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<1…25262728293031…34>
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... over I may start drawing sprite
    Is it okay?
    Ralf Ralf October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... . A well written and optimised sprite routine should be able to ...
    dmsmith dmsmith October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... background
    2. Draw sprite into background
    3. ... stored background into sprite
    5. Change sprite coordinates
    6 ... been mentioned -- time your sprite drawing so that it ... click on "examples" under Sprite Pack. This particular algorithm has ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Best use of colour in a spectrum gameEven though the spectrum couldn't manage individual colours per pixel like the Commodore and Amstrad, some games managed to achieve very effective fu…

    Myth... main sprite may be white, but plenty of well used colour..

    same with Rex.
    CKay CKay November 2004 Games
  • Power Drift: The most fun ever!I have recently found the Power Drift rom for Final Burn! [url="http://www.finalburn.com/"]http://www.finalburn.com/[/url] [url="http://www.emunova.…

    ... the 80`s with their sprite scaling I think Thunderblade is ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • Power Drift: The most fun ever!I have recently found the Power Drift rom for Final Burn! [url="http://www.finalburn.com/"]http://www.finalburn.com/[/url] [url="http://www.emunova.…

    ... the 80`s with their sprite scaling I think Thunderblade is ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.

    Version of SPIN that I have is 0.41. And it seems that 128K or +2A or +3 configurations doesnt matter - sprite of main hero is still periodically blinking.

    [ This Message was edited by: Viktor Drozd on 2004-11-11 19:35 ]
    Viktor Drozd Viktor Drozd November 2004 Emulators
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... the computer show, the main sprite for Hunchback II, the ones ...
    CKay CKay November 2004 Games
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... user defined joysticks and mice, Sprite Pack contains a lot of ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Amstrad CPC Emulator?After reading a favourable comment on one of the other threads, I fancy having a look at what the CPC had to offer, since I've never really had the c…

    ... NO WAY that a heavily sprite-based game can be as ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... the starting address of the sprite and call a function to ... the eight consecutive addresses below (sprite is 8x8 pixels).
    Mr Millside Mr Millside November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... using it directly in a sprite routine. A better way would ...
    gasman gasman November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ... putting together a tutorial on Sprite graphics. Which can be found ...
    dmsmith dmsmith November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    I downloaded your Sprite Graphics Tutorial and have made ...
    Mr Millside Mr Millside November 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    By making the sprite memory (graphics, mask and background) ... -in the background as the sprite moves, thus avoiding the flicker ... 1) painting over the old sprite with background data, 2) storing ... again, and 3) masking the sprite offscreen and 4) painting it ...
    ekoman ekoman December 2004 Development
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    As Starglider has said already, it's been a LONG time since the Sprite Generator.

    And, as I've never used it before *ever*, I'd like to add that I'm absolutely no use to you whatsoever.

    D.
    Dunny Dunny December 2004 Sinclair Miscellaneous
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    ... but I think the Laser Sprite Generator is the same as ...
    dmsmith dmsmith December 2004 Sinclair Miscellaneous
  • Is there any Bi-Plane games on Speccy... (Solved..Dogfight :) )I`ve been playing a Flash game called Top Dog thats a lot like an old Amiga game called Biplanes I think, also, Im sure there was an original arcade …

    ... too, rather than it being sprite based, which makes it a ...
    CKay CKay December 2004 Games
  • Maps made easyHi don't know if this has been suggested before (didn't find much in a search). I've come up with a nifty method for making maps and removing the unn…

    ... to remove the main character sprite directly in the bitmap editor ...
    Pavero Pavero January 2005 Games
  • Is there any Bi-Plane games on Speccy... (Solved..Dogfight :) )I`ve been playing a Flash game called Top Dog thats a lot like an old Amiga game called Biplanes I think, also, Im sure there was an original arcade …

    ... too, rather than it being sprite based, which makes it a ...
    Rainbird Rich Rainbird Rich January 2005 Games
  • CRONOSOFT - A competition for WOS members...As hinted a few days ago, Cronosoft is soon releasing a brand new game by Jonathan Cauldwell. The game is called 'HIGGLDY PIGGLEDY". You play the p…

    ... ' style animated enlargement of the sprite of the pig that's ...
    chaosmongers chaosmongers January 2005 Sinclair Miscellaneous
  • Does Spec256 work on XP?I guess the subject says it all. I really want to try out this program but it doesn't work so I was wondering if anyone was able to get it to work o…

    ... color graphic for most 2d sprite based games.
    If you ...
    Arm73 Arm73 January 2005 Emulators
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…

    ... . I then shaded in each sprite in the GFX Editor, mostly ...
    monty.mole monty.mole February 2005 Games
  • Just remembered - Spirograph Effect. - Please ExplainJust remembered that we used to mess about with the Draw command to get a spirograph effect in Sinclar Basic. Squares 10 plot 75,75 20 draw 80,48,…

    Crap rotation = what the [I]White Lightning[/I] sprite routines had! :p (The "rotate" routine didn't work.)
    robert@fm robert@fm February 2005 Sinclair Miscellaneous
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…

    ... two copies of the same sprite appear in two different colour ...
    monty.mole monty.mole February 2005 Games
  • Arcanoid - new updateAnther update of Arcanoid (my site if you didn't know). Added Anthony's excellent new 256 colour version of Head over Heels. Plus 2 new articles. I…

    ... ( no gfx tutorial and no sprite finder ), now I did start ...
    Arm73 Arm73 February 2005 Announcements
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    This is more for:

    sprite is at x,y and is w wide and h tall

    is my bullet, at x1,y1 in x,x+w,y,y+h
    robpearmain robpearmain March 2005 Development
  • Best Boss?Alright then Spec chums: which was the bestest, bossyiest Boss you ever faced? The massive green ship from stage 3 of Rtype? Big Bertha from stage …

    There are some lovely, big-sprite bosses in [I]Rodland[/I]. I like the big whale.
    MattLamb MattLamb March 2005 Games
  • Best Boss?Alright then Spec chums: which was the bestest, bossyiest Boss you ever faced? The massive green ship from stage 3 of Rtype? Big Bertha from stage …

    ... sure?? The animation of that sprite (especially the attack frames) is ...
    robert@fm robert@fm March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... written in BASIC, BASIC + CM sprite routines or compiled BASIC, which ...
    na_th_an na_th_an March 2005 Development
<1…25262728293031…34>

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