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<1234567…34>
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... ) 2 in the buffer.
    #
    #Copy from buffer y-position in ( ... /> self.sourceXPos = self.inputValue('Copy from buffer x-position in (integer) characters ... /> self.sourceYPos = self.inputValue('Copy from buffer y-position in (integer) pixels ...
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... of the screen where you copy your buffer to,
    it is ... wide

    if the buffer was copied to the screen ... to draw sprites to the buffer, and then have them appear ... on buffer (or just clear it)
    draw sprites on buffer
    copy buffer ...
    slenkar slenkar June 2017 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    hm, not a copy routine from CHASE ... ]
    start ld hl, buffer alligned on 256
    exx ... in back buffer



    ;FIRST TIME START ... 8 HL down in back buffer
    ; L=16+ ... ;11 next line in back buffer


    < ...
    Fikee Fikee May 2005 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... byte per character in your buffer screen.

    This way ... to move or redraw your buffer as it's less data ... then translate the buffer into real graphics as you copy it all ... able to redraw the entire buffer each time from a map, rather ...
    joefish joefish February 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... the next screen into a buffer at, say, address 49152. ... the m/c routine should copy the buffer to the screen display ... file one character row at a time ... two frames to complete the buffer copy (around 140k cycles), very achievable ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Z80 sound enginesI'm looking for a decent sound engine to use in a Z80 program I'm writing, but I've no idea which is the best/fastest/easiest to use. I could do wit…

    ... to the speaker from a buffer whilst doing something else, ... each line of a screen copy. Then, the sound is ... for however long the screen copy takes, which may well ... effects.

    The buffer can be different spacings of ... than re-fill the buffer each time.
    joefish joefish September 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... />
    Sorry I have no time to finish the demo and ... demo is doing the screen buffer copy between the eight frames (using ... vertical scroll are used at time).
    antoniovillena antoniovillena October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... />
    Sorry I have no time to finish the demo and ... demo is doing the screen buffer copy between the eight frames (using ... vertical scroll are used at time).[/QUOTE]

    impressive :grin ...
    BiNMaN BiNMaN October 2011 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... your input. When I have time I might play around with ... array idea only needs to copy 5 bytes when deleting an ... you avoid the 5-byte copy when deleting items, which is ... if you wrap the circular buffer each time you look at an ...
    Alcoholics Anonymous Alcoholics Anonymous October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... draw ORing/ANDing sprites on buffer screen,
    draw ... a 3 byte buffer

    copy the 3 tile ... player to a tile buffer,
    copy ORing/ANDing the ... tiles
    copy the tile buffer numbers to the ... Good luck and enjoy your time coding your new game, ...
    MatGubbins MatGubbins November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... draw ORing/ANDing sprites on buffer screen,
    draw ... a 3 byte buffer

    copy the 3 tile ... player to a tile buffer,
    copy ORing/ANDing the ... tiles
    copy the tile buffer numbers to the ... Good luck and enjoy your time coding your new game, ...
    polomint polomint November 2014 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... from doing the copy during the top border time.[/quote]
    I ... 50hz in any case - this buffer copy, buffer clear, plus actual rendering (maybe ... run out of screen draw time, but.. we'll see if ...
    Sol_HSA Sol_HSA April 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... that there isn't enough time in a single frame to ... importantly, as long as your buffer copy is linear, this 'crossing the ... that more than one frame time is being used (finishing late ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ...
    2. Screen update starts (buffer copy). This is typically slower than ... /> 4. Presumably by this time your buffer copy output position is way below ... will take the beam some time to catch up with you ... . This is where the extra time comes from so to speak
    Hikaru Hikaru June 2016 Development
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... />
    1. During border time, both contended and regular pages ... T states (roughly the time it takes from the beginning ... A counter-example might be buffer copy routines (floating execution window due ... , typically take a lot of time).

    2. What ...
    Hikaru Hikaru May 2017 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... ,
    I use a double buffer (the dummy screen is at ... ) and the stack method to copy the dummy screen to the ... than any other but the copy of the entire screen takes ... during the screen refresh the buffer copy should or shouldn't occur ...
    majikeyric majikeyric September 2015 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... start address higher in the buffer each time to give scrolling effect ... reach the top of the buffer. At which point we need ... for drawing it, when the buffer draw reaches the bottom it ... top. Yellow border is the time taken to ldi the background ...
    R-Tape R-Tape May 2012 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... the start point in the buffer each time. Although I can lengthen ... have a loop anywhere occupying time that is otherwise needed for ...
    joefish joefish April 2013 Brand new software
  • IF1bis vs SpectranetSince I will shortly have access to both an IF1bis (which I've bought) and a Spectranet (thanks to a loan from cmonkey), I will be in a position to g…

    ... minimum by allocating a larger buffer (and with some smart asm ... to the start of the buffer each time if you know that ...
    Winston Winston December 2013 Hardware
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... in the buffer to draw all the sprites. Then, copy a small ... all the sprites. Now copy the buffer to the screen. And now ... putting them back in the buffer. The buffer is clean again, so ... be quicker than an extra buffer copy. You could make it more ...
    joefish joefish September 2014 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... four scanlines off the total copy time. I calculate without contention it ... PUSHes occur in side-border time, then it's not really ...
    joefish joefish April 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ="RMartins;863852"]Example 1: Delay copy start, so that PAL beam ... is on front of copy location, since it is faster ... importantly, as long as your buffer copy is linear, this 'crossing the ...
    Hikaru Hikaru June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... from the previous frame'? Dirty buffer for redrawing the tiles, ... using the same buffer, to avoid any copy within the buffer itself.[/quote ... than a straight LDI copy from buffer, due to the extra ... to that used in the buffer copy routines can be implemented, and ...
    Hikaru Hikaru June 2016 Development
  • Help With infinite music on 128KHi :) I'm trying to play infinite simple music on 128K , but i don't know what is wrong with the loop I tried this routine but doesn't work I…

    I encountered this issue too so I copied the music data to a temporary buffer via LDIR and played the music in the buffer each time.

    Regards,
    Derek.
    dbolli dbolli July 2019 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... screen buffer where I could draw my graphics as much time as ... needed and then when it's ready I would copy ... just copying static image from buffer to screen after HALT.
    Ralf Ralf December 2009 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... is related to "quick RAM copy using LET in Basic" ([url ... *20) DIM variable for "video buffer".
    - A zone of RAM ... /make my v$ string "video buffer" for paint whole level screen ... )=chr$(byte)... but takes same time...:confused:


    Any ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Where can I get a working copy of Chuckie Egg 2 ?I downloaded Chuckie Egg 2 from this site, but it doesn't work! Every time I load it up using ZX32, it resets the speccy emulator. Does anybody know…

    ... it doesn't work! Every time I load it up using ... where I can get a copy that works or can anybody ... please email me a copy? I'd REALLY love to ...
    Anonymous Anonymous April 2002 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... image (otherwise some tape-disk copy progs could not work properly ... which could occur when using Time 2 seconds back on some ... games (with GFX Screen XOR buffer turned on, actually seems not ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Buffer AdventureQuite a few months ago, probably this year but well before the 60-day history kept on eBay, I was outbid on a copy of Buffer Adventure by someone who…

    ... was outbid on a copy of Buffer Adventure by someone whose user ...
    Battle Bunny Battle Bunny September 2005 MIA/STP/SDP
<1234567…34>

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