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<1234567…34>
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... .
    call 8859 ; set permanent border colours.
    ; Set up the ... ; UDG 'B' is the mushroom graphic.
    rst 16 ; put mushroom ... ; ASCII code for User Defined Graphic 'A'.
    rst 16 ; draw ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... .
    call 8859 ; set permanent border colours.
    ; Set up the ... ; ASCII code for User Defined Graphic 'A'.
    rst 16 ; draw ...
    digital digital July 2020 Assembler
  • uMIA: SAGA Sprites und Graphic Animator - Individual Software Service[b]Full Title:[/b] SAGA Sprites und Graphic Animator [b]Also known as:[/b] SAGA Sprites and Graphic Animator [b]Year:[/b] 1984 [b]Company:[/b] Ind…

    ... Title:[/b] SAGA Sprites und Graphic Animator
    [b]Also known ... as:[/b] SAGA Sprites and Graphic Animator
    [b]Year:[/b ...
    Frankie Frankie August 2020 MIA/STP/SDP
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... . It was for a text/graphic adventure I'm working on ...
    Volker Volker February 2021 Software
  • More "fake" screenshots, please.I don't know about anyone else, but I really like seeing Spectrum screenshots of modern and/or original games - even if there ends up being no game t…

    ... character with alot of black border so that when he collides ... if that collides with a graphic in the background with ink ...
    Amigo Amigo February 2003 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... Lee ( which was my first graphic job ever).
    Is anybody ... see it!
    However the border on the upper right side ... what to display on the border,so what can I do ...
    Arm73 Arm73 April 2004 Emulators
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    call 8859 ; set permanent border colour

    LD HL ... /> LD A,(IX+2) ; x graphic offset, increase and store

    ; 4 frames of a graphic moving 2 pixels at a ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    call 8859 ; set permanent border colour

    LD HL ... /> LD A,(IX+2) ; x graphic offset, increase and store
    ; 4 frames of a graphic moving 2 pixels at a ...
    robpearmain robpearmain August 2004 Development
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... to the Black and White border. Go onto any site that ... the most striking feature - the border - and when you subconsiously stop ... website is up so that graphic & sound files can be ...
    ADJB ADJB December 2005 Sinclair Miscellaneous
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... tile or a sprite's graphic moves through it, it gets ... also be LB (left border), RB (right border), NR (no rotate) and ... drawn, there is no left graphic pointer - only graphics in the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1.LIB

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL | SP1_IFLAG_OVERWRITE_TILES ... Metalbrain

    ;GRAPHIC DATA:
    ;Pixel Size: ... Sprite
    ;Mask: Yes, before graphic

    ._frame01
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... zx library ZX_CLIB.LIB for border() and the INK/PAPER ... ) pairs ; no rotation applied, graphic always drawn at exact tile ... definitions. 1-byte means the graphic definition contain no masks, just ... data. 2-byte means the graphic definition consists of (mask, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> // Initialize SP1.LIB

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL | SP1_IFLAG_OVERWRITE_TILES ... ()
    #define SP1_TYPE_1BYTE 0x00 // sprite graphic consists of graph only, valid ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... followed by a paired graphic byte. The mask byte ... most edge as its graphic was shifted right; three ...
    Now the sprite graphic looks like this:

    graphic definition. But the last ... is an RB (right border type). The draw function ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... " opcode
    uchar *def; // +11 graphic definition pointer
    uchar res1 ... /> // Initialize SP1.LIB

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL | SP1_IFLAG_OVERWRITE_TILES ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprites in SP1, the frame graphic address specified in the move ... Remove the Tic-Tac-Toe Border from the Engine

    border using SP1.

    There ... of each tic-tac-toe border. Then sp1_IterateUpdateRect() is used to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... printed in the bottom window border to know what to do ... at a spot on your graphic the paste will occur there ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... have a rectangular blank border around it, subtracting ... />
    // Pacman Sprite Graphic Pointers

    extern uchar ... the current pacman animation graphic. "an_rate" controls how ... = { // tiles for fan graphic
    {0x46,'a'}, {0x46 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... /> I`ve tested the border corruption in all graphic modes, GDI, Direct ... of the screen in the border. Approx 1 udg wide. And ...
    FrankT FrankT July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... /> I`ve tested the border corruption in all graphic modes, GDI, Direct ... of the screen in the border. Approx 1 udg wide. And ... replaying an RZX when the border corruption happened - in fact, I ...
    Dunny Dunny July 2006 Emulators
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... . You can then alter the graphic and PRINT it again at ... RUN your program again your graphic will change to the new ... /> 1 REM fast
    10 BORDER 0: PAPER 0: INK 6 ...
    Dunny Dunny October 2006 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... occurs just before the top border is drawn. The exact cycle ... for 50Hz machines the top border is somewhere around 14300 cycles ... (this includes left and right border, horizontal flyback and the actual ... distance and the old sprite graphic will still appear in the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... type, uchar height, int graphic, uchar plane);
    [/ ... aka Metalbrain

    ;GRAPHIC DATA:
    ;Pixel Size: ( ... Sprite
    ;Mask: Yes, before graphic

    ._frame01
    ... of RB type (right border). RB draw functions are ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... land has a coloured border around the plot to ... 72, 1); // OR plot border into buffer
    memopi(buff ... 72, 1); // OR exploit graphic into buffer
    }
    ... the corresponding 72 byte graphic definition for the background ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... "SP1_DRAW_OR1" and "SP1_DRAW_OR1RB" (right border) -- all three draw functions we ... functions LB (left border) and RB (right border) are written to ... The first two columns need graphic definitions 3 rows tall and ... function of RB (right border) type knows it is ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... version of z88dk has the border, ba_AddMemory, etc calls ... />
    ; Set Border Colour
    ;
    ; Stores border colour in variable ... br /> ;
    ; enter: a = border colour 0..7
    ; exit ... that stores the background graphic and sprite character in ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Need Word helpAny MS Word experts out there ? I've got a book i want to get printed. Did a test version and noticed some problems. I want the left hand page to …

    ... eg right click, select the graphic and choose 'full page' ... moment the 'full page graphic' isnt that large so ... />
    put your graphic into a textbox. make a ... by right clicking on the border and choosing 'no line' ... for the border. its a lot easier ...
    mile mile February 2008 Chit chat
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... /> For Western machines the best graphic mode would be GigaScreen indeed ... be good to make the BORDER black).

    Utilities to ...
    Mister Beep Mister Beep June 2009 Development
<1234567…34>

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