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Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
AND E ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... reading of the document about sprite collision that I have posted ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... checking each line of the sprite I am only going to ... -
Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…
... /> BTW I am writing a Sprite Tutorial, which you can find ... -
Scroller exampleThis is just a silly scroller I made today. I'm really proud. :) [url="http://www.basslab.net/ScrollerSnap.SNA"]http://www.basslab.net/ScrollerSnap.…
... to optimise graphics code for sprite drawing. I was thinking my ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... /> POP DE ; e=mask, d=sprite image
LD A,(HL ... /> POP DE ; e=mask, d=sprite image
LD A,E ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... and collision happens if the sprite is drawn over non-zero ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... time consuming as the only sprite that is checked is the ... player's sprite. By checking on every other ... -
Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... checking collision with the main sprite your method looks just fine ... -
wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…
Or, much more usefully, check out [url="http://z88dk.sourceforge.net/"]z88dk[/url] and Alvin Albrecht's [url="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if that's the latest version there. I'm sure Alvin will point out if it's not). -
wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…
... ="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if ... -
Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…
... BASIC as well? E.g, sprite printing routine, tile printing routine ... -
Which of these is acceptable FPS for shoot-em-upHi, I want to get peoples opinion as to an acceptable frame update speed for my shoot-em-up game that is in development. At the minute I could do it…
Well the 25fps certainly looks better but it would be easier to compare if the 17fps one was running at the same speed (ie the sprite pattern movements increased in pixel size to match the speed of the 25fps game) -
wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…
... ="http://www.timexsinclair.org/alvin/"]Sprite Pack[/url] (not sure if ... that an improved general purpose sprite lib that may have support ... -
Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…
... BASIC as well? E.g, sprite printing routine, tile printing routine ... -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
... my hair.
GFX Sprite Finder - display address in Decimal ... -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
... improvements in the interface (Debugger, Sprite finder, Memory block load & ... -
commodore 64 site???when I was a kid, I had the old +3 spectrum, most of my friends had the 48k and the +2 (my dad baught the +2 on christmas...got to impatient and swap…
... , the SID chip, built in Sprite register, WorldClassLeaderBoard...........: I could go ... -
Games with astronauts in them?I can think of; * Astronut (easy one) :) * Nodes of Yesod * The Core Can you think of any others?
... ;
* Project Future (same sprite as 'Captain Slog')
* On ... -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... . Whereas with the player's sprite it uses the pixel method ... every other line in the sprite is checked. The stars are ... -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
Well done Derek, the game is looking great.
The sprite masking and movement is very smooth.
Can I ask what tools you use?
eg. the assembler, the graphics package and what you use to convert the graphics into code? -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... features of both combined, ie. sprite masking and ASM code creation ... -
FYI - Monty Mole remake[url="http://www.spacetimegames.co.uk/monty.htm"]http://www.spacetimegames.co.uk/monty.htm[/url] ADJB
... the music. Loved the monty sprite though :)
My main ... with the controls, and the sprite collision detection with respect to ... -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... features of both combined, ie. sprite masking and ASM code creation ... -
Help with game namesHello! I'm looking for a couple of games for the Spectrum which I can't recall their names. First game was about a spaniard that had to rescue a dam…
Thanks but that's not it. What I just recalled now was that the character sprite was white, had a big, triangular nose and very short legs. It had to do with some guy trapped in his dreams, I think, and had to avoid spiders & pits. -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... several "states" for my main sprite, such as jump, facing left ... for all the 8x8 sprite chars in the sprite.
The ... absolute memory addresses of each sprite frame.
So, eg ... the first row of a sprite graphic definition.
*If ... -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... />
When you create a sprite, you specify where in memory ... say that I define the sprite to be standing facing ... that would print the sprite using the original sprite facing right [I ... will prepare the sprite definition to print the sprite facing left [I ... -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... br />
// create the sprite; on creation, sprite
// is automatically placed ...
// move & animate sprite
// nextFrame is ... - update coordinates
- modify sprite graphic pointers given the displacement ... -
sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …
You can't do anything like JSW (pixel-based movement) in BASIC. You'll either have to understand the sprite tutorial or find a different hobby! -
sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …
... have seen my tutorial on sprite graphics here on WOS, but ... compare coords or use the sprite image as a mask which ...