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  • DocumentationI'm sure someone has already answered this, but I'm new to these forums. Could someone provide me with documentation about how data is stored in ZX …

    That's a good idea, but I was looking for a document with those things explained instead of going through Z80 code. I once saw a table with everything explained in a book, I just can't remember which one... :|

    Thanks for the quick reply :)
    Achenar Achenar September 2005 Development
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... sales pitch on it which explained all the new stuff and ...
    JonNorth JonNorth September 2005 Development
  • Pasmo 0.6.0.pre1Hello. I've uploaded to the pasmo web site, [url="http://www.arrakis.es/~ninsesabe/pasmo/"]http://www.arrakis.es/~ninsesabe/pasmo/[/url] a prereleas…

    Updated documentation, now with the new macro capabilities explained.
    NotFound NotFound September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... doing it, what you have explained would apply perfectly - or maybe ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... enough info into a small buffer to set registers in the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    First of all, thank you very much for your long posts. I'm really starting to know your lib in & out. I'm saving this post - it's the perfect companion to the tutorial you have on your site.

    [quote]
    On 2005-10-02 04:18, Alcoholics ...
    na_th_an na_th_an October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... everything drawn in a back buffer and are copying or if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... enough info into a small buffer to set registers in the ...
    Fikee Fikee October 2005 Development
  • Latest Registered MemberI notice the latest registered member is JonNorth, is that THE Jon North from YS days?

    ... everything together. It's all explained here: [url="http://www.worldofspectrum ...
    JonNorth JonNorth October 2005 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... have a separate channel and buffer but share the same microdrive ... memory leak and the network buffer is left hanging.

    Geoff Geoff October 2005 Sinclair Basic
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... , but I believe that's explained in the PGD manual. According ...
    na_th_an na_th_an October 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... assemble to the 48K printer buffer - just call the code from ...
    Lloyd Lloyd October 2005 Sinclair Basic
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... ghosts and stuff, they are explained away, but who is to ...
    {EVIL}CrommCruac {EVIL}CrommCruac October 2005 Chit chat
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... ghosts and stuff, they are explained away,[/quote]

    No ... , ghosts are not 'explained away' - generally the people who ...
    cyborg cyborg October 2005 Chit chat
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... ghosts and stuff, they are explained away, but who is to ...
    psj3809 psj3809 October 2005 Chit chat
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... that. The reflection could be explained as your imagination caused by ...
    Spector Spector October 2005 Chit chat
  • BASin release 12b available for downloadOk, there were a few nasty bugs in the last release, so in fine SPIN team tradition here's a new release that possibly fixes those errors. In this r…

    ... the reference although it is explained properly in Chapter 16 as ...
    Geoff Geoff October 2005 Sinclair Basic
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... that not everything can be explained by mathematics, which is of ...
    Spector Spector October 2005 Chit chat
  • divIDE issuesI discovered a few issues with the divIDE hardware and FATware software that may be of interest to some people. 1. ROM paging If your Spectrum is a…

    ... -cached bootsector (it was a buffer allocation mistype). But, bug is ...
    zilog zilog October 2005 Development
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... from ignorance. As I've explained before in the lack of ...
    cyborg cyborg October 2005 Chit chat
  • Emulation Feedback** Extended RTM sessions could over-tax the CPU.

    ... a WAV loader, and I explained why. You failed to pick ...
    Dunny Dunny October 2005 Emulators
  • Emulation Feedback** Extended RTM sessions could over-tax the CPU.

    ... a WAV loader, and I explained why. You failed to pick ...
    piters piters October 2005 Emulators
  • Emulation Feedback** Extended RTM sessions could over-tax the CPU.

    ... a WAV loader, and I explained why. You failed to pick ...
    rich_chandler rich_chandler October 2005 Emulators
  • Emulation Feedback** Extended RTM sessions could over-tax the CPU.

    ... a WAV loader, and I explained why. You failed to pick ...
    Dunny Dunny October 2005 Emulators
  • Help needed for old manhi im wanting to play some old spectrum games and stumbled across this site and saw some old games from my younger days and the memories come floodin…

    ... , maybe too detailed. Still nobody explained how to download files etc ...
    piters piters October 2005 Emulators
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    I can pretty much end this right now, anything that cannot be explained by science (known or unknown) can be explained with hallucination, drugs or alcohol.

    :D
    beanz beanz October 2005 Chit chat
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