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<1…28293031323334>
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... use a tool which provides sprite extensions to Basic, such ... definitely +3 compatible.

    Sprite handling was covered in several ... , you'll get a sprite handling routine written by Raffaelle ... . There's also several sprite designer programs on that page ...
    Battle Bunny Battle Bunny September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... do with the sprite definitions:

    * Every sprite graphic is defined ... an do is interleave the sprite definitions of the OR/XOR ... of the graphics of another sprite. This way you fit two ... on the right of the sprite definition. You can avoid explicitly ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... right 2 pixels.
    The sprite still takes 8x16 pixels but ... sprites why not draw the sprite in 2x2 character squares instead ... frames of a 2x2 character sprite.
    The first frame does ... /> All these comments assume the sprite will always be sitting on ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> When you are drawing a sprite which is not TRANSPARENT, I ... right squares even if the sprite is positioned at a tile ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... main()
    {
    ...
    // sprite initialization
    N=0;
    {
    ...
    // sprite initialization
    temp = sprClrAddr;
    ...
    // now colour sprite with colours
    // stored in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the third column if the sprite is gonna be in a ... rows of zeros if the sprite's gonna be on a ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the co/dec routines for Sprite Pack.

    I don ... tile (i.e. like a Sprite but just blit it to ... much faster 'cause the fixed sprite dimmensions and the fact they ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... next interrupt. Same thing with sprite data: have starting points in ... improvements. Neither will any other sprite lib be able to do ... tile (i.e. like a Sprite but just blit it to ... enable "backgrounds" that your main sprite can walk behind.

    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to the raster, so all sprite draws, line draws, etc are ... draw order, doing chars in sprite order rather than position order ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... next interrupt. Same thing with sprite data: have starting points in ...
    Fikee Fikee October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... far as I know, that sprite instancing as you describe it ... is not possible. A sprite is not just the graphic ... next sp_UpdateAll () call, so a sprite descriptor is needed for any ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... 10x 14 bytes allocations per sprite, a lot of memory ... and use a kind of "sprite instancing"? I mean, I ... and say "I want sprite 1 drawn at coordinate (X ... can only correspond to one sprite.

    [quote]
    sprite is done, move the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... . Then I'd move the sprite as if it were the ... moving tile. When the tile sprite is done, move the tile ... sprite off screen and make it ...
    utopian utopian October 2005 Development
  • WOS 10th Birthday Bash?I see that WOS will be 10 years old in under six weeks time. Will there be any major surprises coming up? Will there be any TZX Vault updates to cele…

    I look forward seeing mel as a sprite...
    rich_chandler rich_chandler October 2005 Sinclair Miscellaneous
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... rotating the data as the sprite is drawn.

    There ...
    dmsmith dmsmith October 2005 Development
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... be possible to do a sprite moving up and down, and ...
    dmsmith dmsmith October 2005 Games
  • Multiface ProblemWhat Multiface should I use on the +2A? Multiface 128 or Multiface 3?

    ... stop taking massive mouthfuls of sprite whilst perusing WOS - nearly spat ...
    alanspec alanspec October 2005 Sinclair Miscellaneous
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... by:


    PSSST (sprite animation)

    Rambo (multichanell ...
    Pegaz Pegaz October 2005 Games
  • If it weren't for those meddling kids...How the hell does one guy get away with pulling the same scam over and over again?? Did no-one notice??? [url="http://www.cl4.org/comp/spectrum/hspr…

    ... Knights feet in the main sprite! I was also frustrated to ...
    mulder mulder November 2005 Games
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ...
    Tir Na Nog - main sprite animation
    Hunchback (Ocean)- the ...
    JonNorth JonNorth November 2005 Games
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... routine to grab backround behind sprite so if you have limited ...
    [/code]
    for every sprite, this way should be faster ...
    Fikee Fikee December 2005 Development
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... intentional mechanism to sychronise the sprite drawing routines with the timing ... Pocket Clive, but with serious sprite flicker.

    I must ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... seen the game. The main sprite was quite big, iirc.
    Dunny Dunny December 2005 Games
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... ? How big was the main sprite? where on the screen was ...
    Dunny Dunny December 2005 Games
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... ? How big was the main sprite? where on the screen was ...
    emiliojorge emiliojorge December 2005 Games
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... of the way of the sprite area. (ld a,40:in ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .asm, when I draw the sprite I dont use any fancy ...
    robpearmain robpearmain December 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... />
    When I wrote that sprite routine it was for drawing ... e / inc e in the sprite routine to dec de / inc ...
    dmsmith dmsmith December 2005 Development
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…

    CPC had a good version of it, but the C64 version is still the best - it has the multicolour graphics (chunky 2x1 pixel mode) while the main sprite is in high-res (multisprite mode) so it is definetly better looking than CPC.

    TC
    Tom-Cat Tom-Cat December 2005 Games
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... types. Also the big main sprite should work out well for ...
    ADJB ADJB December 2005 Sinclair Miscellaneous
<1…28293031323334>

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