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Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
... ];now draw the line
;Bresenham line drawing algorithm poorly implemented ... -
Future LooterWell, finally, here's the release thread of Future Looter :) [img]http://mister_beep.republika.pl/future_looter.gif[/img] [img]http://mister_beep.re…
... the release thread of Future Looter :)
[img]http://mister_beep ... -
Future Looter[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027279"]Future Looter[/URL] inspired by [URL="http://www.worldofspectrum.org/infoseekid.cgi?i…
[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027279"]Future Looter[/URL] inspired by [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001196"]Cybernoid[/URL] -
L Break Into Program, 0:1 BlogThis is very much a work-in-progress but it's got a load of Z80 code I'm in the progress of writing, including some fast vector graphics primitives (…
Welcome back to the spectrum "scene". :p
Good luck with your discoveries. I've just done a Bresenham lately for Future Looter, and it's very satisfying to figure all 8 octants yourself. :) -
Line DemoI was looking in the source code of another game (that Akalabeth game), with lots of line drawings. The difference was that they don't use the PL…
... ="slenkar;874050"]has anyone done bresenham in z80?[/quote]
... /infoseekid.cgi?id=0027279"]Future Looter[/url] has one, for ... just want a generic, unoptimised Bresenham, you can find lots of ... examples by just entering "Bresenham" in the search bar, or ... -
Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…
... 't think it is the Bresenham algorithm.
[/quote]
... one I derived for Future Looter, I noticed that the ... case separated exactly like the Bresenham algorithm.
I ... computer graphics book. The Bresenham algorithm was designed in the ... -
A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…
... up with an asm Bresenham's drawing routine. The ... registers in memory with a Bresenham's algorithm. This ASM ... [CODE]
; ---------------------------------------------------------------------
; DRAW using Bresenham's algorithm and screen positioning ... -
ANN: Tipshop updated Tuesday, 31 January 2012Tuesday 31 January 2012 Happy New Year! A tad belated as always - the joys of monthly updates * Jimmy provided a type-in hack for Deathchase which …
... sent in POKEs for Future Looter, Phantomas Tales #4: Severin Sewers ... , Ceasefire 2: Night Run , Future Looter ,
Holiday In Sumaria , Motos ... Terminator , Doomskulle , Evil Domain , Future Looter ,
Gloop Troops: The Lost ... -
PHAETON Real-media release. Out now!Rafal Miazga’s – [b]P H A E T O N[/b] [i] A ship specifically designed to navigate the hazardous environments created by a high-tech terrorist orga…
... same price ...
Future Looter
Sir Ababol
Game ... -
Another Cryptic-ish quiz for July (mk2)!Bored again, so thought I'd do another slightly-but-not-really-cryptic quiz. You know what to do! :) 1. He's below ground, but he's not working 2…
Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…
... any experience of coding a Bresenham line drawing algorithm on the ...Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…
... language and have been using Bresenham's Midpoint Circle algorithm (copied ...line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…
... routine is to implement either Bresenham or fixed-point DDA (DDA ...line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…
... the ROM routine is of Bresenham type (I knew this already ...line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…
... in the PLOT.
Remeber, Bresenham is an incremental algorithm, so ... .
Going directly into the Bresenham algorithm I have optimized it ...AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…
... to draw lines using the Bresenham algorithm, and for circles, curves ...Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
... did compare it with the Bresenham algorithm and while that always ...Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
... did compare it with the Bresenham algorithm and while that always ... /> Hmm... I'm sure the Bresenham algorithm has always been integer ...Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
i dont think that bresenham is good idea for ZX ... screen and Z80 assembler.
bresenham is, in general view, faster ... /> gasman: no, there is not bresenham. BASICs CIRCLE is just DRAW ... think). it is terribly slow, bresenham implemented in basic will draw ...Bouncing BallsPfrrt, I am back from lunch, playing the first raw version of BOUNCING BALLS It is very addictive! As stated here [URL]http://www.worldofspectru…
... done by the ROM or Bresenham (but that would require more ... is slower, later replaced by Bresenham).
For collision I ...Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…
... one must know something about Bresenham's algorithm... and the learning ...ZX-Paintbrush new functionsDear folks, I want to tell you some news I'm just now implementing into ZX-Paintbrush. On the other hand: the more new functions I want for the next…
... graphics. I use an enhanced Bresenham line algorithm for drawing. But ...ZX-Paintbrush new functionsDear folks, I want to tell you some news I'm just now implementing into ZX-Paintbrush. On the other hand: the more new functions I want for the next…
... graphics. I use an enhanced Bresenham line algorithm for drawing. But ...Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …
... />
DRAW & CIRCLE uses Bresenham's algorithm. The take no ...Sinclair BASIC compiler for PC?Boriel's compiler is very powerful but it isn't meant for Sinclair BASIC, and the old compilers in the archive have their limitations: BASIC listing …
... is just an implementation of Bresenham's algorithm, which is faster ...Graphics problemHi guys. Finally got a REAL zx spectrum, cost ?20 from a friend. When i draw plots and circles, it takes time to do it, but how do i do it instantly…
... is to use a suitable bresenham algorithm which only consists of ...London RiotsLooks like the riots are spreading all across London. Police are all over Romford as that's expected to be hit next. I don't live far from there so I…
... waiting to hear about a looter getting cut with glass etc ...line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…
... draw routine is a plain 'Bresenham' of which the book 'Advanced ...Testing needed (+demo)Hi, As my "next" project is mostly finished (still hoping to get it out next week), I realised I need some testing. So here's a demo. [url]http://…
... the game.
"Future looter" by Timmy.
[url]http ...
