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Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…
... . For the spectrum this means border colour is not modified. For ... down :D
* The routine was modified to exit after ... -
Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…
... just change the border colour for each specific routine that is under ... -
Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…
... just change the border colour for each specific routine that is under ... frames to play so changing border colour will not tell you ... -
Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…
... a type-in, this loading routine was used within [URL=" ... (no stripes, just a black border).
The code ... /> [CODE]
; Multi-Load loading routine
; by Simon Owen, 1989 ... /> [CODE]
; Multi-Load loading routine
; by Simon Owen, 1989 ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... more tStates in top border, but bottom border have [B]LESS[/B ... input. I have my own routine somewhere that does this without ... -
ROM tape trap emulator testA very simple set of [URL="http://homepage.ntlworld.com/e.tinney/tapetest.tap"]tests[/URL] comparing IX/DE/AF return values for various incorrect blo…
... divIDE trap the ROM loading routine?
I know the ... call at 1378 (after setting border colour and return address?). -
128+ grey screen faultneed help diagnosing this picture,this is not my machine but a picture found online but this is exactly what i found on this +2grey i just picked up.…
... times other times its white border
only a crappy multi ... .[/QUOTE]
Well, if the border is not being set to ... chips that have a test routine.
[I][B]Mark ... -
Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.
... the ROM's CLS routine, but the BORDER (23624) wont change until ... the routine is finished and a ... /> I'm basically wanting the BORDER to change with the PAPER ... -
Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.
... port 254 will set the border colour, but it uses bit ... the BORDER colour from the PAPER colour in BORDCR, so the routine ... port 254 to change the border. -
Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.
... may write a more compact routine if you use RRA (1 ...
OUT (254),A ; Change border color (send byte to ULA ... -
Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.
... really. To change the border colour from machine code you ... br />
The loading routine sets the border colour directly. To change ... jump into the ROM routine, and the border will just alternate ... at writing your own PRINT routine, to give yourself for ... -
Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.
... a sligtly different note. The border colours used when something is ... "]disassembly of the ROM loading routine here[/URL], and [URL="http ... ROM into RAM, as the routine takes one colour and the ... /black, blue/black or no border (black/black etc) effects used ... -
Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…
... its color settings from the BORDER value, while the main window ... is printer with a MC routine of PRINT AT, only using ... -
48K Ram Check Command not workingI am trying to repair my Spectrum 48k. It is having issues loading games, sometimes they load all the way to launch and then the speccy resets. Oth…
... where to load the check routine. As you are going to ... tape to load the check routine (very short)
The ... a series of noises and border effects. After it is complete ... -
Issue 4s - Not 'Jailbars' but lines alloverIt's not another 'Jailbars' question!, but I've got this Issue 4S that aside from the 'Jailbars' on the Paper area of the screen which I can live wit…
... ;791558]When I change the border colour the lines don't ... no visible interferences at the border zone close to the left ... shows everywhere, even in the border zone close to the left ... not loading anything). The LOAD routine is stored in ROM, which ... -
Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…
... three points each. As the routine is scanning left to right ... that logic ... Here's the routine, anyway. I'll be back ... /> [code]
11 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4 ... -
Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…
... : LET bc=USR InitS:
BORDER 0: PAPER 0: INK 4 ... to RANDOMIZE 0 for RND routine below
InitS: ld hl ... ,(SEED32+2) ;based on a routine by Jon Ritman
LD ... -
LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…
... have written the following MC routine that fits into a REM ... the ROM's LOAD "" CODE routine, nothing fancy headerless loaders, just ... 8859 ; set permanent border colours.
call 3503 ; ROM routine - clears screen ... -
Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…
... the following general purpose input routine a couple of years back ...
190 REM
200 BORDER NOT PI: PAPER NOT PI ... -
64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…
... the sprite has a masking border.
[*]Don't update areas ... the start of each sub-routine can be discarded when using ... -
Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…
... /> Ahem, *I'm sure this routine [I]cannot[/I] be improved ...
ld a,4 ;green border just to show how long ... ;modified from a Jonathan Cauldwell routine
ld a,(ix+1 ... -
64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…
... the sprite has a masking border.[/quote]
As mentioned in ... the start of each sub-routine can be discarded when using ... -
64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…
... with a synchronised multi-colour routine. As we've seen, ... =768319&postcount=44"]this routine[/URL]. Wait until raster scan ... row, then start running this routine. Now repeat for the next ... pre-calculate them during upper border.
However there' ... -
64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…
... the data segment from the routine which I came up with ... /> spritedata: ;includes 4-pixel blank border, moves in 4-pixel steps ... -
assembler for PcHi guys, I'm in the process of teaching myself machine code, and wondered if there is a good pc program for writing code. Or is the best thing to use…
... the 'official' start of the routine is involved with retrieving the ... has entered BORDER 162) and then calling the error-report routine if ... -
Using an EPROM in a 48K SpectrumThere are plenty of guides as to how to do this floating around, however I didn't like the fact that you can't then plug in the standard 27128 ROM ch…
... work. Vertical bars, sometimes white border, sometimes black, it was obvious ... Fruitcake RAM tester. The test routine ran flawlessly. This ruled out ... -
Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…
... take two passes of the routine to redraw the whole scrolling ... have to run in the border time. -
Bug fixing woesGaahhhh! I've spent an afternoon off work agonizing over why my routine didn't work. It's something I'd already restarted so didn't want to wipe th…
... many sprites as possible during border time I reordered the graphics ... -
GameBaddie's Art project...Hi Guys, I've recently revived my old 48k for a (just-for-fun) art project. I have about 4 weeks of spare time to accomplish my goal, and the plan i…
... will be to program a routine to plot ellipses, one inside ... usable screen-space into the border, using BASIC?[/QUOTE]
Here ... to make use of the Border area is to use very ... -
Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
... a cool routine I love. :)
[CODE]
10 BORDER 6 ... /> 30 BORDER 0: BORDER 6: BORDER 0: BORDER 6: BORDER 0: BORDER 6: BORDER 0: BORDER 6: BORDER 0 ...
