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<1…28293031323334>
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... />


    [QUOTE=Battle Bunny;602224]If line 2080 is ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602195]Why not:
    [code] ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602255]My intention was to imply the addition of a GO TO (beyond 2090) at the end of 2080.[/QUOTE]

    I ended up shifting things about and gosubbing back to the main loop once a condition was met - seems to have worked....ish
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602268]Two bytes are saved ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Authored with ZXodus EngineIMHO the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026639"]ZXodus Engine[/URL] entry should have a list like "The following games are k…

    ... particularly like the cyan 'stoned bunny' face and the one showing ...
    joefish joefish February 2012 Infoseek database
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602274]You ought to make the game to be about writing the game - Krazy Koding Kapers maybe. :)[/QUOTE]

    if I ever get this BASIC pacman clone done then I'm open to any suggestions :lol:
    Wookiee Wookiee February 2012 Sinclair Basic
  • The INPUT command routine ($2089)I was looking at the INPUT routine with a view to modifying the intro so that I could pre-load the workspace and edit an existing value, rather than …

    [QUOTE=Battle Bunny;604593]
    Why does it ...
    Geoff Geoff February 2012 Development
  • Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …

    ... BB,

    [QUOTE=Battle Bunny;604683]Compared to '2', "INT ... "2"!

    [QUOTE=Battle Bunny;604683]For constants which are ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Picking apart spectrum screensDear all, Being a fan of remakes, I'm constantly trying to pick apart spectrum game screens to see how they're made up - how many characters one pla…

    [QUOTE=Battle Bunny;604662]but here's a ...
    Patrik Rak Patrik Rak February 2012 Sinclair Miscellaneous
  • Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …

    [QUOTE=Battle Bunny;604861]I apply a cut- ... 10.

    [QUOTE=Battle Bunny;604861]Another saving can be ... memory.

    [QUOTE=Battle Bunny;604861]
    Also, if there ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …

    [QUOTE=Battle Bunny;604872]I thought that there ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Crazy Cryptic, Cryptic Games Name Game.Here goes guess this ZX Spectrum game. The first to guess correctly gets to go next: [B]Start of day power reduction[/B]

    [Hint] it ISN't a mortorcycle game


    (Clue) Think bunny

    Should be easy now.
    SKR SKR February 2012 Chit chat
  • Crazy Cryptic, Cryptic Games Name Game.Here goes guess this ZX Spectrum game. The first to guess correctly gets to go next: [B]Start of day power reduction[/B]

    [QUOTE=SKR;605241][Hint] it ISN't a mortorcycle game


    (Clue) Think bunny

    Should be easy now.[/QUOTE]

    Buggy Boy??
    Wookiee Wookiee February 2012 Chit chat
  • Crazy Cryptic, Cryptic Games Name Game.Here goes guess this ZX Spectrum game. The first to guess correctly gets to go next: [B]Start of day power reduction[/B]

    :lol: arses Bugs Bunny weird link fail there then....
    Wookiee Wookiee February 2012 Chit chat
  • forgotten gamehey :) ive recently started replaying speccy games and theres 1 which for the life of me i cant remember the name of. its a man inside a tv screen …

    [QUOTE=Battle Bunny;605294]I hope that "cherrypie ...
    zx1 zx1 February 2012 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    [QUOTE=Battle Bunny;606275]
    Ac-tu-ally, ...
    Dr BEEP Dr BEEP February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    [QUOTE=Battle Bunny;606434]The temporary DEFADD area ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... routine was created by Battle Bunny from the WOS forums. The ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    [QUOTE=Battle Bunny;606760]Another option is:
    ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    [QUOTE=Battle Bunny;606837]This technique's advantage ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;607054]I've written an ...
    Metalbrain Metalbrain March 2012 Development
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    [QUOTE=Battle Bunny;608144]Extending i$() so that ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;608293]
    I don't ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    [QUOTE=Battle Bunny;608818]I've tried this ...
    Stefan Drissen Stefan Drissen March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    [QUOTE=Battle Bunny;608927]
    * I rejected those ...
    antoniovillena antoniovillena March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    [QUOTE=Battle Bunny;608927]
    * I rejected those ...
    AndyC AndyC March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;609145]
    Improving the text ...
    Gedlion Gedlion March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    ... aproach (but according to Battle Bunny's conditions - not using instructions ...
    ub880d ub880d March 2012 Development
  • rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…

    [QUOTE=Battle Bunny;609409]Any chance of adding ...
    Einar Saukas Einar Saukas March 2012 Development
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