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  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... detects the type of computer 48/128 and
    the user ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • Nostalgia...Today I discussed with a collegue what computers we used to own. In my case it's been ZX-81 (well, the Timex clone), Speccy 48, MSX-2 and then on to …

    ... (well, the Timex clone), Speccy 48, MSX-2 and then on ...
    Clobyn Clobyn June 2004 Games
  • Czech/Slovakian games uploadedToday I have sent via UPLOAD FORM some Czech and Slovakian games which aren't even on MIA list. If you will need any other informations about these g…

    ...
    Machine type: ZX Spectrum 48/128K
    Controls: Keyboard, Kempston ...
    Pavero Pavero July 2004 MIA/STP/SDP
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all. Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse-emulator.so…

    ... on 2004-07-09 15:48 ]
    Philip Kendall Philip Kendall July 2004 Emulators
  • Inherited stuffI've recently inherited some Spectrum stuff (see list below), and I am now asking if anyone could estimate what it is worth and where I should sell i…

    ... & programs[/B]
    Gunship 48/128K version (cass) (box)
    Rooney Rooney July 2004 Sales
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... with each decimals in separate bytes, it was however easy to ...
    ekoman ekoman July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... the table a couple of bytes too large).
    [code]
    ekoman ekoman July 2004 Development
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... not been confirmed) put random bytes onto the data bus at ... a table of 257 identical bytes at 256 * I and use ... a table of 257 0xff bytes and place 0x18 (JR) at ... . However, hardware devices placing random bytes onto the data bus means ...
    Philip Kendall Philip Kendall July 2004 Development
  • CRONOSOFT FontFor people who like different character sets here's another for you. I didn't make any lower case letters. I thought this font should be all upper ca…

    ... on 2004-07-31 06:48 ]
    Sadako Sadako July 2004 Development
  • Issues of INPUT wantedDoes anyone have and is willing to sell any of the following issues of INPUT magazine, from Marshall Cavendish. 1,7,8,14,17,18,20,21,25,32,33,35,36,…

    ... ,40,41,42,43,44,48,51,52(index).

    dmsmith dmsmith August 2004 Wanted
  • lots of speccy hardware software on offerHave the following available from "breakup" of my speccy system and peripherals Microdive with cable, numerous microdrive catridges plus manual Int…

    ... Software: Omnicalc 2 spredsheet for 48/128k machines.microdrive compatible, also ...
    mikecorn mikecorn August 2004 Sales
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... realtime, it just uses preshifted bytes table (4 kbytes
    bytes for left and right ... a table with all bytes preshifted to all steps ... suitable part of preshifted bytes table to use in ... stored in BC' preshifted bytes of mask and sprite ...
    moroz1999 moroz1999 August 2004 Development
  • Hardware. Just the facts, manJeeze, nothings ever easy is it. I'm trying to get a few facts and figures together but I am finding that what I remember, and what is listed here, …

    ... I have a feeling the 48 kicked off in september but ... sure it was before the 48 did. again, needs to know ...
    ZX Beccy ZX Beccy August 2004 Sinclair Miscellaneous
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ...

    a) Copy 4096 bytes from 8000h to 4000h, with ...
    robpearmain robpearmain September 2004 Development
  • Checksums in Hobeta filesDoes anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorith…

    Does anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorithms in general?

    There's a checksum at byte 0x0e, which, according to [url="http://www.nvg.ntnu. ...
    gasman gasman September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... could be smaller than 37 bytes.

    [url="http://www ... and it is now 36 bytes,
    (34 if loaded on ...
    Dr BEEP Dr BEEP September 2004 Development
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ... (for testing purpose)
    - hex bytes
    - ok
    then
    secarica secarica October 2004 Emulators
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... level. :)
    14 - Can be 48 or 128K
    15 - Can ...
    alban lusitanae alban lusitanae October 2004 Games
  • Outrun vs Chequered FlagIn the latest issue of Retro Gamer its stated that Out Run was the first racer to have undulating hills etc. I reckon Chequered flag was, however cra…

    ... on 2004-10-10 22:48 ]
    +CotL-DS +CotL-DS October 2004 Games
  • wish i remember the name of this game.....hello.., great site you have here... i remember playing a game , long time ago , in my 48 zx spectrum, and in arcades, ..but i don?t remember the na…

    ... , long time ago , in my 48 zx spectrum, and in arcades ...
    untitled untitled October 2004 Games
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... in 4 groups of 3 bytes starting at #9D68.
    Prior ... a group of 6 "control" bytes (I know they're control ... bytes because they start with #FF - ... know what the other 4 bytes do?
    Has anybody stayed ...
    nickunt nickunt October 2004 Development
  • ... with a smile on my faceHere's the first part of that line. I bought Retrogamer 9 today and I left the shop ... The supplement was a bit on the small side, but it was reall…

    ... on 2004-10-24 03:48 ]
    Ian Hamilton Ian Hamilton October 2004 Sinclair Miscellaneous
  • Spin format & real "Sinclair" compabilityHi to all! May be anybody use real ZX-48? I'm suppose that more of people had waste it many time ago, but I believe that somebody can help me. Can I …

    Hi to all! May be anybody use real ZX-48?
    I'm suppose that more of people had waste it many time ago, but I believe that somebody can help me. Can I use SPIN programme code with real "Sinclair"? The picture from SPIN format is available for me.
    Larry158 Larry158 October 2004 Emulators
  • 128 or 48?Well? Which do you prefer? I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?

    Well? Which do you prefer?
    I'm talking about using a real Spectrum. Do you prefer the 48k or 128k?
    itsallgood itsallgood November 2004 Sinclair Miscellaneous
  • german chat(18:20:07) ? Joins: jaegerdude (~woschat@194.151.30.12) (18:20:23) (jaegerdude) Hallo meine Spektrenfreunde, was Ereignis dann ist (18:21:03) (jaege…

    ... , beleidigt mich
    (18:27:48) (jaegerdude) wot is the duck ...
    mel the bell mel the bell November 2004 Sinclair Miscellaneous
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... like using the 'keywords' in 48 BASIC - It's slow and ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... 9"))*4096+(CODE h$(2)-48-7*(h$(2)>"9 ... "))*256+(CODE h$(3)-48-7*(h$(3)>"9 ... *(INT (n/4096)>9)+48)+CHR$ (INT (FN V(n ... (n,4096)/256)>9)+48)+CHR$ (INT (FN V( ... ,4096),256)/16)>9)+48)+CHR$ ((FN V(FN ... ,4096),256),16)>9)+48)
    [/code]

    [b ...
    chev chev November 2004 Sinclair Basic
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... draw a small sprite (16 bytes) on to the screen using ...
    Mr Millside Mr Millside November 2004 Development
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