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Search Again :: Adv Search 328 results in 0.000s
<1234567…11>
  • Conditional breakpoints in SPIN?Is there any way in Spin to do conditional breakpoints, such as breaking when a memory address isn't an expected value?

    Is there any way in Spin to do conditional breakpoints, such as breaking when a memory address isn't an expected value?
    bobs bobs May 2006 Emulators
  • SPIN breakpointsIs there any documentation for breakpoints in the SPIN debugger? I have 0.61 and I can't quite work it out. I'd like to break when IX=9de0 but I ca…

    Is there any documentation for breakpoints in the SPIN debugger?
    < ...
    mjwilson mjwilson February 2007 Emulators
  • SPIN's breakpoints - an overviewAs quite a few people have been asking how to set breakpoints on memory write etc. in SPIN, here's a description of the way the breakpoints work. Get…

    ... been asking how to set breakpoints on memory write etc. in ... description of the way the breakpoints work. Get some sandwiches ready ... debugger's command line, and breakpoints. I'll start with the ...
    Marko Marko November 2007 Development
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …

    ... do it? I tried using breakpoints, but when the debugger window ...
    zxbruno zxbruno June 2008 Emulators
  • Conditional Breakpoints in BASinHow do I get conditional breakpoints to work in BASin - or do they not work? The Help says: "The condition can be any Sinclair BASIC expression, whi…

    How do I get conditional breakpoints to work in BASin - or ...
    Battle Bunny Battle Bunny November 2012 Emulators
  • Fuse and breakpointsHi, I'm new to Z80 coding and ZX Spectrum world, I would want to know if there is a way in Fuse to load a list of breakpoints symbols from a file…

    ... to load a list of breakpoints symbols from a file ?
    majikeyric majikeyric September 2015 Development
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... [2], Run to Cursor
    Breakpoints (up to 127 of 'em ...
    Dunny Dunny June 2002 Emulators
  • SPIN V0.2 Now Available[Standard CSS cut'n'paste message] Hi all! Well, again another update, but we think this one's well worth it. There's numerous additions and fixes,…

    ... the debugger not appearing on breakpoints.
    Fixed a "Win32 API ...
    Dunny Dunny June 2002 Emulators
  • BASin Release 4a available for Download[Cut'n'Paste from CSS] Ok, after a reasonably successful test in #speccy, I've released BASin's latest version to an unforgiving world. New in this…

    ... BASIC. Allows single
    stepping, breakpoints etc.

    Read the ...
    Dunny Dunny April 2003 Sinclair Basic
  • BASin Release 5 available for DownloadJust in case anyone's interested, BASin release 5 is up on my site. It's only really found its' way there cos someone wanted to test it, so I may as …

    ... ,
    Expression Evaluator
    Conditional Breakpoints
    Watches
    Variables window ...
    Dunny Dunny April 2003 Emulators
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... (and under development) debugger - set breakpoints in your code, examine and ...
    Dunny Dunny June 2003 Emulators
  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…

    ... itself include:

    * Conditional breakpoints in the debugger
    * AY ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ...
    addresses.

    - Unlimited breakpoints.

    - Various trace options ...
    Jon Needle Jon Needle December 2003 Emulators
  • BASin Release 10a is up...Well, none of my releases ever get far before the inevitable bug fix version... Go grab it at [url="http://homepage.ntlworld.com/paul.dunn4/BASin_…

    ... /> Fixed some small bugs regarding breakpoints on the first line of ...
    Dunny Dunny June 2004 Emulators
  • ZX Spin v0.501 out nowStill a test version folks, but this is pretty good stability wise, if I may say. Though I suspect that you're all going to prove me wrong :-) An…

    ... in the debugger not clearing breakpoints properly.
    - Fixed a mouse ...
    Dunny Dunny July 2004 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... Debugging features -[/B]
    Conditional Breakpoints
    Multifunctional Watches - watch memory ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... Debugging features -[/B]
    Conditional Breakpoints
    Multifunctional Watches - watch memory ...
    Dunny Dunny June 2005 Sinclair Basic
  • Emulator for viewing variables dataI am looking for a windows emulator, this emulator can view variables data used in game (tap,sna,z80...). It knew edit variables data. I dont remembe…

    ... with items - variables, system variables, breakpoints, memory map, watches...but I ...
    vladisek vladisek September 2006 Emulators
  • Monitor/debugger that doesn't use the Speccy ROM?Was there ever a Spectrum monitor/debugger released that didn't use the ROM, for key input and character output routines? The reason I ask is that i…

    ... forced to RAM, so setting breakpoints shouldn't be a problem ...
    glancaster glancaster February 2007 Development
  • Emulator Comparison ChartHi. In a similar vein to [URL=http://www.ppest.org/zx/zxse.php]Piters[/URL] comparison of various ZX emulators, I've been looking at adding some deta…

    ... categories may work - things like Breakpoints (which breakpoint types are available ...
    icabod icabod June 2007 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... /> $8003 RET[/CODE]
    Place breakpoints on the HALT and RET ...
    Jimmy Jimmy April 2008 Emulators
  • Breakpoints in debuggers in emulatorsA breakpoint, according to Wikipedia ( [url]http://en.wikipedia.org/wiki/Breakpoint[/url] ), is an intentional stopping or pausing place in a program…

    A breakpoint, according to Wikipedia ( [url]http://en.wikipedia.org/wiki/Breakpoint[/url] ), is an intentional stopping or pausing place in a program, put in place for debugging purposes. You set a breakpoint at a given location in memory and your Spectrum ...
    Ralf Ralf April 2008 Development
  • Fuse for Mac OS X 0.10.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... (Philip Kendall).
    [*] Make time breakpoints work properly when more than ...
    Fred Fred December 2008 Emulators
  • Questions about registers, stack, etc.I was told that if I wanted to export code and create unprotected versions of games I should do the following: 1-Find the starting address by using …

    ... by using a debugger and breakpoints to watch the behavior of ...
    zxbruno zxbruno January 2009 Sinclair Miscellaneous
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    Is it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint without the need to study the loading routine via the debugger. Thanks.
    zxbruno zxbruno May 2009 Emulators
  • zxspin's breakpoints questionIs there a way of using a breakpoint to inform you when a address is written to ?? Thanks CodenameV

    Is there a way of using a breakpoint to inform you when a address is written to ??



    Thanks
    CodenameV
    CodenameV CodenameV April 2010 Emulators
  • ZX Spin debugger conditionsHi, Are there any instructions on using the Spin debugger anywhere? There seems to be an option to set conditions on breakpoints but I can't find it…

    Hi,

    Are there any instructions on using the Spin debugger anywhere? There seems to be an option to set conditions on breakpoints but I can't find it in the documentation.

    Ta

    Gareth
    garethadams garethadams January 2011 Emulators
  • Zero 0.5 ReleasedAfter a bit of a hiatus, the next update of Zero is now available [URL="www.ramtop.wordpress.com"]here[/URL]. Feedback and bug-reports appreciated! …

    ... )
    + Monitor can now set breakpoints for specific values read/write ...
    Arjun Arjun January 2013 Emulators
  • Spectaculator BlogHi All, I've decided to start a Spectaculator development blog [URL="http://www.spectaculator.com/category/blog"]here[/URL]. Normally months (somet…

    ... -in-spectaculator-9-part-1-breakpoints/"]debugger improvements[/URL] in Spectaculator ...
    Jon Needle Jon Needle April 2013 Emulators
<1234567…11>

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Related Threads

  • Conditional breakpoints in SPIN?Is there any way in Spin to do conditional breakpoints, such as breaking when a memory address isn't an expected value?
  • SPIN breakpointsIs there any documentation for breakpoints in the SPIN debugger?<br /> <br /> I have 0.61 and I can't quite work it out.<br /> <br /> I'd like to bre…
  • SPIN's breakpoints - an overviewAs quite a few people have been asking how to set breakpoints on memory write etc. in SPIN, here's a description of the way the breakpoints work. Get…
  • Breakpoints in debuggers in emulatorsA breakpoint, according to Wikipedia ( [url]http://en.wikipedia.org/wiki/Breakpoint[/url] ), is an intentional stopping or pausing place in a program…
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…
  • zxspin's breakpoints questionIs there a way of using a breakpoint to inform you when a address is written to ??<br /> <br /> <br /> <br /> Thanks<br /> CodenameV
  • Conditional Breakpoints in BASinHow do I get conditional breakpoints to work in BASin - or do they not work? The Help says:<br /> <br /> "The condition can be any Sinclair BASIC exp…
  • Fuse and breakpointsHi,<br /> <br /> I'm new to Z80 coding and ZX Spectrum world,<br /> I would want to know if there is a way in Fuse to load a list of breakpoints s…
  • New ZEsarUX feature : Breakpoints actionsHi<br /> <br /> This is what I'm working on:<br /> <br /> https://youtu.be/WQTOIYe9S1M<br /> <br /> You can run some actions when a breakpoint …

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