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<1…891011121314…34>
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... done by direct writing into screen memory - it will be rather short ...
    Shiru Shiru June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... routine to show themm on screen.[/QUOTE]They don't have ... bitmap data copied to the screen, or drawn using a simple ... quoted above but straight into screen memory.
    joefish joefish June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... done by direct writing into screen memory - it will be rather ... routine to show themm on screen.[/QUOTE]

    [QUOTE= ... bitmap data copied to the screen, or drawn using a ... quoted above but straight into screen memory.[/QUOTE]

    ...which ...
    The Starglider The Starglider June 2010 Sinclair Basic
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ...
    The arrangement of the screen buffer is another of those ... )[/quote]

    The screen buffer starts at location 64 ... print a text string to screen memory.
    ; The string to ... ; D = Y-coordinate on the screen
    ; E = X-coordinate.
    ajmoss ajmoss June 2010 Sinclair Basic
  • Arkos TrackerHi all, I'm proud to present you my Windows-based Tracker : Arkos Tracker, for you to compose for Spectrum, CPC and MSX. It requires .NET 3.5 at lea…

    ... to be copied to the screen memory area prior playing?... (Im guessing ... the screen area being faster to access than other areas in memory ... stored elsewhere, without corrupting the screen area?... It would be nice ... HAS to be in the screen area (cos that will mean ...
    kgmcneil kgmcneil June 2010 Development
  • Poli D?az reviewAnother review, this one is Poli D?az, El Potro de Vallecas, a boxing videogame featuring Spanish and European champio Poli D?az. I hope you like it!…

    ZX Spin allows BMP, GIF and Screen memory Dumps.
    Danae's Fan #1 Danae's Fan #1 June 2010 Games
  • Poli D?az reviewAnother review, this one is Poli D?az, El Potro de Vallecas, a boxing videogame featuring Spanish and European champio Poli D?az. I hope you like it!…

    ... Spin allows BMP, GIF and Screen memory Dumps.[/QUOTE]

    OK ...
    ZnorXman ZnorXman June 2010 Games
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... contetion (and you copy to screen memory very often). having contetion penalty ...
    Fikee Fikee August 2010 Development
  • TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…

    ... it almost twice as big Screen memory as Spectrum (6144 bytes of ...
    Ralf Ralf August 2010 Development
  • TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…

    ... it almost twice as big Screen memory as Spectrum (6144 bytes of ... much as the Spectrum has "screen memory"; there are some details in ...
    Philip Kendall Philip Kendall August 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... it for a four-colour screen with no clash, like the ... scrolling when there's more screen memory to shift around, but it ... actually uses a character-mapped screen in this mode so you ...
    joefish joefish August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... code
    * Renumber
    * Full screen input e.g. INPUT AT ...
    * FRAME command to sync screen output
    * MOVE command to ... error
    * Ability to store screen memory x,y,w,h
    * ON BREAK
    * CALL memory address or sub program
    Paddy Coleman Paddy Coleman August 2010 Sinclair Miscellaneous
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... it for a four-colour screen with no clash, like the ... scrolling when there's more screen memory to shift around, but it ... actually uses a character-mapped screen in this mode so you ...
    takapa takapa August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... as some kind of weird screen memory layout) then it might struggle ...
    takapa takapa August 2010 Sinclair Miscellaneous
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... store new letters somewhere in memory and change this variable to ... graphics - copy its data to screen memory.

    So yes, font ...
    Ralf Ralf September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... code applications that access the screen memory directly, though, there are ... no particular tricks: the screen is bitmapped, and the ... arbitrary graphic data stored in memory, so printing double-height ... of font data to the screen rather than the usual ...
    gasman gasman September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... the one on screen changes instantly. The Spectrum screen is bit-mapped ... , so you draw on the screen by copying character pixel data ... into the screen pixel data area.

    screen memory is just one byte per ...
    joefish joefish September 2010 Development
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... data blocks from the memory to an external device ... to define different screen memory blocks inside the Spectrums memory (or in ... an external memory) and to ... ) screens to the plain screen memory. That way very fast change ...
    ingo ingo September 2010 Hardware
  • Loading BASIC programs stored as "bytes:"Hi all, I have a question regarding loading BASIC programs, that I managed to save as machine code (I suppose) when I was a child, as a result of e…

    ... non-zero-length program in memory. At the very least, you ... massive Bytes: block spanning the screen memory, system variables, program data and ...
    gasman gasman October 2010 Development
  • 48k games developed on the 128kSeeing as I don't know enough about this subject(or the history of assemblers/C/C++/BASIC/FORTH/COBOL/whatever programming kits), I thought I'd ask h…

    ... + program text sitting in memory, we can't write a ... that would use all the memory. And program listings can ... assemebler program being placed into screen memory or compiling the program ... without graphics (graphics memory area was used by running ...
    Ralf Ralf October 2010 Sinclair Miscellaneous
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... at the bottom of the screen, so not only have I ... display into the ZX 256x192 screen, but I'd have to ... will be the relocatable VIC screen memory, I wrote some code which ...
    Digital Prawn Digital Prawn October 2010 Games
  • VIC 20 on the SpectrumThe original "20 Commodes" program released for CSSCGC 2008 has been improved and now has its own entry in WoS. The improved code has been sitting on…

    ... /+3 only)
    3) VIC Screen memory is now relocatable
    4 ... pointer are reflected on the screen immediately (try pressing CAPS+SYM ... +C on the emulator screen)

    If you only ... see the improvements made in screen update and general CPU speed ...
    Alien 8 Alien 8 October 2010 Announcements
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... is an organisation of Spectrum screen memory. It may be really hard ...
    Ralf Ralf October 2010 Development
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... could be done by poking screen memory ? and what's the structure ... the attribute by POKEing the screen area. It's not the ... are stored serially after the screen data at 22528. The attribute ...
    chev chev December 2010 Sinclair Basic
  • Moving screen while BEEPER's playing?Hi. For some time I think about it. First time I saw it on YouTube, on ZX Spectrum Orchestra video. Effects are of course rather simple but still…

    ... when you start writing to screen memory, that affects the timing of ... have to synchronise with the screen refresh. Either way, it messes ... effects whilst copying to the screen, but only noises - I haven ...
    joefish joefish December 2010 Development
  • Donkey Kong - TransparencyHi, I might not recall it perfectly but as I was playing the Donkey Kong for ZX-spectrum 48k - I somehow noticed that the Monkey jumps with something…

    ... , you write everything to the screen memory.

    You ... your sprite data into screen memory, and that will erase ... of data from the screen, combine it with a ... byte back to the screen. It combines what was ... on the screen with your new graphic. ...
    joefish joefish December 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    [QUOTE=Winston;503158]More ambitious screen modes aren't hard to ... want to buffer the full screen memory outside the normal RAM. You ... mean you couldn't buffer screen updates any more. And if ...
    joefish joefish January 2011 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... (just INC H). ZX Spectrum screen layout is not the most ... layout is when you have screen memory arranged as 256 pixel height ... address space for ZX Spectrum screen (with attributes), and probably video ...
    Shiru Shiru January 2011 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... layout is when you have screen memory arranged as 256 pixel height ... address space for ZX Spectrum screen (with attributes), and probably video ... , standard Spectrum screen only needs 8Kbytes of video memory for such a ...
    TVzombie TVzombie January 2011 Hardware
  • Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…

    ... small peice of code into screen memory, switch modes then the game ...
    BiNMaN BiNMaN January 2011 Games
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