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<1…23242526272829…34>
  • Need_Help...*.SCR TO *.TAPPLEASE...NEED HELP... HOW MADE STANDART 6912 BYTES ZX-SPECTRUM SCREENBLOCK (.TAP OR .TZX),FROM .Z80 OR .SCR(.GIF) FILE??? In 'Taper' convert .z80…

    ... an alternate loading screen, override
    the border colour from ... contains the
    screen corrupts the screen while loading, the ... more Kb, but the screen will look good all the ... AY-sound and extra memory used by the program ...
    Alessandro Grussu Alessandro Grussu October 2003 Games
  • My speccy sold it's soul to do this.Which 5 speccy moments defied logic and managed to impress you the most at the time? 1. The loader for Moonstrike. 2. The almost flawless R-Type con…

    ... hanged.

    Sometimes the screen just got frozen, some others ... reset, and some others the screen was corrupted in several lines ... (such as the text in border on The Sentinel, or several ... ASCII chain BESTIA in the memory.




    Metalbrain Metalbrain February 2004 Games
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... recognize the graphics in the memory!![/quote]
    Don't ... grid on the editor screen, like resizable sqares of ... just draw something on the screen without using udg graphics, ... 3 or four pointers on screen !!
    Another is ... get is a wihte border at the end of ...
    Arm73 Arm73 April 2004 Emulators
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... to access the memory while the refresh of the screen happens ?
    border-pixel screen - right border for every pixel line ... part of screen, not left/right border) ULA try read memory page (16384 ...
    Fikee Fikee August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br /> call 8859 ; set permanent border colour

    LD ... ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ... moving 256 bytes forward in memory to FB0Ah
    LD ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br /> call 8859 ; set permanent border colour

    LD ... moving 256 bytes forward in memory to FB0Ah
    LD ... ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ...
    robpearmain robpearmain August 2004 Development
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... the noses), but same title screen "beeper" tune as the 48K ... off), the "advert" is full screen graphics including Knight Tyme plug ... could be a totally false memory though and there's no ... the handlebars drawn in the border!) and the odd game like ...
    jil jil September 2004 Games
  • Spectrum programmingI have a Spectrum+ at home. I tried to write some programs in BASIC (IIRC i wrote a breakout clone in which you had to hit those spider-like characte…

    ... spectrum. F.e. where video memory starts and what is the ... to HL. This produces several screen segments that are 64 lines ... bits 0-2 control the BORDER colour. Essentially you change these ... (the above is all from memory).
    cyborg cyborg January 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... be used to set the BORDER color (bits 2, 1 ... are running out of memory remember that every number ... takes 5 bytes of memory. Sometimes you can save ... can read them in a SCREEN$. [Dr. BEEP]
    * ... when you run out of memory. Alternatively, POKE 23608,255 ...
    na_th_an na_th_an April 2005 Development
  • List of RANDOMIZE USR code effects?Hi chaps, Does anyone have one of these please? Thanks.

    ... The 48k Spectrum has 65536 memory locations; the first 16384 of ... by the ROM. Every memory location consists of an instruction ... causes it to jump to memory location zero or another ... of output to the screen - flashing squares, border stripes etc.
    < ...
    monty.mole monty.mole May 2005 Sinclair Basic
  • Help with dead Spectrum +2aHello. My Spectrum +2a died some time ago. It was powered on, I looked away and next time I looked at it, screen was black. I have replaced the 4 r…

    ... mean the Spectrum screen (i.e. a white border around a black ... screen turns black?
    [/quote]
    It is steady black, no border ... swapped bot roms, all 4 memory ICs, Z80A and keyboard. I ... /> Either way, a completely black screen from a composite video source ...
    Timppa Timppa July 2005 Sinclair Miscellaneous
  • FrameSyncIt was many many years ago since i programmed assembly on the spectrum but I just picked it up again for fun. Now this is one thing I can't remember…

    ... situated in uncontended memory, memory access to screen either reading or ... executes during the border phase of the screen refresh (thats ... bottom section of the border (from approx 58000 tstates ... these phases of screen refresh contended memory can be accessed ...
    dmsmith dmsmith August 2005 Development
  • Help with +3 in comaHi everyone Had a spectrum +3 under the bed for some time and when replacing its drive i accidentally connected the 5v and the gnd of the led. Now…

    Duff memory chips cause a black screen with a coloured border, the colour showing ... some strange 'effects' on the screen) and helped identifying the duff ...
    absorbentgnome absorbentgnome August 2005 Sinclair Miscellaneous
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    >>>>
    loading noise
    Ashley Pomeroy Ashley Pomeroy September 2005 Games
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    [quote]
    On 2005-09-30 21:12, Ashley Pomeroy wrote:
    >>>>
    loading noise
    JonNorth JonNorth October 2005 Games
  • JON NORTHHi Jon, i just followed the last thread with some interest. I used to send you hacks years ago and got a few published in YS!! I can only say dont g…

    ... that bleepy bit, the flashy border colours while it's doing ... that loads perhaps the Loading screen+sync, code+sync then code ... doesn't overload the whole memory - I had enough space to ...
    JonNorth JonNorth October 2005 Development
  • ZX Advance on the DS....It's fantastic!!! I new soon or later I was bound to get a DS, even though I have Zero time to play with it, and I am glad I did!! First thing I did …

    ... the drive to get perfect memory/port contention? Decent anti-aliased ... the upper screen.

    But the lack of a border just ...
    Dunny Dunny December 2005 Sinclair Miscellaneous
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... as 64K bytes of memory. The memory map holds the BASIC ... as a number on the screen

    Associated ... address 64k bytes of memory and 64k bytes of ... colour borders on the screen. It writes to the ... ULA control the border colour of the screen. The other bits ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... occupy any character cell on screen. If your display size ( ... also be LB (left border), RB (right border), NR (no rotate) and ... /> - The engine is now a memory pig. splib2 required less extra ... requires the same amount of memory as double buffering and on ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> BAQTBL(2) // two memory queues

    ...

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL ... br /> sp1_UpdateNow(); // draw screen now

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... move them around the screen in straight lines at ... any sprite touches the screen's edge it reverses direction ... default configuration (full 32x24 screen). A zip containing C ... memory allocator), SPECTRUM (actually the standard zx library ZX_CLIB.LIB for border ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ! Notice that the total memory requirement to store the 7 ... the expense of more required memory.


    [B ... of each tic-tac-toe border. Then sp1_IterateUpdateRect() is used ... associates each character cell on screen with a struct_sp1_update. The ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... have a rectangular blank border around it, subtracting something ... a rectangular area on screen specified by the struct_sp1_Rect ... br /> Once again the only memory allocations done through u_malloc() will ... be memory requests from SP1 for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ... (and keep pressing it until border stops flashing).

    ... replace "" with filenames for screen and code (you choose names ... yourself, i chose "eggh4s" for screen and "eggh4c").

    ... command CLEAR 24199 to clear memory for other two parts.
    nekdo123 nekdo123 June 2006 Games
  • EightyOne and CF cardsInspired by obo & piters discussion regarding imaging of flash card, I've added reading/writing to real disks to EightyOne. Hopefully it should allo…

    ... freezes, puts some pixels on screen, colors border.[/QUOTE]

    That ... />
    gives an "Out of Memory" Error. A bit of further ... shouldn't make pixels on screen.[/QUOTE]

    Possibly, though ...
    MikeW MikeW June 2006 Emulators
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... less calculation, even if video-memory size is same.
    [/QUOTE ... , they could have kept the screen Hi-Res and 8-bit ... centred in the screen. This would mean a border of 32 pixels ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... compromise between graphics quality and memory usage. For a 10.5k ... in the border area)

    Besides the hires screen modes, you ... all modes have full hardware screen scrolling.

    So ... the 64 screen could be used in exactly ...
    netraider netraider November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... compromise between graphics quality and memory usage.[/quote]

    border area)

    Besides the hires screen modes, ... I suppose the extra memory and runtime needed would have ... screen layout was a very good compromise for speed, memory ...
    ewgf ewgf November 2006 Games
  • toasted soeccysHello, ive jsut bought a pair of speccys on ebay (one 16k issue 2 & a prob 48k issue 3) unfortunaly the genius who sold them tried to see if the wor…

    ... additionally - although my analogue electronics fu is not all that strong, looking at the schematics for an Issue 2 suggests that the power supply that generates some of the 'weird' voltages (+12v) is a switch mode power supply, which gets regulated by ...
    Winston Winston March 2007 Hardware
  • Reading the border colorI am building a snap-button to my ZX-PC Interface. Is there a way to read the bordercolor which is set by an OUT-command. (and please don't tell me …

    ... ll only pickup screen bytes/attributes from that. The border colour is ... Spectrums so it knows the memory layout when making a snapshot ... sound effect/title music the border will be reset almost ... the beeper will change the border colour.

    Cheers ...
    Jon Needle Jon Needle April 2007 Hardware
<1…23242526272829…34>

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