interface 1 is a very tidy s…

    ... as I know, is not 128 k compatible :([/QUOTE]

    border) or not paging one of ...
    rune rune February 2014 Hardware
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... attribute buffer

    -on 128 kB it would be actually ... hills etc with red square border around cherry[/B]

    Ralf Ralf March 2014 Games
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... displaying on screen in the border.

    [I][B]Mark ... I need to be in 128 or 48 mode?

    128+2 have a built in ...
    stu232 stu232 April 2014 Hardware
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... , 127, 128, 128
    [/CODE]

    3. Change a top border delay ... . And one bad thing - bottom border in Pentagon has less tStates ...
    DenisGrachev DenisGrachev April 2014 Brand new software
  • 128+ grey screen faultneed help diagnosing this picture,this is not my machine but a picture found online but this is exactly what i found on this +2grey i just picked up.…

    ... times other times its white border
    only a crappy multi ... from other than my
    +128 toasty which id rather leave ...
    zedexspectrum zedexspectrum June 2014 Hardware
  • 128+ grey screen faultneed help diagnosing this picture,this is not my machine but a picture found online but this is exactly what i found on this +2grey i just picked up.…

    ... times other times its white border
    only a crappy multi ... from other than my
    +128 toasty which id rather leave ... .[/QUOTE]
    Well, if the border is not being set to ...
    1024MAK 1024MAK June 2014 Hardware
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... ghijklmtuw789456123"
    70 MODE 1:BORDER 1:INK 0,13:INK ... 1050 IF v127 THEN v=-128
    1070 GOSUB 1580< ... 1810 IF q1127 THEN q1=-128
    1830 GOSUB 2520: ... 2080 IF q2127 THEN q2=-128
    2100 GOSUB 2520: ... 2350 IF q3127 THEN q3=-128
    2370 GOSUB 2520: ...
    CP/M User CP/M User June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... ghijklmtuw789456123"
    70 MODE 1:BORDER 1:INK 0,13:INK ... 1050 IF v127 THEN v=-128
    1070 GOSUB 1580< ... 1810 IF q1127 THEN q1=-128
    1830 GOSUB 2520: ... 2080 IF q2127 THEN q2=-128
    2100 GOSUB 2520: ... 2350 IF q3127 THEN q3=-128
    2370 GOSUB 2520: ...
    rich_chandler rich_chandler June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... ghijklmtvw789456123"
    70 MODE 1:BORDER 1:INK 0,13:INK ... 1050 IF v127 THEN v=-128
    1070 GOSUB 1580< ... 1810 IF q1127 THEN q1=-128
    1830 GOSUB 2520: ... 2080 IF q2127 THEN q2=-128
    2100 GOSUB 2520: ... 2350 IF q3127 THEN q3=-128
    2370 GOSUB 2520: ...
    CP/M User CP/M User June 2014 Chit chat
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... would have enabled the Spectrum 128 to have isometric games looking ... I've heard, the Commodore 128 was much more advanced than ... the C64, whereas the Spectrum 128 was basically the 48K running ... off the very carefully timed border routines in 48K games like ...
    ewgf ewgf June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... would have enabled the Spectrum 128 to have isometric games looking ... I've heard, the Commodore 128 was much more advanced than ... the C64, whereas the Spectrum 128 was basically the 48K running ... off the very carefully timed border routines in 48K games like ...
    Paddy Coleman Paddy Coleman June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... I've heard, the Commodore 128 was much more advanced than ... the C64, whereas the Spectrum 128 was basically the 48K running ... off the very carefully timed border routines in 48K games like ...
    Matt_B Matt_B June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... would have enabled the Spectrum 128 to have isometric games looking ... I've heard, the Commodore 128 was much more advanced than ... the C64, whereas the Spectrum 128 was basically the 48K running ... are what change and cause border effects, etc, to break.
    RobeeeJay RobeeeJay June 2014 Development
  • +128 with usr0 in menu screenIve just watched a video of a guy with a spectrum and on the loader menu i think under calculator the menu had an entry for usr0,anyone aware of this…

    ... tried to create "my" ultimate +128 rom using custom roms for ... a black screen with white border or the other attempt booted ...
    zedexspectrum zedexspectrum July 2014 Emulators
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... the requirements for the original 128.[/QUOTE]

    Or they ... just have popped across the border to Portugal for a look ...
    Matt_B Matt_B August 2014 Sinclair Miscellaneous
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... the loaded 16K worth of 128 code in bank 6?
    call 8859 ; set permanent border colours.
    call 3503 ; ROM ... load_routine
    [/B]
    ;LOAD 128 bank 6 code
    [B ...
    Jerri Jerri October 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ...
    190 REM
    200 BORDER NOT PI: PAPER NOT PI ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ...
    ld a,4 ;green border just to show how long ... ,064
    db 056,008,128
    db 064,000,064 ... ,032
    db 112,104,128
    db 120,136,002 ...
    db 128,184,001
    db 136 ...
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... example, might be to use 128 + 6 + 8*6 = 182. Then ... pre-calculate them during upper border.

    However there's ...
    Einar Saukas Einar Saukas December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... have to be on a 128 with page flipping. Which means ... have to run in the border time.
    joefish joefish January 2015 New game ideas
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... 1;"PLEASE WAIT."
    16 BORDER 0
    20 GO SUB ... ,0,0,0,0,0,128
    1070 DATA 0,0 ... ,0,0,0,0,0,128,192
    1090 DATA 0 ... 0,0,0,0,0,128,192,224
    1110 DATA ... DATA 0,0,0,0,128,192,224,240
    1130 ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Trailblazer Cheat ModeThere's a [URL="http://www.the-tipshop.co.uk/cgi-bin/info.pl?wosid=0000657"]familiar cheat mode[/URL] in Trailblazer... It's a bit convoluted to get…

    ... chip inside my multiface 128 adaptor so I don' ... in the awful White border once you pressed the ... game with that awful White border, now mine is quiet ... idea to make the border go white as games ... remain with that white border after entering pokes,...stupid ...
    ZEUS ZEUS February 2015 Games
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... bit more (I'm level 128 now I think) as I ...
    Bermondsey Bob Bermondsey Bob June 2015 Chit chat
<1…15161718192021…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
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    mel the bell on April 21
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    harriusherbartio on April 21
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    harriusherbartio on April 21
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