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  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... /> [QUOTE]Block ended, found 373 bytes
    Type: Data
    Error ...
    Block ended, found 2745 bytes
    Type: Data
    First ...
    40 - 47 | 0
    48 - 55 | 0
    56 - 63 ...
    Block ended, found 2745 bytes
    Type: Data
    First ...
    bladerunner bladerunner February 2009 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... original BASIC ROM (NOP 3 bytes at 0x0240)
    * Discovered a ... the test code in the 48 BASIC ROM from the 128 ...
    Jumping Stack Jumping Stack February 2009 Sinclair Miscellaneous
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... ; -----------------------------------------------------------------------------
    ; ColorPRINT-48
    ; version 1.0 ... br /> ; ColorPRINT-48 is a MODE 2 ... ; set remaining 3071 bytes
    ret ; ...
    chev chev May 2009 Development
  • Need to read code start and length from a +3 diskso i can transfer them to my internal ZXMMC interface and my mind has died as to how to do it (i know how to for a tape) any help or a general kick i…

    ... that loads the first 128 bytes of a file and (if ... /> 1060 DATA 6,1,225,48,23,1,130,0
    48,6,1,0
    1090 ... ,bc ;Load buffer is 130 bytes before filename
    ld de ... /> ;
    ; Switch back to the 48 BASIC ROM.
    ;
    finish ...
    John Elliott John Elliott May 2009 Sinclair Miscellaneous
  • BIN shorter than NOT PI?Some time ago I checked many loaders and want to ask why coders are using BIN and not NOT PI? NOT PI is only 2 Bytes, BIN would be better if it would…

    ... $ 48 ), but with the number code (CHR$ 14 plus five more bytes ...
    ajmoss ajmoss June 2009 Sinclair Basic
  • BIN shorter than NOT PI?Some time ago I checked many loaders and want to ask why coders are using BIN and not NOT PI? NOT PI is only 2 Bytes, BIN would be better if it would…

    ... $ 48 ), but with the number code (CHR$ 14 plus five more bytes ...
    LCD LCD June 2009 Sinclair Basic
  • Site move[FONT=Arial,Helvetica]WoS is changing ISP (and hence IP address) this month. While at it, I bought a shiny new server, which is being install…

    ... .109.216.226] with 32 bytes of data:

    ... 88E6-EF022DCB8CF5}

    00:48:52.022203 IP 192.168 ... worldofspectrum.org. (41)
    00:48:52.030875 IP 192.168 ... A[|domain]
    00:48:52.035932 IP 192.168 ... , length 40
    00:48:52.065224 IP 194.109 ...
    Rickard Rickard June 2009 Sinclair Miscellaneous
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... of bytes #FF, but on +2A/+3 machines is in 48 rom ... adress #3BFF is on all 48 roms always 2bytes value #FFFF ... /> LD A,#3A (or #39) = bytes #3E,#3A(or #39)
    ...
    LD I,A = bytes #ED,#47

    2 ... ,xx to LD A,#3B = bytes #3E,#3B

    ...
    velesoft velesoft August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... />
    You could just encode 48 to 96 (or maybe less ... down to 43 saving 168 bytes.
    chev chev August 2009 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... for one line of 2 bytes wide sprite data?
    I ... have two bytes of sprite data.
    1 ... " with each of the 8 bytes making up the char labelled ... inc h ; next table!
    48 ld l,(ix+0) ; get ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... only manage to reload 16 bytes of attribute data per line ... present, it is possible for 48 calls to the I/O ...
    Black_Cat Black_Cat December 2009 Emulators
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... is:
    47 ;
    48 ; ADDRESS (HEX) LIBRARY DESCRIPTION< ... ; d1d4 - d1ec --free- 25 bytes free
    58 ; d1d1 - ... 59 ; d101 - d1d0 --free- 208 bytes
    60 ; d000 - d100 ... im 2 vector table (257 bytes)
    61 ; ce00 - ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... one "struct sp1_ss" (20 bytes in spectrum version) for each ... one "struct sp1_cs" (24 bytes in spectrum version) for each ... 87 sp1_AddColSpr(s, SP1_DRAW_MASK2, 0, 48, i);
    88 sp1_AddColSpr(s ... + (24+2)*9 = 256 bytes. The +2 is the overhead ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... in 48 mode and runs the selector screen or copies all bytes ...
    batsilos batsilos January 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... : For a sprite that is 48 pixels height by 24 pixels ... .SCR files, a series of bytes ordered according to preferrence, a ...
    kgmcneil kgmcneil January 2010 Development
  • more memoryi dunno if this has been mentioned, apologies if it has (i cant be arsed to search :P) Ive just been reading about the zx81 and it popped into my he…

    ... a rampack to turn a 48 into a 64 or someat ... struggled to fit everything into 48[/QUOTE]

    Ah, well ... 64K of memory space (65535 bytes).

    Once you enter ...
    BloodBaz BloodBaz January 2010 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... tiles used.
    TOTAL: 6592 bytes

    LEVEL TWO:< ... Tiles used.
    TOTAL: 7632 bytes

    LEVEL THREE:
    TOTAL: 6460 bytes

    LEVEL FOUR:
    48 x 25 blocks ... , 122 Tiles used.
    TOTAL: 5104 bytes
    kgmcneil kgmcneil February 2010 Development
  • Dark SceptreThis game was popular then and (looking at the Top 100) is popular now but I still don't understand what the hell I should be doing or what sort of s…

    ... : Fawning
    47: Merciful
    48: Ruthless
    49: Bold
    bytes. Each string is preceded by ...
    John Elliott John Elliott February 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... tiles used.
    TOTAL: 6592 bytes

    LEVEL TWO:< ... Tiles used.
    TOTAL: 7632 bytes

    LEVEL THREE:
    TOTAL: 6460 bytes

    LEVEL FOUR:
    48 x 25 blocks ... , 122 Tiles used.
    TOTAL: 5104 bytes
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... tiles used.
    TOTAL: 6400 bytes

    LEVEL TWO:< ... Tiles used.
    TOTAL: 7632 bytes

    LEVEL THREE:
    TOTAL: 6460 bytes

    LEVEL FOUR:
    48 x 25 blocks ... , 122 Tiles used.
    TOTAL: 5104 bytes
    kgmcneil kgmcneil March 2010 Development
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    This will now save the Bytes: header as well. It also ... names the parts Bytes: SHCODE1, Bytes: SHCODE2 etc for the ...
    70 LET n=n+48
    80 RESTORE 100: READ ...
    FrankT FrankT March 2010 Games
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... is quite low address in 48 but don't understand if ... know each one occupies 50 bytes and the DKTroniks program always ... block to save is 200 bytes.

    So, after creating ... the generated routines exactly 50 bytes apart.

    Of course ...
    Digital Prawn Digital Prawn March 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... ,6,1,1,0,0,48,3,1,1,0
    bytes or so, I just simply ...
    spodula spodula May 2010 Sinclair Basic
  • Resolving USR entry point into a data + m/code block?Well, I had another look at that Merlin listing and decided that blowing up the faint page made it possible to read everything (with a struggle). How…

    ... " might become "0C 20 12 48 3F"), so putting one in ... noticed that if the 826 bytes discrepancy between the instructions and ...
    Battle Bunny Battle Bunny June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... 31.781 9.755 23'48% No inicializar variables en la ... '12% Buffer gbTmp de 90 bytes
    -14 39.394 2 ... 39.674 1.862 4'48% Unificaci?n reposici?n de ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Loading screen recreation in HTML 5I have just developed a LOAD "" SCREEN$ simulation using the new canvas object in HTML. It is imitating the image bytes loading, as well as the attr…

    ... ;451244]Not at all... loading bytes into ZX Spectrum screen memory ... ,8,16,24,32,40,48,56,64,... but need to ...
    jgutierrez jgutierrez June 2010 Sinclair Miscellaneous
  • Arkos TrackerHi all, I'm proud to present you my Windows-based Tracker : Arkos Tracker, for you to compose for Spectrum, CPC and MSX. It requires .NET 3.5 at lea…

    ... /> The actual player is 1663 bytes (how Targhan said there are ... useful in the case of 48 KBs machines with AY (are ...
    SyX SyX June 2010 Development
  • Arkos TrackerHi all, I'm proud to present you my Windows-based Tracker : Arkos Tracker, for you to compose for Spectrum, CPC and MSX. It requires .NET 3.5 at lea…

    ... /> The actual player is 1663 bytes (how Targhan said there are ... useful in the case of 48 KBs machines with AY (are ...
    Yerzmyey Yerzmyey June 2010 Development
<1…567891011…34>

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