World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.003s
<1234567…34>
  • MakeTZX DMA Buffer Overrun ?Okay folks, Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string or anything …

    ... know why I get DMA Buffer Overruns when using MakeTZX. Could ... it possible to change the buffer at all ?

    Just ...
    Andrew Barker Andrew Barker January 2003 Sinclair Miscellaneous
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…

    ... outbid on a copy of Buffer Adventure by someone whose user ...
    Battle Bunny Battle Bunny September 2005 MIA/STP/SDP
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…

    ... discovered that the Spectrum screen buffer format that allows only two ...
    vilcans vilcans November 2005 Sinclair Miscellaneous
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …

    ... crash and use the printer buffer area while in +3DOS? I ...
    zxbruno zxbruno December 2008 Sinclair Miscellaneous
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... of writing data to a buffer and then writing this ?back ... buffer? to the screen. Can the ... screen be drawn from the buffer without flicker ? If not, what ...
    Mr Millside Mr Millside June 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... I'm experimenting with screen buffer where I could draw my ... just copying static image from buffer to screen after HALT.
    Ralf Ralf December 2009 Development
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…

    ... to disable the +3 disk buffer in order to retrieve those ...
    Alessandro Grussu Alessandro Grussu February 2013 Sinclair Basic
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... ldir to blit my back buffer to the screen RAM, and ... like:

    ld sp, buffer
    pop af
    pop ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... *20) DIM variable for "video buffer".
    - A zone of RAM ... /make my v$ string "video buffer" for paint whole level screen ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... decided to use a Double Buffer (DB) or 'Back Screen' to ...
    LuMan LuMan April 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... self.createBuffer() #1 - Create the buffer
    self.specifyCodeAddress() #2 - Specify ...

    #1 - Create the buffer
    def createBuffer(self):
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Jetset Willy ATTR Buffer 2Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2? H5C00 D23552. Thanks

    Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2?

    H5C00 D23552.

    Thanks
    stevebroad stevebroad September 2014 Sinclair Miscellaneous
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... possible to copy a back buffer of size 4096 bytes to ...
    Mr Millside Mr Millside September 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... />
    When clearing the screen buffer, it was actually much quicker ...
    alienbanana alienbanana October 2014 Development
  • Cool program - buffer delayHere's something fun I wrote tonight thought I'd share. It's essentially a simple buffer delay. A building block for many things. https://www.drop…

    Here's something fun I wrote tonight thought I'd share. It's essentially a simple buffer delay. A building block for many things.

    https://www.dropbox.com/s/rk4q1xu2k2mkk62/BufferTest.z80
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... to draw sprites to the buffer?

    E. ... screen where you copy your buffer to,
    it is ...

    if the buffer was copied to the screen ... to draw sprites to the buffer, and then have them ... br /> draw background on buffer (or just clear it)
    slenkar slenkar June 2017 Development
  • Solution for overwritten stack in 48k SNA filesIt has been known for quite some time now that the 48k SNA file format has one serious fault, which is described in the file formats section on the W…

    ... stack sometimes overwrites a graphics buffer or something, so the next ...
    Anonymous Anonymous October 2002 Emulators
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... sprite + mask into a temp buffer.

    2b. AND + OR ... from temp buffer to screen.

    3 ...
    windenNTW windenNTW July 2003 Games
  • need help in codingI have an address in HL, which I must save in memory buffer (for example at address buff1) with shift (for example taken from memory address shft1). …

    ... I must save in memory buffer (for example at address buff1 ...
    moroz1999 moroz1999 September 2003 Games
  • double buffer or not ? (dizzy games)What method did they used, to animate the objects in game ? I am still puzzled about this thing Catalin

    What method did they used, to animate
    the objects in game ?
    I am still puzzled about this thing

    Catalin
    cispasoiu cispasoiu December 2003 Games
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... PC.
    [*] For DirectSound, smaller buffer used to produce sound. Sound ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Found this whilst translating ROUGH JUSTICE:D music by YERZMYEY/HOOY-PROGRAM loading screen by TOMMY PEREIRAHello hacker, have you tried hacking any of my other games? They're available fro…

    ... I can put in this buffer. It's initialised as soon ...
    Sadako Sadako June 2004 Sinclair Miscellaneous
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... sprite moves, and an offscreen buffer where the background is drawn ... masked and painted on. This buffer is eventually painted on the ...
    ekoman ekoman July 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... a) Background is copied to buffer
    b) Sprites drawn ... on buffer
    c) Buffer copied to screen
    buffer, draws the sprites and when ...

    ; Fill Back buffer with a bright stripy pattern ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... platforms etc.

    BUFFER (6k):
    This contains ... />
    COPY BACKGROUND TO BUFFER
    MOVE AND DRAW SPRITES ... I will either have another buffer with attributes, and write ...

    ; Fill Back buffer with a bright stripy pattern ...
    robpearmain robpearmain September 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... games (with GFX Screen XOR buffer turned on, actually seems not ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... the data in the buffer. Re-fill the buffer if the sprites ...
    Mr Millside Mr Millside November 2004 Development
  • 1 cassette u dont have i thinkI have started sorting out my cassettes and have found:- Card Games by Buffer written by P Etherington, it's a compilation with Cribbage, Patience, …

    ... have found:- Card Games by Buffer written by P Etherington, it ...
    swordheart swordheart May 2005 MIA/STP/SDP
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... data left in a keyboard buffer. I read the keyboard using ... and not reading from a buffer. Am I correct in this ...
    Mr Millside Mr Millside September 2005 Development
<1234567…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    dm_boozefreek on 7:51PM
  • Goodbye Z80
    zx1 on 7:11PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
buffer 2.6K 4.9K

Related Threads

  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…
  • Return of Speccy screen buffer formatI recently discovered that the Spectrum screen buffer format that allows only two colours in an 8x8 pixel block has made its return in a slightly dif…
  • The ZX printer buffer in +3 modeI have a few programs on .DSK images that were transferred from Timex disks, but some of them have code starting at 23296. Most of the time the code …
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…
  • Question on copying screen bufferHi,<br /> <br /> Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer whe…
  • Disabling the +3 disk buffer; yes, but how?I would like to disable the +3 disk buffer in order to retrieve those 4K from the machine's RAMdisk. By reading the computer manual and some posts on…
  • DivMMC clock bufferI have completed the first DivMMC EnJOY today:<br /> [url]http://www.worldofspectrum.org/forums/showthread.php?t=44238[/url]<br /> <br /> But there i…
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow.<br /> <br /> After reading about usin…

Related Searches

  • 128k double buffer
  • 128k buffer
  • 128k double buffer maker
  • double buffer maker
  • mask buffer
  • buffer background
  • from linear buffer
  • multicolor from linear buffer
  • buffer
  • buffer explained
  • what is buffer
  • comparison screen buffer
  • screen buffer time
  • screen buffer compare time
  • copy buffer
  • copy buffer compare
  • copy buffer fast
  • buffer copy time
  • dirty buffer
  • clear keyboard buffer

Copyright © 2024 World of Spectrum