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  • Edge 20th AnniversarySeptember sees Edge Magazine hit their 20th Anniversary and to celebrate they've done 20 covers. [URL="http://www.edge-online.com/news/edge-20th-ann…

    ... , especially when it comes to graphic design for print. I see ... . Because the section of the border for bikini girl extended out ...
    redballoon redballoon August 2013 Announcements
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... 't print the graphic symbols. I put a border all the way ... /> 1 PAPER 0: INK 7: BORDER 0
    2 LET s ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... 't print the graphic symbols. I put a border all the way ... /> 1 PAPER 0: INK 7: BORDER 0
    2 LET s ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... corrupted.
    [*] There were also graphic corruptions in candle timer animation ... models.
    [*] Scrolling text on border (in paused games) was displayed ...
    Einar Saukas Einar Saukas October 2013 Games
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... also specify a new sprite graphic frame for sprite animation. ... sprite graphic definition contains both mask and graphic bytes or just graphic ... subtypes LB (left border) and RB (right border) are used for ... engine there is no sprite graphic to the left or ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... graphic definition. It's only there to hold the RB (right border ... subtracting x from the sprite graphic pointers. This is why the ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> if I add the extra border it shows up (which shouldnt ... associated with it. A dummy graphic location of 0 is used ... uses SP1_DRAW_MASK2RB. There is no graphic definition for this sprite function ... ;dx)[/B]

    the graphic address is specified as 0 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the screen - i.e. the border - erase stuff, draw stuff, in ... enough to make sure the graphic output never crosses the raster ...
    Hikaru Hikaru December 2013 Development
  • Something you seen the spectrum do that impressed you?It can be coding related, graphics etc.... From me... Turbo loaders, graphic masking, the last of the lerm tape copier coding that could do speedloc…

    ... a countdown that filled the border space (The 2nd game I ... ]The Hobbit[/b] - The first graphic + text adventure with a complex ...
    Arjun Arjun December 2013 Games
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... off with the 16 block graphic definitions.

    The parameters ... a
    189 BORDER 4: PAUSE 0: CLS : BORDER 1: GO TO ...
    Battle Bunny Battle Bunny February 2014 Development
  • Timex video mode & SamCoupe sound chip.Hi, people! I propose a solution which allows to use sound chip SamCoupe SAA1099 jointly with computers Timex 2048/2068. Everyone knows that these de…

    ... #FF to change videoram and graphic modes.

    Music ... After interrupt ULA generate top border area on TV screen and ... is any videoram switching and graphic modes switching on TIMEX ... return before ULA start generating graphic screen area, then problem ...
    velesoft velesoft February 2014 Hardware
  • Timex video mode & SamCoupe sound chip.Hi, people! I propose a solution which allows to use sound chip SamCoupe SAA1099 jointly with computers Timex 2048/2068. Everyone knows that these de…

    ... #FF to change videoram and graphic modes.

    Music ... After interrupt ULA generate top border area on TV screen and ... is any videoram switching and graphic modes switching on TIMEX ... return before ULA start generating graphic screen area, then problem ...
    Black_Cat Black_Cat February 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... when you are printing a border design; and that it would ... sprite that reproduces the same graphic...

    How would you ...
    alienbanana alienbanana March 2014 Development
  • Mr Heli - my new mod (w.i.p.)I really liked modding Spectrum games and would like to share my new project with you :) I took arcade port Mr Heli. It is actually a good game with…

    ... ! I really like these new graphic modifications in the game.
    border/0/palette/pulsar/mode/mix ...
    Neil Parsons Neil Parsons April 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... bytes.
    [*]The "big pixel" graphic is unpacked once into 'graphC ... /> spritedata: ;includes 4-pixel blank border, moves in 4-pixel steps ...
    Battle Bunny Battle Bunny December 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... create a single 8X8 ledge graphic. Then one day I manage ...
    stevebroad stevebroad May 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... problem might be using top-border time consistently for different customised ... with more visual variety. All graphic details could be decompressed before ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... plotted pixels made from predefined graphic characters). The picture was build ... the three bits for the border colour. This means there is ...
    1024MAK 1024MAK November 2015 Hardware
  • Impossible Mission TweaksGood to have some free time today messing around with, possibly my favourite game, [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0002462"]Im…

    ... (yellow/black stripes)
    ; black border throughout game
    ; proportional "searching ... now white
    ; improved horizontal graphic in lift shaft
    ; rocks ...
    jp jp January 2017 Games
  • Impossible Mission TweaksGood to have some free time today messing around with, possibly my favourite game, [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0002462"]Im…

    ... (yellow/black stripes)
    ; black border throughout game
    ; proportional "searching ... now white
    ; improved horizontal graphic in lift shaft
    ; rocks ...
    jp jp March 2017 Games
  • Chibi Akumas - Spectrum Port Planned!I'm planning to port my CPC game, Chibi Akumas to the ZX Spectrum! I will be targeting the 128k disk based systems - as this will be the best (and mo…

    ... 't using extended software graphic modes or border effects it shouldn't ...
    Ralf Ralf September 2017 Development
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... support. Fullscreen color interlace. Blue border = used CPU time for interlace ... border = free time for game.

    As you can see, graphic ...
    velesoft velesoft September 2018 New game ideas
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... support. Fullscreen color interlace. Blue border = used CPU time for interlace ... border = free time for game.

    As you can see, graphic ...
    velesoft velesoft September 2018 New game ideas
  • 'Mike's' moon lander in SpecBAShttps://youtu.be/1mjwLD6juB8 As modified and turned into a video by Dunny. I put my name in single quotes because it really is only thanks to Dunn…

    ... doesn't have a white border so that characters adjacent to ... would be to use a graphic and that could provide the ...
    mik3d3nch mik3d3nch September 2019 Sinclair Basic
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; change the border colour between vblanks to see ... call sprite8x8a
    ; set the border colour
    ld a, ( ... ; de = pointer to 8 bytes graphic data
    ; b = pixel ...
    bdr_colour db 0 ; border colour stored here
    player_x ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; change the border colour between vblanks to see ... call sprite8x8a
    ; set the border colour
    ld a, ( ... ; de = pointer to 32 bytes graphic data
    ; b = pixel ...
    bdr_colour db 0 ; border colour stored here
    player_x ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ; de = pointer to 32 bytes graphic data
    ; b = pixel y ... was 11x11, and draw a border round it, dunno if this ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... disassembler
    ; change the border colour between vblanks to see ... ; de pointer to 8 bytes graphic data, but we stride through ... ; de = pointer to 8 bytes graphic data
    ; b = pixel ... br /> bdr_colour db 0 ; border colour stored here
    player_x ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... disassembler
    ; change the border colour between vblanks to see ... ; de = pointer to 8 bytes graphic data
    ; b = pixel ... ; de = pointer to 8 bytes graphic data
    ; b = pixel ... br /> bdr_colour db 0 ; border colour stored here
    player_x ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
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