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Search Again :: Adv Search 1000 results in 0.019s
<1…25262728293031…34>
  • 128k, +2, +3ok i`ve asked a lot of questions over the few days but this is gonna be my final one on whats what unless i get lost once i get my apeccy so here goe…

    ... /> The floating bus was an effect that meant that if you ... ) you'd get either 255, border or screen bytes back.
    border colour. Must've been some ...
    Woody Woody December 2005 Hardware
  • 128k, +2, +3ok i`ve asked a lot of questions over the few days but this is gonna be my final one on whats what unless i get lost once i get my apeccy so here goe…

    ... /> The floating bus was an effect that meant that if you ... ) you'd get either 255, border or screen bytes back.
    border colour. Must've been some ...
    Dunny Dunny December 2005 Hardware
  • Rainbow processor effectMost people think that Uridium was the first game to use the 'rainbow processor' effect (so called due to the type in from Dominic Robinson in YS). …

    [quote]
    What about best use of the effect in a game. I vote for the title screens in Action Force II.
    [/quote]
    Blatently the pause effect in Gutz. Ten of them running in perfect synch in the border. Nice. Veeeeery nice :)
    JonNorth JonNorth December 2005 Games
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... .tap file code return to Basic after play?
    [/quote]
    BASIC from an assembly program (at ... the .tap code changes the border to black and freezes when ... /> Another solution would be the BASIC PLAY output feature I mentioned ...
    cascarria cascarria December 2005 Development
  • Funniest Spectrum-related memorySeeing the emulated loading screen on the Dreamcast speccy emulator reminded me of something from many moons ago. I was in the local computer shop w…

    ... do to simulate the loading border - which ran indefinitely.
    [/quote ... POKE that can produce that effect on the speccy. There is ...
    Marko Marko January 2006 Sinclair Miscellaneous
  • Funniest Spectrum-related memorySeeing the emulated loading screen on the Dreamcast speccy emulator reminded me of something from many moons ago. I was in the local computer shop w…

    ... do to simulate the loading border - which ran indefinitely.
    [/quote ... POKE that can produce that effect on the speccy. There is ...
    JasonWatkins JasonWatkins January 2006 Sinclair Miscellaneous
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... you can get a sound/border-effect with this:

    [code ... portvalue is depending for sound/border effect, the value for the color ...
    Dr BEEP Dr BEEP January 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... OUT are pretty useless in BASIC except for the aforemeantioned keyboard ... rate far faster than that BASIC can do anything with.
    border but again it doesn't ... can be used to produce border effects that require precise timing ...
    cyborg cyborg January 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... . The memory map holds the BASIC ROM, system variables, etc. while ... to the ULA control the border colour of the screen. The ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... can get a nice stripey border effect by multiple OUT statements followed ...
    Matt_B Matt_B March 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... can get a nice stripey border effect by multiple OUT statements followed ... .
    [/quote]

    Same effect with the command BORDER
    Dr BEEP Dr BEEP March 2006 Sinclair Basic
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... very crude example of a basic homing missile (well.. it's ... some drawbacks to such a basic approach. The most obvious is ... /> -You can increase the inertia effect by tweaking both the missile ... inertia and the nicer the effect. Unfortunately as well, the ...
    TrueVideo TrueVideo March 2006 Development
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... , I needed to write a BASIC header/loader (it now loads ... good :) I even got the border to change colour!

    48K 48K April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... zx library ZX_CLIB.LIB for border() and the INK/PAPER constants ... .

    There are five basic sprite types: MASK, OR, XOR ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> // Initialize SP1.LIB

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL | SP1_IFLAG_OVERWRITE_TILES ... as might be the desired effect if you use only pre ... /> The SP1_TYPE_BGNDCLR flag only has effect if a sprite character is ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Emulation in EmulatorZX Spectrum 48K in Amiga in PC [url]http://www.geocities.com/msgptre/Emulation_In_Emulator/PC_Amiga_Spectrum.htm[/url]

    ... =ewgf]Just write a Sinclair BASIC program like:

    10 ... put a

    5 BORDER 1: PAPER 1: INK 7 ...
    FRGT/10 FRGT/10 April 2006 Announcements
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... explodes with a "nuclear mushroom" effect. Really cracks me up. :D ... , the combination of brown noise, border effects and parts of your ...
    GOC GOC April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... type is an RB (right border type). The draw function for ... you want (it will take effect in the next move sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Has anyone ever owned, played on, or even seen an Amstrad GX4000I ask this question because the machine must have existed because Mean Machines from issue 1 until about 8 reviewed software for it until it flopped.…

    ... . One screen had a sunset effect which was only possible because ... /> The joypads were nice and basic, and I still use them ...
    Spector Spector May 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... specific character square just like Basic's "PRINT AT". These characters ... Remove the Tic-Tac-Toe Border from the Engine

    border using SP1.

    ... of each tic-tac-toe border. Then sp1_IterateUpdateRect() is used to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... by SMAX is essentially Microsoft Basic, but with many added commands ... to select a custom font, BORDER, INK and PAPER, and I ...
    Chris Cowley Chris Cowley May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... like C, Pascal, Fortran and Basic were king. A language is ... tables are composed of, in effect, associations between keys and values ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the IY register and Basic's interrupt service routine assumes ... keyboard joysick is read to effect movement.

    The pacman ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    [QUOTE=48K]1/ Random number generator: I've started using a ld a,r command to grab a number from the memory refresh counter. Only problem is that if I do this in quick succession, the numbers are obviously not very random at all.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ... "basic" part, you just press break (and keep pressing it until border ... stops flashing).

    Then you go into 128 BASIC ... br />
    After that save basic part with command SAVE: "eggh4 ... main menu, you should save basic part as "DISK").
    nekdo123 nekdo123 June 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... />
    2. Getting a strange effect on the right-hand side ... pixels in the right-hand border are 'inverted'. Not a big ...
    Lee Tonks Lee Tonks July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... ]
    2. Getting a strange effect on the right-hand side ... pixels in the right-hand border are 'inverted'. Not a big ...
    Dunny Dunny July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... bizarreness in the right-hand border. At least... I hope you ... , and as such does produce border artifacts such as those - it ... bug, it's a side-effect of loading your tapes fast ...
    Dunny Dunny July 2006 Emulators
  • Spectrum Music - Remixes?Anyone know of any sites that have remixes of spectrum music? Project AY is devoted to releasing the original music from the games and i've looked on…

    ... "vacuum cleaner full of nails" effect.[/QUOTE]
    I`ve done ... `ve got most of the basic bass line down here [url ...
    FrankT FrankT July 2006 Games
  • Restore Registers Returning to BASICI should really know this, but I've not written code that requires a return to BASIC for a loooong time. What registers need to be preserved / resto…

    ... small but finite possibility that Basic's ISR will run before ... function restores the IY register. Basic's ISR uses IY to ... instruction will not have desired effect.

    Though to be ...
    rich_chandler rich_chandler July 2006 Development
<1…25262728293031…34>

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