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  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... except for the surrounding character border in blue in my screenshots ... screen (without attributes), then use routine [B]NIRVANAfill[/B] to set ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... /> 1. Return address from interrupt routine being pushed onto the stack ... the address of the interrupt routine).

    2. When a ... a line appear in the border to the left of the ...
    jp jp November 2013 Infoseek database
  • Switchable Timex Sinclair 2068 ROM modificationI have just finished a switchable TS2068 / Spectrum ROM modification and implemented it on two TS2068s. It uses a 32K EPROM chip for the HOME ROM and…

    ... port FE to a white border at the beginning of START ... beginning of the START-NEW routine, just after port FE is ...
    rga24 rga24 November 2013 Hardware
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... engine is a very fast routine that prints pre-shifted sprites ... the screen - i.e. the border - erase stuff, draw stuff, in ...
    Hikaru Hikaru December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... optimal usage for the upper border already? Thanks :)
    and its ... preserved once obviously.
    My routine after HALT then can simply ...
    enthusi enthusi December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... optimal usage for the upper border already? Thanks :)
    and its ... preserved once obviously.
    My routine after HALT then can simply ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... /> ORG dump1 ;destiny for this routine
    ;-----------------------------
    addr1 ... OUT (254),A ;sound + border show
    CALL 8020 ; ...
    roko roko December 2013 Hardware
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... noticed that that collision detection routine isn't playing nicely with ... a noise and flashes the border for as long as I ...
    szeliga szeliga December 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... anybody else, the flashing border feature I mentioned earlier when ... />
    // Also store 8*border colour in system variable BORDCR ... was one routine where I actually wanted the border to flash ... bpoke(0x5c48,48); // Set 8*border colour in BORDCR
    bit_open ...
    szeliga szeliga December 2013 Development
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... with "some graphics around the border for the menu"? ;) ;)[/QUOTE]
    border ! :)

    Same linky :)
    border, never touched the key routine.

    Edit ...
    FrankT FrankT January 2014 Announcements
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... -DRAW SPRITE OVER BACKGROUND, whatever routine you're using OR, XOR ... IN A JUMP TABLE, the routine it jumps to anything e ... before the top border (if drawing in top border that is).
    R-Tape R-Tape January 2014 Development
  • Beeper Music DemoThis demo includes four original tunes made with Shiru's excellent Tritone engine, authored in Beepola between Christmas and New Year. I've used FZX…

    ... only added a border, never touched the key routine.[/QUOTE]

    leespoons leespoons January 2014 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... of btiles during the top border, and everything else would be ... own drawing routine to be executed during the top border, so NIRVANA ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... to run in the top border, but synchronising with someone ... [/B] uses the top border to draw 8 btiles, ... to use the top border to do something different, ... addresses to put your own routine there. Just make sure ... your routine always take exactly [B ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... the end of the bottom border (thus restarts at the top ... of the upper border).

    [QUOTE=feynman; ... is the very first 'clear_sprites' routine actually draws them on the ... screen, and then the draw_sprites routine clears them off (unless they ...
    Einar Saukas Einar Saukas January 2014 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... 64 lines of top border, then the 192 lines ... . The reason the top border is 'bigger' is because ... something useful during the top border; whatever you do you ... so that the colour routine that follows it always starts ... the 64 lines of border above the screen as ...
    joefish joefish January 2014 Brand new software
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    Is this routine ok?

    "org 60000 ... a routine to clear the screen
    ld a,8 ; black border ... 8859 ; We'll set the border colour to blue
    ld ... br /> call 3503 ; Calls a routine to clear the screen
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    Here's that logo plotting routine which I promised - a first ... in 23680/1 as the routine encodes the block graphics rather ... a
    189 BORDER 4: PAUSE 0: CLS : BORDER 1: GO TO ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... 's a small setup/demo routine ...
    [code]
    ... />
    10 CLEAR 29999: BORDER 4
    20 INPUT TAB ... STOP

    40 BORDER 0: INK 0: PAPER 0 ... USR 23296
    45 BORDER 1: PAUSE 0: INK ... 6: BORDER 4: STOP
    [/code]
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... these must be set with BORDER 0 and POKE 23624,0 ... never reaches zero and the routine never finishes.

    It ...
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... these must be set with BORDER 0 and POKE 23624,0 ... same issue as the previous routine. Calling MegaLZ depacker prevents the ...
    Speccy_James Speccy_James February 2014 Development
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... border colour from machine code, and write your own character-print routine ...
    joefish joefish February 2014 Sinclair Basic
  • Timex video mode & SamCoupe sound chip.Hi, people! I propose a solution which allows to use sound chip SamCoupe SAA1099 jointly with computers Timex 2048/2068. Everyone knows that these de…

    ... modes.

    Music routine for SAA soundchip is very ... After interrupt ULA generate top border area on TV screen and ... invisible. If SAA music routine will called after interrupt and ... after each return from music routine(music routine may contain this OUT ...
    velesoft velesoft February 2014 Hardware
  • Timex video mode & SamCoupe sound chip.Hi, people! I propose a solution which allows to use sound chip SamCoupe SAA1099 jointly with computers Timex 2048/2068. Everyone knows that these de…

    ... modes.

    Music routine for SAA soundchip is very ... After interrupt ULA generate top border area on TV screen and ... invisible. If SAA music routine will called after interrupt and ... after each return from music routine(music routine may contain this OUT ...
    Black_Cat Black_Cat February 2014 Hardware
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... even better indication. My alignment routine runs a tight 8 t ... with vertical lines on the border aligning with the main screen ...
    introspec introspec March 2014 Emulators
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... you could do multi-colour border effects in BASIC. To ... line. Dominic Robinson published his routine in Your Sinclair magazine. ... looking at interleaving a scrolling routine with a multicolour engine, ... 22 high (one character border short of a full screen ...
    joefish joefish April 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... on delay before raster render routine would be enough to make ... run at 60Hz, the upper border and total interrupt times are ... anything other than the race_raster routine, as the Coup? and Timex ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... actually use a custom copy routine to map the data from ... drawn with a 2 pixel border at the opposite end from ...
    LuMan LuMan April 2014 Announcements
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... Shiru, and modified its playback routine so that:

    * There ... sound output does not change border colour.

    * For systems ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Announcements
<1…15161718192021…34>

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