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New Game: Rediscovered RealmsA compilation of my BASIC text adventures from the 80's, re-visioned using Boriel's basic compiler and released as a set, complete with companion gui…
... 80's, re-visioned using Boriel's basic compiler and released ... -
BBCode support?Some of the things I try in BBCode do not seem to work. I tried to set the font size and color. I could not get it to work. How do I do this in WOS…
... /> I tried to set the font size and color. I could ... -
Sound adviceHappy New Year everyone! I want to write some more Spectrum games this year and I want to improve the sounds in my games. Can anyone recommend a "qui…
... it though!) and have used Boriel ZXBasic.
Cheers -
Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…
At Sourceforge:
https://sourceforge.net/projects/z88dk/
It's been a year since the last release so it was time for another. This is another transitional release on the way to version 2.0 and hopefully we'll get there for the next one ... -
Screenshots from my old BASIC gamesI have written several dozens of games in 90's. They haven't remained, so I show only screenshots 'for history'. Some screenshots are real, but all…
... first two were with system font, and final chapter – REY+ (on ... -
BB Code in posts - How do I change the font size and color?Below the text input field it says you can use BB code in your post. [style size="15px"]You can't [/style] [style color=#FF0000]No really, you ca…
Below the text input field it says you can use BB code in your post.
[style size="15px"]You can't [/style]
[style color=#FF0000]No really, you can't[/style]
[list]
[*]Only some
[*]of it works
[/list]
... -
SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…
... )
The editor now ignores font scaling for UI elements, looks ... -
Tapes 85-88Hello! I am hoping this will be of interest to some of you. I've recently rescued everything I could from cassettes that have been sat in my loft …
... front-end with a new font and re-definable keys. The ... had to use the Spectrum font. Match highlights were only for ... -
SkoolKit 6.0SkoolKit 6.0 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into assembler-friendly ASM forma…
... can expand image macros - [i]#FONT[/i], [i]#SCR[/i], [i ... -
Talk about time consuming!This is an aside, not a request or a grump, just an observation. Yesterday I cut and pasted all the messages from BASIC relating to my struggl…
... the usual array of colours, font size and style, etc. to ... -
z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…
The numbers dont seem to display properly?
fzx by itself works
[quote]
// for targets supporting fzx
// zcc +zx -vn -startup=31 -O3 -clib=new fzx_reader.c The_Jungle.c -o fzxr -create-app
... -
How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…
... which contains the classic Spectrum font. However the address can be ... -
How much can you get into 48k?Todays experiment was to see how long, how much text, a PRINT statement will hold. I filled it up with * and counted them and got 689 chrs. Almost 22…
... text per line the new font will take memory space too ... using a small bold Windows font and combining text and a ... -
A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…
if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy.
An image: http://www.ep128.hu/Ep_Games/Pic/Miner_2013.gif
100 TIME "00:00:00"
105 SET INTERRUPT STOP ... -
BREAK/SPACEA few months back, a ZX BASIC game jam ran on itch.io (https://itch.io/jam/zx-spectrum-basic-jam) for which I created a turn-based space strategy gam…
... converting it to compile under Boriel's ZX Basic. The end ... -
Coding WorkflowHello All, I'm trying to work out an easy coding workflow. I'd like to be able to code in an modern text editor, compile the code to a .tap file and…
... to a tap file using Boriel ZX Basic (zxbasic-1.5 ... -
Oric FontMore ripping... [img]http://www.drumfu.com/OricFont.png[/img] Can be downloaded [url="http://www.drumfu.com/OricFont.zip"]here[/url]
More ripping...
[img]http://www.drumfu.com/OricFont.png[/img]
Can be downloaded [url="http://www.drumfu.com/OricFont.zip"]here[/url] -
WIP 3d libretro front-end -- virtual Spectrum collectionI've created a sort of 3d virtual ZX Spectrum programs collection. It is part of testing my 3d libretro front-end with lua scripting. At this point…
... with customizable palette, one simple font at the moment, can be ... -
Tatung Einstein FontSome more ripping... [img]http://www.drumfu.com/TatungEinsteinFont.png[/img] Can be downloaded [url="http://www.drumfu.com/TatungEinsteinFont.z…
Some more ripping...
[img]http://www.drumfu.com/TatungEinsteinFont.png[/img]
Can be downloaded [url="http://www.drumfu.com/TatungEinsteinFont.zip"]here[/url]
Strange shaped "0"! -
Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…
... bothered to write a proportional-font routine. Never, that is, until ... I want to store the font as pre-shifted sprites. I ... to whip up a suitable font for it.
[img ... -
Standard File ExtensionsIs there a standard file extension for a 768-byte Spectrum font in the way that .SCR is used for a SCREEN$ file? Aside from the obvious .BIN, that i…
Is there a standard file extension for a 768-byte Spectrum font in the way that .SCR is used for a SCREEN$ file? Aside from the obvious .BIN, that is. -
Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…
... default, SpecBAS provides a font for you in Bank 1 ... .
The font in bank 1 contains mono ... Now, in the original font on the Speccy, although ... . This means that a font in SpecBAS, with graphics ... in the UDG inside the font bank.
... -
Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…
... message.
The proportional font is just 312 bytes long ... -
NextBuild releasedHi, I've curated a bunch of tools stitched together with scripts and written a library for developing on the Next, you can also use it for normal …
... Nextbuild
[b]Boriel’s ZXB[/b] – by Boriel – A Windows/Mac ... -
New MIAs found: Paddy! & Lets Compute! Club + repost of previous finds.Not sure if it's worth posting here, but for the sake of completeness... Most of these I've posted in this forum before, but 'Paddy' is a new recent …
... different loading screen and the font is heavier. The credits on ... -
2x1 value pack: DepthCharge & EscapeHi all Thanks to some spare time I could retake speccy programming (well, sort of) and here are my two last creations, packed in one 2x1 bundle (l…
... playable games
- Source code (Boriel's ZX Basic .bor files ... -
O-Puzz Attack!!Hi all I've just finished my last game:[b] O-Puzz Attack!![/b], a game based in the Puzzle de Pon/Puzzle League series by Nintendo. I couldn't fin…
... the game
- Source code (Boriel's ZX Basic .bor files ... -
Printing text, part MMXIIXI'm pretty sure there's been a zillion threads about this already, and I don't think it's the first one by myself either, but here goes. Proportiona…
... , but here goes.
Proportional font text drawing. Aligned to 8 ...
ld sp,hl
; font data pointer (-32*8 because ... -
O-EYESHi all I've just finished my last game: O-EYES, a ZX Spectrum port of the arcade game EYES. Don't know why but I like it to play some quick rounds…
... the game
- Source code (Boriel's ZX Basic .bor files ...

