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<1…18192021222324…34>
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... ;5C6A FLAGS2 b1 - was "Printer buffer not empty"
    &5C71 ...
    Jonathan Harston Jonathan Harston April 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... things in a second buffer and when the scene ... a 8-byte pixel buffer and a single byte ... attribute buffer, which is then copied ... 70000 cycle copy of second buffer
    - Only parts of ... extra memory than a double buffer. sp1 requires the same ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Torchwood fearFrom the way is was described by Queen Victoria tonight, it sounds suspiciously like an X-Files knock-off.

    ... at him. "Lone Wolf", he explained, if you could call it ...
    ewgf ewgf April 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... now. This configuration will be explained in the next post.
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the graphics in the pixel buffer and returns to sp1_UpdateNow(). You ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Tonights Doctor WhoWell, I don't care what anyone says. Tonights Doctor Who, For Me, Was the best episode of Doctor Who I've seen since the 23rd November 1983. Flawle…

    ... Dr Who Confidential and it explained it all.

    I ...
    Bluce_Ree Bluce_Ree April 2006 Chit chat
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... /> Sorry if I haven't explained my idea too clearly but ...
    xfa84 xfa84 May 2006 Development
  • siegwell, bugger me, i?m sat in an internet cafe in karlsrhue in germany, having seen a poor old speccy smashed to bits in the street i have NO idea wh…

    ... of a Speccy until I explained to her about my JSW ...
    dm_boozefreek dm_boozefreek May 2006 Sinclair Miscellaneous
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... each frame? Will a back-buffer be required? Try and estimate ... for sprites, background gfx, back-buffer (if used).

    Graphics ...
    dmsmith dmsmith May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1 will clear the pixel buffer before this sprite is drawn ... already in the pixel buffer. The pixel buffer's initial contents are ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in the 8-byte pixel buffer. By using an occluding sprite ... does not clear the pixel buffer before it is drawn, we ... another character in the pixel buffer. Arrange for two same-size ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... that by using a back-buffer to draw the background and ...
    bobs bobs May 2006 Development
  • The Warlock Of Firetop Mountain - did anyone ever finish this wretched game!?I've been 'enjoying' (if that's the phrase) the opportunity to replay some of the classic games I remember of yore, including "The Warlock Of Firetop…

    ... />
    needless to say i explained to him why you had ...
    mile mile May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... swap_dfile() call, which will be explained shortly. Both boxes need to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • German JokesJust been sent this in the office by a mate. I found them funny anyway... Apologies if it offends anyone... GERMAN JOKES: Knock, knock. Who's there…

    ... the amusing side when we explained it to them.

    xenomorph xenomorph May 2006 Chit chat
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... a surprise as SCREEN$ is explained in the manual

    Geoff Geoff May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... a surprise as SCREEN$ is explained in the manual

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Sinclair Basic
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... 's called "Chuntey" and is explained here: [url]http://www.sinclairfaq ...
    JonNorth JonNorth May 2006 Games
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... where I have a back buffer in the uncontended memory and ...
    Jmk Jmk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... adding byte- and word-circular buffer. To use, you must link ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... screen instead of a memory buffer include, as MetalBrain suggested, the ... it takes to copy the buffer. If you have a fairly ... to draw it to the buffer, you then need to copy ...
    icabod icabod May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... /> Draw the screen to a buffer area. Copy it to the ...
    dansauk dansauk May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... gameplay area to a memory buffer.
    2) Copy the gameplay ... screen selection code). Copying a buffer to the screen takes a ... this:
    [CODE]ld hl, buffer
    ld de, window_top_line
    [CODE]ld hl, buffer
    ld de, window_top_line
    icabod icabod May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... queue. Byte- and word-circular buffer will be added in time ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... thanks, I hope I've explained myself clearly enough :-(
    48K 48K May 2006 Development
  • PS2 Resident Evil 4!!Just played the PS2 demo of RE4....fantastic!! Anybody else played it yet?

    ... was using had that section explained. most of the rest is ...
    mile mile May 2006 Chit chat
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... to a full-size back buffer to store background. Another is ... option of using a back buffer to supply background instead of ... . Doing things with the back buffer will require more memory but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... to add the optional back buffer thing since it's fairly ... graphics from the back buffer". The back buffer (screen$) will need to ... 0 will use the back buffer screen$ for graphics. If you ... to indicate where the back buffer is.

    Colour info ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... your programs. This will be explained in detail when the input ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Two mini-projectsLooking to help WoS? (If not, why not?) One thing you can easily do with just an emulator and an Internet connection is help fill in those [url="http…

    No... which games are you saying are listed in the page, despite already being on WoS (given the delay in the page being updated explained above)?
    Philip Kendall Philip Kendall May 2006 Games
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