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IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…
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[QUOTE=Battle Bunny;602224]If line 2080 is ... -
IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…
[QUOTE=Battle Bunny;602255]My intention was to imply the addition of a GO TO (beyond 2090) at the end of 2080.[/QUOTE]
I ended up shifting things about and gosubbing back to the main loop once a condition was met - seems to have worked....ish -
DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …
[QUOTE=Battle Bunny;602268]Two bytes are saved ... -
Authored with ZXodus EngineIMHO the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026639"]ZXodus Engine[/URL] entry should have a list like "The following games are k…
... particularly like the cyan 'stoned bunny' face and the one showing ... -
IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…
[QUOTE=Battle Bunny;602274]You ought to make the game to be about writing the game - Krazy Koding Kapers maybe. :)[/QUOTE]
if I ever get this BASIC pacman clone done then I'm open to any suggestions :lol: -
Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …
... BB,
[QUOTE=Battle Bunny;604683]Compared to '2', "INT ... "2"!
[QUOTE=Battle Bunny;604683]For constants which are ... -
Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …
[QUOTE=Battle Bunny;604861]I apply a cut- ... 10.
[QUOTE=Battle Bunny;604861]Another saving can be ... memory.
[QUOTE=Battle Bunny;604861]
Also, if there ... -
Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …
[QUOTE=Battle Bunny;604872]I thought that there ... -
Crazy Cryptic, Cryptic Games Name Game.Here goes guess this ZX Spectrum game. The first to guess correctly gets to go next: [B]Start of day power reduction[/B]
[Hint] it ISN't a mortorcycle game
(Clue) Think bunny
Should be easy now. -
Crazy Cryptic, Cryptic Games Name Game.Here goes guess this ZX Spectrum game. The first to guess correctly gets to go next: [B]Start of day power reduction[/B]
[QUOTE=SKR;605241][Hint] it ISN't a mortorcycle game
(Clue) Think bunny
Should be easy now.[/QUOTE]
Buggy Boy?? -
Crazy Cryptic, Cryptic Games Name Game.Here goes guess this ZX Spectrum game. The first to guess correctly gets to go next: [B]Start of day power reduction[/B]
:lol: arses Bugs Bunny weird link fail there then.... -
forgotten gamehey :) ive recently started replaying speccy games and theres 1 which for the life of me i cant remember the name of. its a man inside a tv screen …
[QUOTE=Battle Bunny;605294]I hope that "cherrypie ... -
Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…
[QUOTE=Battle Bunny;606434]The temporary DEFADD area ... -
Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…
... routine was created by Battle Bunny from the WOS forums. The ... -
RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?
[QUOTE=Battle Bunny;606760]Another option is:
... -
Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…
[QUOTE=Battle Bunny;606837]This technique's advantage ... -
LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…
[QUOTE=Battle Bunny;607054]I've written an ... -
Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…
[QUOTE=Battle Bunny;608144]Extending i$() so that ... -
rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…
[QUOTE=Battle Bunny;608927]
* I rejected those ... -
rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…
[QUOTE=Battle Bunny;608927]
* I rejected those ... -
LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…
[QUOTE=Battle Bunny;609145]
Improving the text ... -
rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…
... aproach (but according to Battle Bunny's conditions - not using instructions ... -
rotating HL left through CarryI've tried this several ways, and it works for a while, then a particular value has a bit set in an inconvenient place and it all goes to pot. Eg: "…
[QUOTE=Battle Bunny;609409]Any chance of adding ...